Yeah, but it doesn't start until Tier 4, and requires some classes I didn't mention. Gadgeteer and Grey Mage, or Electromancer. Grey Mages are apprentices in the art of Space/Time magic. Electromancers are apprentices in the art of Lightning-based magic. Gadgeteers are the third-tier inventors. Put the Gadgeteer together with one of the mages and you get Technomancer. Let's use a "for example" for classes. I'll use Eight Star as an example for how development works. He started as an Adventurer, and after earning his mark became an Apprentice. After that he went from Mage to Adept Mage to Sorcerer to Soul Collector to Soul Master, and lastly into Soul Lord. He was then able to retrace back to Mage and become a Death Mage, which lead to Necromancer, which lead to Necromaster, which lead to Lord of the Undead. After mastery of that, he went back and learned how to be a Peasant with the rest of society. He's capped in how many classes he can have, so now every time he levels up, he gains HP/MP as a Soul Lord, his 7th tier class. If he wanted, instead of going through Necromancer, he could've gone with an elemental mage type, or went through more of the peasant class tree. See?
Kind of... The only part I don't understand is the "going back" part. Here's what I get out of it: You can, once you class-change as a tier one character, go forward and become a tier two character, or become a different tier one character. And at some of the higher tiers, you have to have been something from another tier in order to change to that class. Is that right?
Where's my Apprentice? Once you master a class you can "learn to become any class you meet the requirements for." Like the Thug class. Its requirements are "Mastery of Fighter or Rogue." Squire's requirements are "Mastery of Fighter or Student." So while they are a Stealth-Based or a Strength-Based class respectively, they have requirements that allow people to hop over with ease.
You called, Master? Oh. It seems you've explained it pretty well. The important things are the "Or"s. If you wish to become a Banana, you must have mastery in Yellow Fruit, or mastery in Long and Skinny Fruit. "Oh, I've mastered Yellow Fruit, so now I can class up to being a Banana (even though it's both Yellow and Long and Skinny)."
Indeed. I was thinking of moving major fruit types to tier 3. Except apples, which belong in tier 4. Don't you think?
Mangoes should be located in top tier along with cashew fruit. Mangoes and cashew fruit can absolutely wreck someone.
I was thinking the same thing. If you were completely leveled in Mango, your CR would probably be somewhere in the mid 200's...
Ah yes, in the fruit-based classes, they are fairly devestating. Though the necrotic Wine classes take the cake. Hard to master, but dangerous to encounter.
The V-8? That would be... Why, that would be on top. Just like Sunny D would be on top of the fruit drinks tier. Nothing can match the power packed taste of Sunny D, after all. xD Anyways, in all seriousness, thanks. It makes a lot more sense, especially the "anything you meet requirements for". That helped the most.
I've still got some curiosity actually. You mentioned: Does this only apply to general classes, or all of them?
Like Paladin after Fighter and priest, i think some classes needs a mix of classes. Is it somehow answering your question, Zephyr?
Actually, Legion, I just noticed we could use both our OC's to make you a battle mage. Throw doesn't seem to like Silver much though, so you're gonna have to find some way to win him over to get it
Lol, well, maybe the Boy Scout will grow on him. xD But IDK, can you do that? Do you mean, have Throw train Silver or something?
Well, after you both master your classes, Throw Down can teach Silver how to be a fighter. However, Silver can't teach Thrown how to be an apprentice because... well... he wouldn't be able to use Unicorn magic. Actually, Temple Knight, (the precursor to Paladin,) requires you complete either Temple Healer or Squire. It just requires a placement of faith. You can be a Paladin that doesn't use any real magic-based abilities, but they get a form of holy deity-related imbued strikes and such, just as Dark Templars would get power from their dread deities.
Here, I thought you'd be going for technomancy. :derpe: You know, with the inventor aspect. That's fine, though.
I dunno, seems like it would be difficult to get any learning skill; during this quest at least. But I would like Technomancy.