Hey Everypony! Whether you've been in the game or not, you'll notice that me and Quill are using the same system. Now, it's an underground universal RPG that's coming close to being released to the public, so we can't give you a .pdf on it, (whether you want it or not,) but we can answer all the questions you want to ask! Technically I've been working on the game about more than 10 years, but it has hit a lot of life-related snags. However, we're working on a Kickstarter video to get things in the clear and finally print/produce the first book! The game's name is TimewarpVortex, which... I know, it's a funny name, but when you realize that you can literally do anything with this tabletop RPG system, it kinda makes sense that we couldn't make sense with it. Most tabletop RPGs stick with a certain theme. Fantasy, sci-fi, noir, vampires, whatever. TwV takes all of that, and adds in giant robots, super heroes, and inter-dimentional horrors! So you could think of GURPS... and then add content that people don't have to make, because we already made it for people to use. The first release is going to have 17 playable species (no ponies, sorry, that'd be copyright infringement,) but I've written up the pony species, and have it RIGHT HERE! None of that's going to make sense without knowing a bit about the game. Like stats. We run off of an 8 stat system. Which may seem like a lot, but D&D actually runs off of a 9 stat system, (those three you have to combine bonuses for.) Or 11, if you add the way they mark around Armor Class and Initiative, but... let's not get too technical. The stats are: Strength - Damage and carrying stuff! Endurance - Enduring damage and sickness! Magic - Casting magic and making big booms! Willpower - Resisting charms, emotional instability, and magical damage! Speed - Initiative, amount of attacks, speed of movement! Stealth - The ability to remain undetected! Perception - The ability to perceive the world around you! All five senses included! Knowledge - How much DO you know? These stats all have a different score for a different character depending on class, species, and background options. No rolling occurs during character creation, so two characters made the same way will come out the same! These stats also do not go up through leveling your character. Leveling up gets you Health and Mana and makes you more efficient at training. You increase your base stats by going into a better class. First, master the class you're in by doing class-specific actions. Like fighters defeat enemies, apprentices cast magic, and rogues do... roguey things. Do enough of those and you can become a better, or just different class, and increase your base stats. You can also increase them in-game through training. Once every in-game day you get to allocate one or two training rolls. Train enough in one stat, and it will go up. Over time, you can customize your character with this training, making them faster, smarter, stronger, and all the things you want. There's also a huge amount of skills in TwV, allowing people to diversify their combat by doing more than just "I attack" and moving on to tactically combining your skills into a WP-devouring combo that knocks somepony on their butt! Hoo, ranting... Read over that equinis faust write up. It's got everything from ponies to alucornus, which is the traditional latin word combination for wing and horn.
Well, I can't help what happens with the internet. If you follow THAT link, you gotta click on "Download" to open it.
Eight Star introduced an Equinus Faust into his RL gaming sessions. Apparently, it was a real show-stopper. Unfortunately, I don't participate in that particular group.
Equinus Faust into 40K... BS: 0 WS: 5 S: 10 T:10 W: 10 A: 1 I: 10 LD: 10000 Special Rules: Friendship is Magic (May not take damage nor inflict)
This is one of Fluttershy's special abilities in TwV. If that's okay...: If successful, Fluttershy cannot be the target of attacks, offensive spells, or negative status effects for 1d4 rounds. Stare Master: On success, target enemy cannot attack for 1d4 rounds. On failure, Fluttershy gains Fear status.