You have to pay for mods on the steam workshop on a few games now this is *******ing ridiculous and down right stupid of them PC Gaming is already dying thanks for speeding up the process valve you already have millions of dollars and now you make people have to pay for mods and only give the modders 25% of the cut while you sit on your fat a** and eat up the rest of the money. this is down right starting to destroy the PC modding community I would rather play no games than pay 1 cent to you money grabbing idiots. but I am asking you can you fill out the petition *https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop?just_created=true* and if you want real evidence of what valve has done here it its Skyrim has been infected *http://steamcommunity.com/app/72850/workshop*
I get that modding is hard work, and I think it's perfectly reasonable if a modder wants to make money from that work. However, I think that 25% is way too low a percentage. The game devs make their money from the games and official DLC. It's unreasonable to expect the lion's share from the sale of mods that they put no work into. Personally, I use Nexus mods, so this isn't that big of an issue.
just wait until people start to get really mad with this aka the mod makers I would love to see Valve get sued or something like that because 75% is stupid because valve makes a few million every month they don't need more money I think that modders should at least get 85% of the cut think of it a team of modders working hours and days to make really good mods and only get 10$ while valve get 100$ they should make a donation tab and that modders get 100% of the donation money. also brb need to restart my PC
Snatching a relevant post from reddit. I find this to be very dangerous. What happens if the devs create an update and suddenly half your mods stop working and 25% of the mods that are not working also no longer have a dev to fix them? It seems to me like there has to be a guarantee of support from the people who make the mods that does not appear to be there. Then the question becomes should valve have to refund people if their mods are no longer usable? What happens if someone dies who made a great mod and this happens? Will valve fix it? Will the skyrim devs fix it? Will it go opensource? There is also the question of what will mods be worth? Most of the mods I have tried I would not pay for and even then some I am not sure if I would pay what the creator will want. I do like that there is a pay what you want kinda deal which makes sense. I also have been playing stuff like minecraft mods that I would again largely would not pay for as they generally are not well tuned. Another issue with copyright content is what happens if someone submits a claim that is bull****? Will they automatically just shutdown the page and sales without even checking? Are they guilty until proven innocent? What happens if trolls just start flooding various mods? What happens if someone joins a mod project then steals the code and releases it themselves? Will people just come in and start ripping off every mod they can just to try and make money? I don't mean stealing code or even assets just copying other popular mods ideas and sell it cheaper.
I think a better option than selling mods would have been to add a donate button, for people who want to "tip" the mod creator. Valve could take a reasonable cut of that if they wanted to.
That is incorrect. Valve is a business. Businesses that ignore their customers tend to do poorly. I've seen dozens, if not hundreds, of modders complaining that they can't make a living modding. Now, because Valve listened to them, they can. Isn't that a good thing?
This is a false assumption, simply because it uses a misconstrained pretense of what Valve as a company is interested in. As a company, their first and foremost task is to produce revenue in exchange for goods and services. Given this, they are heavily reliant on the consumer, since we are their primary source of cash flow, - and as a consequence, - their harshest and most important critic. It's very much in Valve's (and any other non-halfbaked company's) interest that they have a good public image within their user base. However, their concern with public image and customer satisfaction runs only as deep as it might produce greater revenue at the end of the day. In essence, we are acknowledged in exchange for yet more of our money. Leading back to the subject specifically at hand, Valve introduces a new service that would heavily appeal to modders. These individuals can now make a cut of profits off of the content that they produce, and this is Valve's new strategy for gaining better standing with the modding community. Is this a good appreach, though? Yes. Incredibly so. Valve now has not only an additional direct means of income from the sale of mod content, but also as a boost to their image, which is important to both customer conversion and loyalty. So, in terms of their goals as an entity that needs to make money, they've done everything right. TL;DR. Any sort of misgarnered notion that a company owes its consumers anything beyond the products they pay for is just false. And any company that plays into this notion only does so with the interest of making yet more money, down the line. Companies exist to make money.
Are you serious right now? Have the idea that Valve have more important things to do than answering email random people send them never crossed your mind?
Maybe? I honestly can't tell based on the response itself. It's ambiguous enough it could go either way. Or neither. Sent from my SM-P600 using Tapatalk