Everypony's Role-Play System Characters

Discussion in 'Character Sheets' started by Eight Star, Jan 11, 2013.

  1. Eight Star

    Eight Star The Old One
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    Yeah, you're like... 4 points over, (yes, I counted the Zebra trait.) As a zebra, your stats can equal up to 26 total.
    2+1+4+9+7+7=30

    Plus, even though you have those extra 2 points, you're still max 8 to begin.
     
  2. MLPthewar

    MLPthewar Hive Member

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    [FONT=&quot]this is the one of my first OC
    Name: Prince E[/FONT]

    [FONT=&quot]Gender: Male[/FONT]
    [FONT=&quot]Age Group: 9 (+1498 years being imprisoned in stone :p)[/FONT]
    [FONT=&quot]Race: alicorn[/FONT]
    [FONT=&quot]Class: Stalwart[/FONT]
    [FONT=&quot]Cutie Mark: none[/FONT]
    [FONT=&quot]Health: 100/100[/FONT]
    [FONT=&quot]Stamina: 100/100[/FONT]
    [FONT=&quot]Resilience: 4[/FONT]
    [FONT=&quot]Ferocity: 4[/FONT]
    [FONT=&quot]Speed: 7[/FONT]
    [FONT=&quot]Awareness: 6[/FONT]
    [FONT=&quot]Creativity: 3[/FONT]
    [FONT=&quot]Willpower: 6[/FONT]
    [FONT=&quot]Skills: Alicorn Magic, Focus, Calm Ally, Provide Aid, Dash, Go for it[/FONT]
    [FONT=&quot]Activements/awards: Racer[/FONT]
     
  3. Legion

    Legion Occasionally Seen
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    Legion is here!


    Legion

    Male Unicorn Time Mage


    50/50 Health
    200/200 Stamina

    4 Defense (Wight's Armor)

    0 Ferocity
    7 Resilience
    -1 Speed
    2 Awareness
    12 Willpower
    12 Creativity



    Skills:

    Over-Power
    Type: Instant
    Aquired: Mage Class
    Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    ​Once per turn, the user can re-roll one of their d12 used during a Resilience-based check.

    Empower
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one of their d12 used during a Willpower-based check.



    Spells:

    Slow
    Type: Support Time Spell
    Cost: 12 Stamina
    Cast upon a single target. The target of the spell loses 6 Speed until the end of their next turn. Then they lose 4 Speed until the end of the turn after that. Then they lose 2 Speed until the end of their third turn.

    Post-Cognition (Locked)
    Type: Support Time Spell
    Cost: 15 Stamina, 10 Per Turn
    Cast upon the realm around them, the caster can see what happened in the past within their line of sight. The caster cannot hear anything from the past, only see visuals.

    Repeat Offense
    Type: Combat Time Spell
    Cost: 15 Stamina
    Cast upon a target, this repeats the last damage the target received as if the source and rolls were the same. This also repeats conditions associated with the damaging attack

    Twice the Feeling
    Type: Support Time Spell
    Cost: 18 Stamina
    Cast upon a single target, this repeats the last healing the target received as if the source and rolls were the same. This also repeats any condition curing associated with the skill or spell.



    Awards:

    Beefy (Lol, Legion's not beefy, he's resilient)
    Broad Mind
    Steel Will
    Master in Pain (+2 ferocity, +1 awareness, +1 speed)
    Scroll of Time (+1 Time Spell, unused as of now)
    Book of Time (+1 willpower, +1 creativity, +1 time spell)
    Grand Tome of Time (+2 willpower, +2 creativity, +2 time spells)
    Post-Cognition Award (Unnamed as of now) Awarded: Post-Cognition now costs 1 stamina per turn to upkeep. +1 willpower, +1 creativity, +25 Stamina.
     
    #63 Legion, Feb 15, 2013
    Last edited: Nov 5, 2013
  4. Junko Enoshima

    Junko Enoshima Rock Goddess!!

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    Meloetta:
    Gender: Female
    Age Group: Young Mare
    Race: Pegasus (Glittery Winged Pegasus, Like, Butterfly wings, not temporary ones, permanent ones she was born with.)
    Cutie Mark: A music note that is wrapped in Staff Lines.
    Class: Performer
    Health: 50
    Stamina: 100
    Resilience: 3
    Ferocity: 2
    Speed: 3
    Awareness: 5
    Creativity: 8
    Willpower: 3
    Skills:
    Inspiring Song, Dance, Sing----------------
    Welp, thats My OC...
     
    #64 Junko Enoshima, Feb 15, 2013
    Last edited: Feb 15, 2013
  5. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
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    BECAUSE
    [SIZE=+1]I[/SIZE]
    [SIZE=+3]CAN![/SIZE]

    [SIZE=+1]Formalities[/SIZE]
    Name: Om'hkow
    Gender: Male
    Age Group: Om'hkow not feel obliged to tell little pony
    Race: Diamond Dog
    Class: Runecaster

    Physical Appearance:

    Fur: Off-White
    Eyes: Pink
    Jaw: slightly smaller version of the pokemon Granbull
    Ears: Small and flopped down
    Height: About the height of the main dog from the show
    Arms: Reach all the way to the ground with their length
    Tail: Stubby and dully spiked

    [SIZE=+1]Stats[/SIZE]
    Health: 50/50
    Stamina: 175/175

    Ferocity:5 + 1
    Resilience:6 + 1
    Speed:1 + 1
    Awareness:7 + 1
    Creativity:11 + 1
    Willpower:11 + 2

    [SIZE=+1]Inventory[/SIZE]

    794 bits

    Odd Silver Coin

    Blank book (53 pages)

    "Om'hkow's Worldly Studies"
    60 page book.
    Page 1: Table of contents
    Page 2: Kelpie (unfinished)

    Inkwell

    2 Quills

    3 Ciders

    Breezie in a jar

    Pyre Salts (One handful)

    -Wraithoof's Shroud: +1 to All Stats
    Ability: Death Shield, 20 Stamina, Instant: Usable when attacked at melee, adds 8 to the roll. If the enemy fails to hurt the wearer, they take the wearer's roll in death damage.

    -Necromancer's Staff: +1 Ferocity, +2 Willpower, +2 to death damage

    The Feast: Greater soul gem

    [SIZE=+1]Runecasting[/SIZE]
    Source Names:
    Star Elders

    Runic Words:
    Bring - 2
    Weaken - 5
    Restore - 7
    I'm pointing - 8
    Wrath - 9
    In Your Power - 18

    [SIZE=+1]Actual skills[/SIZE]
    Big Claws
    Type: Passive
    Acquired: Racial
    -+2 to unarmed damage
    -Add twice resilience to digging or climbing rolls

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    Cost: None
    -Once per turn, the user can re-roll one of their d12 used during a Willpower-based check.

    Empower
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    -Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device.

    Second Wind
    Type: Instant
    Cost: 20 Stamina
    Acquired: Survivor Award
    -Usable the instant the character reaches zero Health. Roll 2d12+Resilience. If the result reaches at least 24, the character restores that much Health. If the result does not reach 24, nothing happens.

    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    -Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are.

    Spot
    Type: Passive
    Acquired: Scout Award
    -This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area.


    [SIZE=+1]Achievements[/SIZE]
    Broad Mind: 7 or more Creativity
    Reward: 2 Skills (Restore, Weaken)

    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill

    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill

    Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    Survivor: Survive a combat with less than 15 Health, but more than zero.
    Reward: Second Wind skill, +2 Resilience

    Abraca-Whoops!: Fail a spell-casting roll by 1 point.
    Reward: +1 Creativitiy, +1 Willpower

    In-Fighting Quarrel: Attack a fellow ally over a love-related problem, ignoring actual enemies during a combat.
    Reward: +1 Ferocity, +1 Willpower

    Good Ideas: Come up with an idea which not only works in favor of the group, but also keeps everyone out of harm and does not slow down the adventure.
    Reward: +2 Awareness, +2 Creativity

    Rune Scroll: Be spared by Eight Star.
    Reward: +1 Runic Word (Wrath)

    Basic Training: Learn Enchanting.
    Reward: +Basic Enchantment skill, +25 Stamina

    Runic Possession: Pacify an enemy using only rune magic.
    Reward: The user can now make defensive rolls while writing rune spells. +1 Willpower, +1 Creativity, +1 Rune Word (In Your Power)
     
    #65 NotWhatWeExpected, Feb 15, 2013
    Last edited: Feb 15, 2015
  6. Bright Heart

    Bright Heart Returned from Tartarus

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    if your signing up please follow the structure also NO OP ALICORNS
     
  7. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
    Community Moderator Veteran

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    Alicorns are allowed, actually. They can only get 20 achievements, over 24. :derpe:
     
  8. Bright Heart

    Bright Heart Returned from Tartarus

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    I didnt say no Alicorns all i said was no OP alicorns who are as powerful as celestia.
     
  9. Eight Star

    Eight Star The Old One
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    Yeah, to get to Celestia's level they'd have to have the 20 achievements, and shelf all but the high-level ones.
     
  10. SirSPT

    SirSPT A Pony Every Pony Should Know
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    I'm going to assume I just drop this here...

    Name: Shermane Vickers
    Gender: Male
    Age Group: Stallion
    Race: Earth pony
    Class: Dauntless One
    Cutie Mark/Talent: Riding Crop/ Leadership

    Health: 225
    Stamina: 200

    Resilience: 12 +X (Iron Pony. Remember it. )
    Ferocity: 14
    Speed: 6
    Awareness: 14
    Creativity: 13
    Willpower: 8



    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina.

    Refuse
    Type: Instant
    Cost: 15 Stamina
    Acquired: Dauntless Class
    When being affected by a mental status effect, using this skill allows the user to add another 2d12 onto their roll to refuse the condition.

    Calm Ally
    Type: Active
    Cost: 10 Stamina
    Count: 4
    Acquired: Stalwart Class
    Usable on an ally within melee range. The stalwart automatically clears the ally of any Fear, Berserk, Forgetfulness, or Spacey condition the ally is afflicted with. This does not have any affect if the ally caused the condition themselves.

    Dual Strike
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their d12 used during a Resilience-based check.

    Provide Aid
    Type: Active
    Cost: 5 Stamina
    Count: 4
    Acquired: Stalwart Class
    Usable on any ally within melee range. The stalwart picks the ally up and helps them get a small amount of respite. The user rolls 2d12+Willpower. One of the rolled dice, (user’s choice,) is applied to healing the target’s Stamina. The remaining dice and added Willpower are applied to healing the target’s Health.

    Protect
    Type: Active
    Cost: 4 Stamina
    Acquired: Guard Class
    Usable when an adjacent ally is under attack. The user is able to make that one-space movement and push their ally out of the way, then becoming the enemy’s target and making the defensive roll instead.

    Iron Pony
    Type: Passive
    Acquired: Guard Class
    The owner of the skill gains +1 Resilience for every enemy facing him or her in melee combat.

    Ferocious Yell
    Type: Instant
    Cost: 10 Stamina
    Acquired: Berserker Class
    Able to be used once every turn. The user rolls 2d12+Ferocity. Any non-ally within hearing distance rolls 2d12+Willpower. If they roll lower than the user, then they lose 2 points of Resilience and Willpower until the end of their next turn.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    Once per turn, the user can re-roll one of their d12 used during a Willpower-based check.

    Empower
    Type: Instant
    Cost: 5 Stamina
    Acquired: Steel Will Award
    Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that, count or timing depend on the device.

    Jack's Luck
    Type: Active
    Cost: 15 Stamina
    Acquired: Jack of All Trades Award
    Allows the user to, by paying, re-roll a 2d12 result. Both dice must be re-rolled, and no re-roll can be taken back.

    Triumphant Cry
    Type: Instant
    Cost: 10 Stamina
    Acquired: Warlord Class
    Usable at the beginning of the turn. This skill increases each ally’s offensive rolls by +2 until the end of their turn. This also affects the user.


    Fury
    Type: Active
    Cost: 50 Stamina
    Count: 2
    Acquired: Berserker
    Using this skill sends the user Berserk, and immediately applies 50 points to their current Health. These 50 points can go over the maximum.
    This Berserk condition lasts 5 turns, or until the end of combat. While Berserk is active, the user gains 2 Speed.

    Pre-Emptive Strike
    Type: Instant
    Cost: 24 Stamina
    Weapon Types: Unarmed, Small, or Martial
    Usable when targeted by an enemy within weapons reach using a normal attack, skill, or spell. This skill allows the user to make a normal attack against the target before they make their action. The user may combine this normal attack with up to one skill, and may use this skill up to once per turn.
    Unlucky: Get two double one results within a five-turn span.
    Reward: +1 Resilience, +1 Willpower, +25 Health

    Dasher's Call: Participate or Spectate in Dasher's Ball Competition!
    Reward: +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity

    Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    Good Ideas: Come up with an idea which not only works in favor of the group, but also keeps everyone out of harm and does not slow down the adventure.
    Reward: +2 Awareness, +2 Creativity

    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill

    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Deadly: 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill

    Not Quite What I Meant: Knock an enemy out by dealing Stamina damage with Power Strike.
    Reward: Power Strike skill now costs 8 Stamina, but adds 2d12 instead of 1d12 to the damage. +1 Ferocity, +1 Creativity, +25 Stamina

    To The Rescue: Actively drop everything else to save an NPC.
    Reward: +1 Awareness, +1 Willpower, +25 Stamina

    Junior Gumshoe: +1 Awareness, +1 Creativity +1 Skill

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills

    All of the Will, None of the Way: Roll a crit on an attack the target is immune to
    Reward: +1 Awareness, +1 Resilience

    Big Game Hunter: Defeat Your First Monstrous difficulty enemy!
    Reward: +2 Ferocity, +2 Resilience, +25 Health, +25 Stamina

    Melee Combat Scroll: Get nearly murdered by Eight Star.
    Reward: +1 Skill

    I Find This Battle Outrageous:
    Reward: +1 Awareness, +2 Creativity, +1 Willpower

    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill

    Final Blow: Land the last hit on a boss enemy in a group of at least 6 players, and deal a total of at least 1/4th of the boss’ health in total.
    Reward: +1 Ferocity, +1 Creativity, +25 Health

    Jack of All Trades: 6 or More in All Stats
    Reward: Jack’s Luck skill, +25 Stamina

    Leeroy Jenkins: Make a charge attack against a Monstrous difficulty enemy and land a Critical Hit.
    Reward: +2 Ferocity, +1 Skill

    Tome of Combat: +1 Resilience, +1 Creativity, +1 Combat Skill

    Bad Luck Magnet: Be effected by all of Kismets jinxes at the same time. +1 skill
    Physical Description: An olive colored earth pony with light blue eyes, a shaved mane, and short black tail. Constantly wears military BDUs or fatigues with a Lunar Republic officer’s cap.

    Background: Enlisted into the Royal Guard, Sherman was involved in several conflicts that were kept hidden form the public and proved to be a strong leader under pressure. He became mentally scarred after losing his entire squad from a surprise attack and was soon forced into a very early retirement. The New Lunar Republic soon hired him as a military adviser.
    439 bits
     
    #70 SirSPT, Feb 20, 2013
    Last edited: Apr 8, 2014
  11. Pain

    Pain I AM THE KNIFE MASTER!!!

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    Name: Fire Bolt
    Gender: Male
    Age Group: Stallion
    Race: Pegasus
    Class: Berserker


    Health: 50
    Stamina: 150


    Resilience: 4
    Ferocity: 6
    Speed: 3 (+3)
    Awareness: 2 (+2)
    Creativity: 3 (+1)
    Willpower: 1
     
    #71 Pain, Feb 28, 2013
    Last edited: Feb 28, 2013
  12. Legion

    Legion Occasionally Seen
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    @ SPT: There is an award for having 7 Resilience, it gives you +25 health and a skill. I see you listed the +25 but not the achievement or skill, just wondering if you knew and all.


    @ Crimson: Uh. Have any of those things been approved by Eight Star? Like, I've never heard of the class blood-mage or any of those skills (Bloodlust, Crimson-Spark, Blood Spire Graveyard)...also, health and stamina only come in increments of 25, so 145 max health is impossible...also, what is an 8% spellvamp? Also, there is an achievement for having 7 or more willpower, it gives you two skills, Empower and Iron Mind.

    It seems like you made this up on your own; that's fine and all, just please don't use it until it's Eight Star approved/tweaked. You will end up confusing a lot of ponies.


    @ Rev: Uh, I think Berserker requires 8 Ferocity. And I uh, don't think that they only have 50 health. That's like, low low health, like mage health. I think you have 125 health and 75 stamina there, either that or 150 health and 50 stamina. I don't remember which.
     
  13. Eight Star

    Eight Star The Old One
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    Shoot, SPT, I did forget about telling you of that achievement. No, Legion, he gets that +25 Health for "Unlucky."

    SPT, there's an achievement called "Beefy!" that gives you +25 Health and the Toughness skill, (which lets you reroll one of your dice during a resilience check once per turn cycle.

    Crimson... I'm not sure what to say about them yet. Gimmie some more time to think about it. Blood magic and ponies didn't really seem like such a good mix to me, but it might be a cross class for Berserker and Practicioner.

    Rev, check out the Berserker class here. Requires 8 Ferocity, as Legion said, and it's a 100/100 split for Health/Stamina.
     
  14. Crimson-Hand

    Crimson-Hand blood-mage

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    Name: Dust-Shot (Dusty)
    Gender: Male
    Age Group: Stallion (19)
    Race: Pony
    Class: Bolter

    Health: 75
    Stamina: 125
    Skills: Dodge, Moving Dodge, Endurance Racer

    Dodge
    Type: Passive
    Acquired: Bolter Class
    Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes.

    Moving Dodge
    Type: Instant
    Cost: 5 Stamina
    Acquired: Bolter Class
    Whenever a dodge is successful, this skill can be activated to allow the user to move up to 10’ away from their attacker.

    Endurance Racer
    Type: Passive
    Acquired: Bolter Class
    A bolter does not need to make Resilience checks while running until they have been in gallop-speed for at least 3 consecutive rounds.

    Resilience: +1 (2)
    Ferocity: +3
    Speed: +7
    Awareness: +3 (2)
    Creativity: +2 (1)
    Willpower: +2 (1)


    Appearance: View attachment 6598

    Bio
    : Dusty was born and raised in Appleloosa. He was given a rifle at the age of 12 and has been shooting it till this very day. He is a skilled tracker and marksman when it comes down to it, but being raised as a hard-working pony (much like big mac) he doesn't seem to be much of a talker, only when it comes down to someone directly talking to him. He always has the urge to help others, so he sometimes gets himself in trouble.

    Cutie Mark
    : 30.06 bullet. Shows his marksman skill, allowing him to line up shoots with ease and precision.

    Inventory
    : 30-30 rifle model 1954. +19 dmg. Ignores up to 6 points in defense. (Gives dusty ranged attacks, after 5 shots must reload though).

    Racer: 7 or more Speed
    Reward: Dash skill, Go For It skill
     
    #74 Crimson-Hand, Mar 1, 2013
    Last edited: Mar 1, 2013
  15. Eight Star

    Eight Star The Old One
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    Well, I guess it works. Your pistol does 22 damage if you hit with it, and you have 10 extra bullets for it, (aside from the 5 in it.) Bullets cost about 3 bits a piece, since the methods of making bullets back then were pretty time-consuming. However, as you are an equine, the gun wouldn't be trigger fire. You would actually fire it by pulling the hammer back and letting it go, (since even though they can "hold objects," they still don't have the fingers to pull triggers.) This is just a point of technicality.

    Anyway, you can get the Racer achievement for the 7 Speed.

    - - Auto Merge - -

    Name: Wrekkit
    Gender: Male
    Age Group: Young Adult Bulldog
    Race: Diamond Dog
    Class: Worker

    Health: 100
    Stamina: 125

    Resilience: 8
    Ferocity
    : 8
    Speed
    : 1
    Awareness
    : 4
    Creativity
    : 3
    Willpower
    : 0

    Skills
    Wrecker Tools
    - Proficient in using the kinds of tools made for tearing down buildings. Hammers, crowbars, etc.

    Take a Breather

    Type: Active
    Cost: 5 Stamina
    Acquired: Worker Class
    This skill allows the Worker to take a rest for a bit, and end up feeling revitalized.
    If combat is going on, this skill will take 3 turns, and will only work if they reach the 3[SUP]rd[/SUP] turn uninterrupted.
    Outside of combat, it just takes 10 minutes or so.
    After the period, the worker will receive restored Health and Stamina as if they rested for a 4 hour period.
    This skill can only be used once between actual resting periods.

    Gettin’ It Done
    Type: Active
    Cost: 20 Stamina
    Acquired: Worker Class
    This skill allows the worker to add another 2d12 result to another skill that requires a roll, or any general action that requires manual labor. This cannot be used in conjunction with Willpower or Creativity based skills.

    Awards
    Beefy!
    : +25 Health, Toughness
    Deadly
    : Intimidate, Double Strike
     
    #75 Eight Star, Mar 1, 2013
    Last edited: Mar 1, 2013
  16. Crimson-Hand

    Crimson-Hand blood-mage

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    Thx Eight! =D oh and btw a 30.06 is a rifle not a pistol, still thx!!
     
  17. Eight Star

    Eight Star The Old One
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    Bolt action, no hammer action? Hmm... some design modifications would need to be made for it to be feasable to non-unicorn ponies.
     
  18. Crimson-Hand

    Crimson-Hand blood-mage

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    Why not change it to a 1954, 30-30 hammer-lever. They have hammers and side action reload slots. I don't mind the change, a weaker round but more penetration.
     
  19. Eight Star

    Eight Star The Old One
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    Fine. 19 damage, but ignores up to 6 points of defense. We have an accord.
     
  20. Crimson-Hand

    Crimson-Hand blood-mage

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    Thx! ^^ means alot that you helped me out!
     

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