YES! Right! I will get right on to a character. This game looks fun...Umm...So, it's like achievements, right? Can I try? Attack of the Proverbs: Two Birds, One Stone: Defeat two bird based enemies with the same rock. Attack of the Proverbs II:Sword Vs. Pen: Defeat a sword wielding enemy with a writing implement. Size does not matter. Attack of the Proverbs III: Closer Enemies: Manage to successfully spy on the RP's villain. The Tommy Wiseau Writers Award: Your character has a bizarre line of dialogue that doesn't fit with the current scene at all. Never-ending Backstory: When your character is asked about their past, they are awarded this if their first reply exceeds 7 lines (for online)/40 seconds (for speech). Acceptable in the 80's: Spout a witty and appropriate pun after an enemy has been defeated. And, how about specifically for the Scollar? Great Scott!: Successfully prattle on about 10 things during one RP in a way that's beneficial for the group. New Glasses are Expencive: Help win a fight while under the effects of the 'Glasses Come Off' skill. Nostro-damn-ous: Be defeated by the move you predicted to happen with the 'Chessmaster' skill. Nopony would have believed: Survive a fight with a group of enemies on your own. Don't Do Little: Utilise the skills of a trained animal. Extra bonus points for a ferret.
Ideas? Ideas! More ideas! My theory proves correct!: As a Treasure Hunter, spot a trap then lure an ally into it to spring it. Shoe's untied: Make up a terrible excuse for missing a turn. Less than unlucky: Receive a negative roll because of having negative stats.
It already needs some tweaking. Chessmaster kind of counts as Tactics (in the most technical sense). I should put in a stipulation that Chessmaster doesn't get +2 because of Know-It-All. But, yes, please, somepony test it!
Har-d-har! More crap for everyone! Not the best time: In the event where re-rolling an 11 will get you a crit, roll a 12. Palinpropism: Make a spelling error that changes your intention completely. Old 'friends': Summon a ghost that has personal quarrels with someone in the vicinity. King of the hill: In a free-for-all involving five or more people, emerge the victor. Reincarnation: Use Second Wind three times in one fight. Gonthorian: Achieve yourself five (legitimate) titles. Outta sight, outta mind: After spotting a trap, rather than disabling it, move it to a different location. The sound of mu-SI- K: As a performer, hit an ally with your instrument directly after a song because of an insult. Tree in an empty forest: Be afflicted with an incapacitating condition away from any allies. Blink and you're dead: As a speedster, successfully attack an enemy from the front without them noticing. Error: Connection status 500: Attend the first five minutes and the last five minutes of an encounter, but nothing else. (More of a tribute to the chat than a real achievement)
The melees need some love. How about a few skills? Feel free to slap me for any of these. Ravage: Forces the target to the ground and deals 15 damage per turn while stunning them. The user of the skill cannot use any skills while in effect. The user is forced off the target after taking 50 damage or being knocked unconscious. Cannot be used on targets larger than you. Adrenaline: Doubles the user's speed for their next turn, but halves it for the next three. (Rounded down) Concussion: The user aims for a weak point on the enemy, dealing half damage and stunning the target for one turn. A target cannot be stunned twice in a row.
Eight. You're awesome. Versatile, easy, and functionning. But... I think we should create a WoD-based system, someday. You're in?
I have got to say something. Am I the only one who noticed the LACK of a mp stat or am i missing something in all of those downloads or posts. and second Why no Alicorn breed or again did I miss something because: With No MP it would allow any Magic user to abuse their magic the use of magic should deplete over use but I saw no MP stat to show the amount of magic able to be used. And again why no Alicorns
At first there was no Alicorns because they were in development, you can make on now, the info should be on Eight's blog. 30 stat points in total for the beginning, max of 10 in one stat, but you can only get 20 achievements (like exp). 2nd, magic spells are taken from your stamina, which basically acts like MP but more general.
MP is with Stamina I think. As I think for the Alicorn, they're there. They're just at the bottom of the post. They carry a +6 to Willpower.
I haven't made a few achievements in a while... *pops neck* Not sure what I expected: Gauge a dead body. Just what we expected: As a scholar, predict and nullify the same enemy's move three turns in a row. Not what we expected: As a scholar, predict a combination attack. Trap card!: Successfully set up a trap and incapacitate an enemy with it. My Little Helper: Deal with the GM's mistakes three times in one encounter. Reward: +25 health, +1 resilience Burst: In one turn, go from full stamina to less than 10. My cup runneth over: Share ammunition, a health item, a stamina item, and an equipable item with your allies.
Hmm...lemme try to request something? :3 Bomb Boos...u know. Those black thingys from mario galaxy? Anyways let's just get it done :I Species: Bomb Boos Health: 100 Stamina: 100 resiliance: 0 ferocity: 8 speed: 5 awereness: 3 creativity: 2 willpower: 8 skills: Lick: Cost: 6 stamina The user licks one enemy. The spit from the tongue makes the defender's eyes all blurry. When succesfull, the defender will drop 2 resilliance for 3 turns. For this skill to be succesfull, the user must roll 2d12 + Willpower . The defender just rolls the usual 2d12 + Resiliance. Vanish: cost: 20 stamina The user rolls 2d12 + Willpower. If the number reaches 24 or more, the user will be invisible. Once invisible; The enemies can't spot the user, and can't target him/her because of it. The user can though still attack others. Once the user attacks an enemy and rolls 17 or higher, the effect of this skill will vanish. The user can only Vanish for a maximum of 3 turns. Explosion: cost: 25 stamina count: 6 This move requers a roll of 2d12 + WP. The defenders will roll the usual 2d12 + Resil. Every enemy within a range of 5 meters, will be hit by this attack. The user will lose 10 health when they use this move. When the damage done, is higher then 22, the defenders will be ignited.
Blue Ooze Blue Oozes man. Bane of Solo. Health:25 Stamina:25 Resilience: 1 Ferocity: 1 speed: 1 creativity: 1 willpower: 1 Traits: Acid: Hurts the attacker's items durability and the attacker when hit. Equal to damage done. Swarm: Always comes in a swarm of 10-40 Abilities: Combine-10 stamina When is serious danger, 10 blue oozes can combine into a very large blue ooze. Only works if 10 blue oozes are present. It Heals all health and stamina back. Very Large Blue Ooze health:250 Stamina:250 Resilience: 10 Ferocity: 10 Speed: 1 Creativity: 10 Willpower: 10 Traits: Acid: Hurts the attacker's items durability and the attacker when hit. Equal to damage done. Abilities: Secret-249 stamina Only activates when 5 very large blue oozes are in the same area, and a large party is present. Also needs most it's stamina to activate.
Batponies...Lauren Faust has confirmed these are different species....Could we PLEASE get these in EPRP!?!?!?