Everypony's Role-Play System Characters

Discussion in 'Character Sheets' started by Eight Star, Jan 11, 2013.

  1. Caberea

    Caberea With Cyanside and Shadow

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    Name: FlameBreaker
    Gender: Male
    Age Group: Middle-aged Adult
    Race: Unicorn
    Class: General Practitioner

    Health: 50
    Stamina: 150

    Resilience: 3
    Ferocity: 8
    Speed: 1
    Awareness: 2
    Creativity: 2
    Willpower: 8

    Cutie Mark: Constantly kept hidden underneath a thin cloak (No armour or anything, just something to hide it), A fireball the dissapear's through the middle, as if crossed out. Gives +5 to all rolls against fire-based abilities, and obstacles.

    Skills:
    Quick Cast
    Iron Mind
    Empower

    Magic:
    Crippling Blast
    Cauterize

    (Does this work? I have a feeling I've screwed something up here.)

    Achievements:
    Steel will
    Deadly
     
    #81 Caberea, Mar 2, 2013
    Last edited: Mar 4, 2013
  2. Nobody X

    Nobody X Local Nobody
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    Name: X
    Gender: Male
    Age Group: Stallion
    Race: Halflinger
    Class: Stalwart

    Health: 100 +50 (Hefty & Toughness)
    Stamina: 100 +25 (Hefty)

    Resilience: 7
    Ferocity:3
    Speed: 2
    Awareness: 2
    Creativity: 3
    Willpower: 7

    Skills:
    Focus
    Calm Ally
    Provide Aid
    Iron Mind
    Toughness
    Empower

    Achieves:
    Beefy!
    Steel Will
     
    #82 Nobody X, Mar 2, 2013
    Last edited: Mar 5, 2013
  3. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord
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    Name: Dark Shroud
    Gender: Female
    Age Group: Young-Middle aged Mare
    Race: Unicorn
    Class: Mage (Specified Necromancer)
    Cutie Mark: A fluorescent green shattered skull
    with dark purple flames burning from within the eye sockets.
    (+4 Magic Level in Death Spells)

    Health & Stamina

    Health: 25+25
    Stamina: 175

    Attributes

    Resilience: 7
    Ferocity:0+2
    Speed:0+1
    Awareness:2+1
    Creativity:7
    Willpower:8

    Passive Skills

    Unicorn Magic: Allows control of the magic realms.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    ​Once per turn, the user can re-roll one of
    their d12 used during a Resilience-based check.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one
    of their d12 used during a Willpower-based
    check.

    Spells

    Crippling Blast
    Type: Active Combat Death Spell
    Cost: 8 Stamina
    ​Blasts the target with the energy of death. The caster and target
    both roll 2d12+Willpower. If the caster succeeds, then they
    choose one of the d12s. The chosen dice deals its damage to the
    target’s Stamina. The remaining amount is dealt to the target’s Health.

    Death Blade
    Type: Active Combat Death Spell
    Cost: 8 Stamina
    ​This calls a spectral blade to slice through the target’s life force.
    The caster and target both roll 2d12+Willpower. If the caster
    wins, then they deal damage to the target equal to their roll.

    Summon Ghost
    Type: Summoning Death Spell
    Cost: 12 Stamina, 2 Per Turn
    ​Using necromantic powers, the caster calls forth a lost soul
    to serve them. This ghost will perform the caster’s bidding
    in what it can do, and will use limited communication to respond.
    The caster may have one undead summoned for every 3 Willpower.

    Animate Wight
    Type: Summoning Death Spell
    Cost: 20 Stamina, 4 Per Turn
    ​Using the powers of necromancy, this spell causes a
    corpse to rise from the ground as a wight under the
    caster’s command, gaining ethereal magical armor. This
    skeleton will follow any order the caster gives it, and
    will continue to do so until it is either destroyed, or
    the caster dispels it. The caster may have one undead
    summoned for every 3 Willpower.

    Active Skills

    Over-Power
    Type: Instant
    Acquired: Mage Class
    Usable when casting a spell. This doubles
    the cost of the spell, and instantly applies
    it on the same target a second time. The
    target and caster both get separate rolls
    for both applications.


    Empower
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item,
    magical device, etc. Any rolls required
    beyond that depend on the device.

    Achievements

    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills

    Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    Character Information

    Dark Shroud, a rather mysterious Unicorn,
    no pony really knows of her.Well, she's a
    badplot Necromancer! Just not near Eight.
    More on the normal Unicorn level. He's
    just insane with power...

    Dark Shroud is a pure matte jet black, who
    has fluorescent dark purple eyes. She has
    a 2-tone dark purple mane and tail both in the
    shape of a scythe, both tend to lean to the right.
    She rather skeptical of everything and tends to
    keep to herself with magic. She never intends
    on intruding on other ponies business, as she
    doesn't like it when others do so too.

    Her eyes glow a dark purple flame when infuriated
    or in battle. Along with her body emitting a jet
    black essence which oozes off into the air.

    -No Background info at this moment-
     
    #83 Dynasty Charge, Mar 2, 2013
    Last edited: Mar 26, 2013
  4. Proxy

    Proxy Resident Lurker
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    Name: Star Flicker
    Gender: Female
    Age Group: 16
    Race: Unicorn
    Class: Mage

    Health: 25
    Stamina: 175

    Resilience:3
    Ferocity:2
    Speed:3
    Awareness: 2 + 1
    Creativity:4 + 2
    Willpower: 4 + 3

    Skills: Over-Power, (Confused, it says two elemental realm spells, when I'm a mage, not a elementalist. What TIME spells can I use?)

    Cutie Mark/Talent: A clock/time
     
    #84 Proxy, Mar 2, 2013
    Last edited: Mar 9, 2013
  5. Legion

    Legion Occasionally Seen
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    @Cyan: Flamebreaker should only have two spells, othwise it looks good.

    @Nobody X: Looks like you forgot to give yourself the Beefy! And Steel Will achieves! In addition to the skills you get from your class, youalso get Empower, Iron Mind, and toughness, and an additional 25 health!

    @Dynasty: Um, you seem to be missing the two skills for Steel Will as well, and you only have three other spells and one other skill; you still get another spell/skill from Broad Mind!

    @Proxy: Ah, I'm guessing that because of her cutie mark she is a time mage? Cause just "mage" is not a class as far as I know. Also, your cutie mark should give you +4 time magic skill, which means you can choose spells that are up to 4 above your willlpower level. And finally, you can't have four spells because you don't have the broad mind achievement, from having 7 creativity. And I don't believe you may use fire spells as a time mage, either.
     
  6. Eight Star

    Eight Star The Old One
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    Whuh? Mage, not a class? Come now...

    Any unicorn can technically take any form of magic at a -1 Power Level. Sprite's got magic as a Stalwart.

    - - Auto Merge - -

    Let the master handle it...

    -+-+DECEASED+-+-


    Gender: Male
    Age Group: Adult
    Race
    : Griffon
    Class: Berserker

    Health: 100
    Stamina: 100

    Resilience: 4
    Ferocity: 10
    Speed: 9
    Awareness: 3
    Creativity: 2
    Willpower: 0

    Awards
    Deadly: Intimidate skill, Double Strike skill
    Racer: Dash skill, Go For It skill
    Expert in Pain: +2 Ferocity, +1 Speed, +1 Awareness

    Skills
    Fury, 50 Stamina, 2 Count: Using this skill sends the user Berserk, and immediately applies 50 points to their current Health. These 50 points can go over the maximum. This Berserk condition lasts 5 turns, or until the end of combat. While Berserk is active, the user gains 2 Speed.
    Ferocious Yell, 10 Stamina, Instant
    : Able to be used once every turn. The user rolls 2d12+Ferocity. Any non-ally within hearing distance rolls 2d12+Willpower. If they roll lower than the user, then they lose 2 points of Resilience and Willpower until the end of their next turn.
    Furious Charge, 5 Stamina
    : During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll.
    Dash, 4 Stamina
    : Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.
    Dual Strike, 5 Stamina: This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack.
    [Shelved]Intimidate, 5 Stamina, 6 Count: Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user.
    [Shelved]Go For It, 4 Stamina: After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll.
     
    #86 Eight Star, Mar 4, 2013
    Last edited: Mar 13, 2013
  7. Tech Tea

    Tech Tea Wasnt missed

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    Name: Bloodhoof
    Gender: Male
    Age Group: "I'll tell you my age when we are both dead."
    Race: Unicorn
    Class: Mage (Necromancer)

    Health: 50
    Stamina: 175

    Resilience: 7
    Ferocity: 3
    Speed: 1
    Awareness: 2
    Creativity: 7
    Willpower: 8

    Skills: Over-Power, Magic, Iron Mind, Empower, Toughness, Focus (From Stalwart), Iron pony (From guard)
    Magic: Death blade, Summon Ghost
    Achivments: Steel will, Beefy!, Broad mind, Expert in pain.

    I hope I got nothing wrong.
     
    #87 Tech Tea, Mar 4, 2013
    Last edited: Mar 11, 2013
  8. Eight Star

    Eight Star The Old One
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    Name: Chishi Cherrystripe
    Gender: Female
    Age Group: Foal
    Race
    : Unicorn
    Class: Youth

    Health: 25
    Stamina: 75 (100)

    Resilience: 3
    Ferocity: 2
    Speed: 1
    Awareness: 1
    Creativity: 2
    Willpower: 3

    Awards
    To The Rescue: Actively drop everything else to save an NPC.
    Reward: +1 Awareness, +1 Willpower, +25 Stamina
    Absolution Tome:
    Reward: +1 Willpower, +1 Creativity, +1 Absolution Spell (Absolution Bolt)

    Skills
    Junior Adventurer, Passive: At the end of an encounter the Youth is present for, they are allowed to copy and take an achievement that one of the party members acquired earlier. This can be any award, or half award, but no super awards. While being a Youth, they won’t get any bonuses from +1 Stats or +1 Skills, but other stat bonuses are reduced by 1 for any achievements received in any manner until this skill is no longer valid for the character.
    I Don't Wanna!, 15 Stamina, Instant: Usable the moment they are inflicted with a Mental Status Effect other than Fear. This will negate the need to roll against the status effect, and automatically deny it.
    Please Don't Hurt Me!, 5 Stamina, Instant: Usable the moment an enemy attempts a melee attack on the youth. They will take an unassuming and pathetically cute begging position that will make it nearly impossible for the enemy to attack them. The Youth rolls 2d12+2d12, and the enemy rolls 2d12+Willpower. If the youth rolls higher, then neither they nor the enemy may attack one another for 3 turns, ending at the beginning of the enemy’s 3[SUP]rd[/SUP] turn.

    Equipment
    Blunt Spear
    : +1 Count
     
    #88 Eight Star, Mar 6, 2013
    Last edited: Nov 21, 2013
  9. Legion

    Legion Occasionally Seen
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    So Eight, they just become a non-youth when they get old enough then?
     
  10. Eight Star

    Eight Star The Old One
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    Yep, and they get the full stats.
     
  11. Tech Tea

    Tech Tea Wasnt missed

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    CHERRRRYYYYYYYYYYY!!!!!!
    Dark Stripe is best team ::S:
     
  12. Legion

    Legion Occasionally Seen
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    Lol, So Legion can revert characters to Youths if he gets high enough time spells! -evil grin-

    Yeah, that's right, don't make Legion angry! xD
     
  13. Zephyr

    Zephyr Retired Team Member

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    Name: Zephyrus
    Gender: M
    Age Group: Young Adult
    Race: Pegasai
    Class: Treasure Hunter

    Health: 125
    Stamina: 100

    Resilience: 4
    Ferocity: 0
    Speed: 4
    Awareness: 8
    Creativity: 7
    Willpower: 3

    Pegasus Flight
    Type: Passive
    Cost: None
    The Character is able to fly.

    Spot
    Type: Passive
    This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area.

    Disable Device
    Type: Active
    Cost: 5 Stamina
    With this skill, the user can try to open a lock, or disable a trap, or other mechanical device, (without smashing it,) by rolling 2d12+Awareness. This roll goes against the device’s complexity.

    Identify
    Type: Passive
    This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth.

    Pilfer
    Type: Active
    Cost: 10 Stamina
    This skill is used to take a loose object without anypony noticing that the user took it, rather just making it disappear without the user needing to go into hiding.
    The user of this skill rolls 2d12+Creativity. Anyone around the user rolls 2d12+Awareness.
    As long as nobody rolls above the user, they get away with it.

    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are.

    Lay in Wait
    Type: Active
    Cost: 4 Stamina
    Hides the scout, who makes a 2d12+Creativity check. This skill only works if nobody is actually looking at the scout at the time. To be spotted by another character, the other character has to beat the scout’s initial roll.

    Power Shot
    Type: Active
    Cost: 8 Stamina
    Declared before an attack is rolled in range. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina.

    Achievements:
    Scouter: 7 or more Awareness
    Reward: Spot Skill and Gauge Skill.

    Unlucky: Get two double one results within a five-turn span.
    Reward: +1 Resilience, +1 Willpower, +25 Health

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills



    Cutie Mark-
    Winged Golden Horseshoe - Represents an excessive abundance of stamina he's achieved and maintained from years of chases through treasure related shenanigans.

    Inventory:

    7 Bits

    Aquamarine Bracelet- Negates all negative stat effects from being in water.

    Necklace of Daydreams- Uses 15 stamina and causes the target to become spacey if they roll lower than 20 on a willpower check.

    Crowbar - Useful for opening crates. +2 to attacks.

    Shortbow - 18 Damage (51 Arrows)
     
    #93 Zephyr, Mar 6, 2013
    Last edited: Mar 20, 2013
  14. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
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    Seeing as nopony else will, this class is officially hipster class.
    I have been labelled hipster at school recently, so may as well.

    [size=+1]Welcoming Commitee[/size]

    Name: Quality Control
    Gender: Male
    Age Group: Young Stallion
    Race: Alucorn (Because everything about this character has to be unused :L)
    Cutie Mark: A plant growing a page instead of a flower (Creation of books)
    Class: Scholar
    (If anyone asks, he does wear glasses, but has 20/20 vision.)

    [size=+1]Stats[/size]

    Health: 50
    Stamina: 150

    Resilience: 3
    Ferocity: 2
    Speed: 0
    Awareness: 10
    Creativity: 8
    Willpower: 7

    [size=+1]Awards[/size]

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills (Ghost of the Past, Twice the Feeling)

    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill

    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill


    [Size=+1]Skills[/size]

    Know-It-All: Passive.
    Scholars gain +2 to rolls pertaining to the following subjects: Zoology (non-sapient animals), Botany, Chemistry, Meterology, Tactics, and Mathematics.

    Chessmaster: 5 Stamina.
    The Scholar, as an action, may roll 2d12+Awareness to predict the enemy encounter's next action(s). Unlike Situation Prediction, the Scholar needs only to roll greater than 20 for a successful prediction. This skill cannot be used during the same turn as Situation Prediction.

    Glasses Come Off: 15 Stamina.
    Having studied at least some form of combat, a Scholar, in a pinch, can become a passable front-line fighter. For the next three rounds, the Scholar gains +2 Resilience and +2 Ferocity. This skill can only be used once in between rest periods. (Note: The Scholar need not actually wear glasses to use this skill, but it certainly looks cooler if they do.)

    Alicorn Magic: Passive.
    Enables flight and innate magic.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    Once per turn, the user can re-roll one of their d12 used during a Willpower-based check.

    Empower
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device.

    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scouter Award
    Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are.

    Spot
    Type: Passive
    Acquired: Scouter Award
    This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area.

    Ghost of the Past
    Type: Support Death Spell
    Cost: 15 Stamina
    This spell summons the soul of a deceased (within 24 hours,) to enter the caster, or another target, and show them requested memories that they have experienced. Casting this spell keeps control of the spirit until the expiration of their soul.

    Twice the Feeling
    Type: Support Time Spell
    Cost: 18 Stamina
    Cast upon a single target, this repeats the last healing the target received as if the source and rolls were the same. This also repeats any condition curing associated with the skill or spell.
     
    #94 NotWhatWeExpected, Mar 8, 2013
    Last edited: Mar 8, 2013
  15. Bright Heart

    Bright Heart Returned from Tartarus

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    wait is cherrystripe the one from quills rp the one thats hyperactive and annoying.
     
  16. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
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    You're thinking of Pink Fizz.
    Although Cherrystripe, in my opinion, is slightly less hyperactive and just as annoying. ::S:
     
    #96 NotWhatWeExpected, Mar 9, 2013
    Last edited: Mar 9, 2013
  17. Bright Heart

    Bright Heart Returned from Tartarus

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    thanks, beware the day when eight decide to make HER a npc in a game. damn I just remembered your doing casual chat rp versions now. so dont get any ideas.
     
  18. Eight Star

    Eight Star The Old One
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  19. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
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    Wuh oh
    Keep time mages away from dragons o_o
     
  20. Legion

    Legion Occasionally Seen
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    Corpsetaker

    Unicorn

    Death Mage

    Cutie Mark: +4 to Death Magic level.


    50/50 Health
    175/175 Stamina


    Ferocity: 2
    Resilience: 7
    Speed: 1
    Awareness: 6
    Willpower: 8
    Creativity: 6


    Skills: Over-Power, Iron Mind, Empower, Second Wind, Toughness

    Spells: Animate Zombie, Death Blade

    Awards: Steel Will, Survivor, Expert in Pain, Beefy!
     
    #100 Legion, Mar 9, 2013
    Last edited: Nov 5, 2013

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