Name: Zag "Sputnik" firetongue Gender: Male Age Group: Iunno, something. Race: Fire Dragon Class: Adolesent Dragon warrior (Warrior) Health: 175 Stamina: 50 Resilience: 7 Ferocity: 9 Speed: 2 Awareness: 2 Creativity: 7 Willpower: 1 Skills: Character Expiry, Fire Element character, Elemental Breath, Power Strike, Taunt, Counter, Toughness, Furious yell, Iron "Pony", Claws, Dual Strike, Intimidate Shelved: NONE Achievments: Beefy!, Deadly, Broad mind, Expert in pain. First Dragon!
Name: Devyn Carnivalia Roberts Gender: Male Age Group: Middle Age Race: Zebra Class:Stalwart Health: 100 Stamina: 100 Resilience: 5 Ferocity: 2 Speed: 5 Awareness: 2 Creativity: 3 Willpower: 7 Skills: Focus, Calm Ally, Provide Aid, Iron Mind, Empower Cutie Mark: A wooden walking cane in front of a red star with a golden circle in it Devyn got his cutie mark for being the star of the show in Carnivalia & defeating the carnival's rival with only using a simple wooden walking cane in a huge performance that finished them off. Acheivements: 7 or more willpower, Steel Will Award I hope this is is good enough, this is my first one.
A character will have 24 points overall in their skills upon starting, you have 25. Pull one point outta something (that isn't willpower) and you'll have a good sheet.
Name: Fluegles Gender: Male Age Group: Back in mah day, we didn't need to put down age limits! Race: ALICORN Class: PERFORMER Cutie Mark/ talent: Fleugle horn/ Iunno, probably something to do with MCDonalds... Playing the fleugle horn! Health: 75 Stamina: 150 Resilience: 10 Ferocity: 10 Speed: 2 Awareness: 2 Creativity: 7 Willpower: 3 Skills: Fluegle horn perfomancing, Inspiring song, Dancer, Toughness, Intimidate, Dual Strike, Counter, Iron Pony ACHIEVMENTS/ AWARDS: Deadly, Beefy!, Broad Mind, Expert in Pain. Who wants a fluegle horn?!
Hmm, I might finally be able to make my Earth Pony OC Starfall and get back into RP'ing instead of Cyan doing it all for me. (Dosen't mean I'm not gonna steal the format she used.) ...Did i say Earth Pony OC? I meant to say Dragon. Starfall will and has always been a dragon. Name: Starfall Gender: Male Age: 47 (Would this qualify for full stats?) Race: Forest Dragon Class: Artist (Poet) Health: 100 Stamina: 100 Resilience: 2 Ferocity: 0 +2 (2) Speed: 6 +1 (7) Awareness: 2 +1 (3) Creativity: 8 Willpower: 6 Damage: +2 Defence: +/-0 Spoiler: Skills: Spoiler: Gettin’ It Done Type: Active Cost: 20 Stamina Acquired: Worker Class This skill allows the worker to add another 2d12 result to another skill that requires a roll, or any general action that requires manual labor. This cannot be used in conjunction with Willpower or Creativity based skills. Spoiler: Dodge Type: Passive Acquired: Bolter Class Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes. Spoiler: Dash Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Spoiler: Go For It Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll. Spoiler: Triumphant Display Type: Active Cost: 5 Stamina Acquired: Artist Class The artist takes up their turn and shows off their art piece. The artist rolls 2d12 and adds their art’s Quality factor to the roll. Outside of combat, the art will attract those in the vicinity, who will approach and either look it over, or read it, depending on the art type. In combat, the art will apply a low-level magical effect to allies or enemies. This effect will match the artwork’s emotional element source. Spoiler: Musing Type: Active Cost: 12 Stamina Count: 6 Acquired: Artist Class The artist is able to use this on an ally within melee range of them. They will begin to muse and suggest ideas, and through this they will restore 2d12+Creativity in Stamina to their ally. They can use this on themselves. Spoiler: Elemental Breath Type: Active Cost: 15 Stamina Count: 5 Acquired: Dragon Race With this skill, the user can exert a great breath of elemental pain. The user chooses a cone direction of 15’ long, and rolls 2d12+Willpower. Any unit inside of this radius rolls 2d12+Resilience. Anyone who does not roll over the user takes the damage, minus their Resilience. Enemies who roll less than half of the user are put to Sleep. Inventory: 335 bits 2 Inkwells 100 sheets of paper 10 Quills Achievements: Broad Mind: 7 or more Creativity Reward: +2 Skills Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness Racer: 7 or more Speed Reward: Dash skill, Go For It skill Equipment: Claws (+2 damage, climbing without rolls)
Name: Icetress Gender: Female Age group: Young Adult (around 20 or 25) Race: Ice Dragon Class: Warrior Health: 150 Stamina: 50 Resilience: 6 Ferocity: 3 Speed: 7 Awareness: 5 Creativity: 2 Willpower: 1 Skills: Power strike, Flight, Ice breath A rather calm and well collected dragon....she doesn't mind getting her claws stained every now and then though.....so watch out.....that's all I have to say.....
My Ch Fire Scribe Spoiler: DECEASED Name: Fire Scribe Gender: Female Age Group: 19 Race:Unicorn Class: Fire Elementalist Health: 100 Stamina: 150 Resilience: 8 Ferocity: 2 Speed: 1 Awareness: 3 Creativity:8 Willpower:10 Cutie mark: Fireball= +4 Elemental fire Achivements: Beefy, Steel Will, Broad Mind, Expert in Pain, Abraca-whoops, Unlucky, got a Spell Scroll... The Inventory: 1 sapphire, 2 spears, 157 bits, a zucchini of death, and a chest with a butinig torch... Spells: Fire Elemental Type: Summoning Fire Spell Cost: 15 Stamina, 5 Per Turn The caster summons a fire elemental to his or her side, able to use it for combat, or other useful means. This spell lasts until the caster dispels it, the elemental is defeated, or the caster can no longer pay the 5 Stamina at the beginning of each turn. Cauterize Type: Support Fire Spell Cost: 5 Stamina Usable on an ally who’s taken damage. This spell heals back half of the damage taken from the last attack, rounded down. Flame Bolt Type: Active Combat Fire Spell Cost: 5 Stamina Fires a bolt of fire at a target. The caster uses 2d12+Willpower as their offensive check, and the target uses 2d12+Resilience as their defensive check. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites Plant element enemies. Fire Stomp Type: Active Combat Fire Spell Cost: 10 Stamina The caster stomps on the ground, focusing fire through their hooves to create a circle of flame around them. The caster rolls 2d12+Willpower, while anyone in melee range of the caster rolls 2d12+Resilience in defense. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites Plant element enemies. Skills: Elemental Enhancement Type: Instant Cost: 10 Stamina Acquired: Elementalist Class This skill may be used whenever a spell cast by the user succeeds in applying an Elemental Status Effect. The user of this skill rolls 1d12 and adds the result to the power of the effect. Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Over-Power Type: Instant Acquired: Broad Mind Chevie Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications.
Already a problem, there is no ice dragon class, also Eight hasn't gotten around making ice spells yet. I'm look at you Eight >.>
Okay, I need to do this because I keep forgetting that this thread exists. Also, this may very well be the first Scholar (v1.1) ever. Name: Fifi Gender: Female Race: Diamond Dog Age Group: Juvenile Class: Scholar Health: 50 Stamina: 150 Resilience: 2 Ferocity: 3 Speed: 3 Awareness: 6 Creativity: 6 Willpower: 4 Skills: Big Claws Underground Sense Know-It-All Chessmaster Glasses Come Off Blind Without 'Em
Name: Scruffy Gender: Male Age Group: However old those guards are in MLP I guess? :I Race: Diamond Dog Class: Guard Health: 150 Stamina: 75 Resilience: 8 Ferocity: 6 Speed: 2 Awareness: 3 Creativity: 7 Willpower: 2 Skills: Iron Dog ("Pony"), Protect, Guard Duty, Big Claws, Underground sence, Toughness, Counter, Power Strike Achievments: Beefy!, Broad Mind, Expert in pain
Umm...she's secretly an alicorn? *grumblestatadjustmentsgrumble* Let me rephrase. This'll be the first Scholar I've created ever. :derpe:
I'll give this a shot: _______________________________ Name:Esy Gender: Stallion Age Group: Young Adult Race: Pegasi Class: Bolter Cutie Mark: The Odal Rune http://upload.wikimedia.org/wikipedia/commons/8/8c/Odal_Rune_1.png - Symbolizing self awareness and Inheritance. Health: 100 Stamina: 125 Resilience: 7 Ferocity: 4 Speed: 15 Awareness: 9 Creativity: 1 Willpower: 3 Spoiler: Stats [TABLE="class: grid, width: 500"] [TR] [TD]Name:[/TD] [TD]Base:[/TD] [TD]Stat:[/TD] [TD]Achieves/Items:[/TD] [TD]Total:[/TD] [/TR] [TR] [TD]Health[/TD] [TD]75[/TD] [TD][/TD] [TD]25[/TD] [TD]100[/TD] [/TR] [TR] [TD]Stamina[/TD] [TD]125[/TD] [TD][/TD] [TD][/TD] [TD]125[/TD] [/TR] [TR] [TD]Resilience[/TD] [TD][/TD] [TD]4[/TD] [TD]3[/TD] [TD]7[/TD] [/TR] [TR] [TD]Ferocity[/TD] [TD][/TD] [TD]1[/TD] [TD]3[/TD] [TD]4[/TD] [/TR] [TR] [TD]Speed[/TD] [TD]3[/TD] [TD]5[/TD] [TD]7[/TD] [TD]15[/TD] [/TR] [TR] [TD]Awareness[/TD] [TD]2[/TD] [TD]6[/TD] [TD]1[/TD] [TD]9[/TD] [/TR] [TR] [TD]Creativity[/TD] [TD]1[/TD] [TD]0[/TD] [TD][/TD] [TD]1[/TD] [/TR] [TR] [TD]Willpower[/TD] [TD][/TD] [TD]2[/TD] [TD]1[/TD] [TD]3[/TD] [/TR] [/TABLE] Spoiler: Skills: Dodge Type: Passive Acquired: Bolter Class Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes. Moving Dodge Type: Instant Cost: 5 Stamina Acquired: Bolter Class Whenever a dodge is successful, this skill can be activated to allow the user to move up to 10’ away from their attacker. Endurance Racer Type: Passive Acquired: Bolter Class A bolter does not need to make Resilience checks while running until they have been in gallop-speed for at least 3 consecutive rounds. Spoiler: Awarded Skills: Type: Passive Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll. Gauge Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Toughness: Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Equipment/Items: Bow of swiftness. (+2 Speed) Light armor. ( +3 resilience, and +2 defence) 15 basic arrows (16 damage) Esy's amulet. (+2 Speed) ~ 315 bits. Lost Ranger's Bow. (+5 Projectile damage) Some oil. A torch. Some bloody pieces of cloth. A stolen candle. 1 ball of lint. 4 solid sticks. Spoiler: Avchievements: 5 Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health Racer: 7 or more Speed Reward: Dash skill, Go For It skill Scouter: 7 or more Awareness Reward: Gauge skill, Spot skill Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness H4XX02Z: Overtake a target’s roll by 20 or more, without a lucky roll happening. Reward: +1 Ferocity, +2 Speed, +1 Willpower
Legion - EPRP Unicorn Time Mage Cutie Mark: +4 to Time Magic level 50/50 Health 175/175 Stamina 2 Ferocity 7 Resilience -1 Speed 2 Awareness 11 (+1) Willpower 11 Creativity Skills: Over-Power Type: Instant Aquired: Mage Class Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Spells: Resituate Type: Combat Time Spell Cost: 25 Stamina Cast upon an enemy target. The caster and the enemy both roll 2d12+Willpower. If the caster wins, they trade initiative with the target at the end of the caster’s turn, continuing the initiative flow without taking the target’s turn. Time Bomb Type: Combat Time Spell Cost: 25 Stamina Cast upon a target, this creates an ethereal bomb of magic that looms over the target. At the end of the target’s next turn, provided the caster is still conscious, the caster will roll 2d12+Willpower. The bomb detonates, dealing Magic Damage equal to the total of the roll to the target, and any enemies of the caster within 10’ of the initial target of the spell. Allies are not damaged by the radius. Any target taking damage loses 1 Speed for every 10 points of damage received until the end of their next turn. Post-Cognition (Original) Type: Support Time Spell Cost: 15 Stamina, 10 Per Turn Cast upon the realm around them, the caster can see what happened in the past within their line of sight. The caster cannot hear anything from the past, only see visuals. Repeat Offense Type: Combat Time Spell Cost: 15 Stamina Cast upon a target, this repeats the last damage the target received as if the source and rolls were the same. This also repeats conditions associated with the damaging attack Regenerate Type: Support Time Spell Cost: 20 Stamina Cast upon a single target, this spell restores the target’s Health equal to their Resilience, plus 9. Slow (Original) Type: Support Time Spell Cost: 12 Stamina Cast upon a single target. The target of the spell loses 6 Speed until the end of their next turn. Then they lose 4 Speed until the end of the turn after that. Then they lose 2 Speed until the end of their third turn. Future’s Mist Type: Support Time Spell Cost: 50 Stamina This spell allows the caster to peer into the foggy view of the possible future of the surrounding area or a specific character target. The future beyond the present will occur as if the caster is doing nothing beyond the present, and things will seem foggy – as if in a dream. The spell stays active as long as the caster wishes, but the target point in time will not change unless the spell is re-cast. Items: Energy Amulet +1 Willpower, +25 Stamina for Spell use (recharges during rest periods) Time Scroll Gives the "Time Scroll" achievement when read. 1 suit of armor, +6 defense, -2 speed 125 bits Awards: Beefy (Lol, Legion's not beefy, he's resilient) Broad Mind Steel Will Book of Time Grand Tome of Time Expert in Pain