Anioah Female Unicorn War Mage Cutie Mark: A flaming gauntlet, representing her talent in combined physical and magical combat! Gives her +3 willpower for casting fire spells only and +2 ferocity in offensive melee combat only. 100/100 Health 100/100 Stamina 10 Ferocity 1 Resilience 1 Speed 2 Awareness 8 Willpower 6 Creativity Skills: Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Magical Embodiment Type: Active Count: 2 Cost: Stamina equal to Willpower stat Acquired: War Mage Class This skill allows the Battle Mage to increase their Ferocity by half of their willpower rounded down, reducing their willpower by half rounding down. For every 2 Ferocity added this way, 1 resilience is added. This may be cancelled at any time as an instant. Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Spells: (One Fire Spell of Choice) Achievements: Deadly Steel Will Broad Mind Expert in Pain Inventory:
Esy! Sorry, I somehow didn't notice your well formatted and colorful post! You don't need an additional skill to shoot a bow, otherwise you're good! (By the by though, to hit with a bow is +Awareness.)
Name: Dahgoram Gender: Male Age Group: Unknown Race: Earth Dragon Class: Warrior 'Talent': Tankin' Stats Health: 175/175 Stamina: 50/50 Resilience:8 Ferocity:7 Speed:2 Awareness:0 Creativity:7 Willpower:0 Skills: Dragon Flight Elemental Breath toughness intimidate dual strike iron pony (dragon) ferocious yell power strike counter taunt Achievements: beefy : toughness / 25 health deadly : intimidate / dual strike broad mind : iron pony/ ferocious yell
@Dahgoram So close! Dragons don't have the talent feature, their racial gives them elemental breath, which I see you already have.
Name: Ohze Gender: Female Age Group: Unknown Race: Ice Dragon Class: Guard Stats Health: 125/125 Stamina: 75/75 Resilience: 8 Ferocity: 0 Speed: 2 Awareness: 0 Creativity: 7 Willpower: 7 Skills: [Dragon Flight] [Elemental Breath] [Iron Dragon (Pony)] [Protect] [Guard Duty] Toughness Iron Mind Empower Provide Aid Achievements: Beefy! (+'Toughness' +25 Health) Steel Will (+'Iron Mind' +'Empower') Broad Mind (+'Provide Aid' +'???')
They can still have a 'talent' for flavor and character development, but it cannot give a stat bonus as Dahgoram's did.
Iz Ma Third Thieving Ch Name: Night Fire Gender: Female Age: 16 Class: Treasure Hunter Cutie mark: A golden Heart Skills: Disable Device, Identify, Pilfer Race: Pegasus Stats Health: 100 Stamina: 100 Resilience: 1 Ferosity: 7 Awareness: 8 Speed: 1 Willpower: 0 Creativity:7 Chevies: Broad Mind, Scouter Skills 1 still to be added... Disable Device Type: Active Cost: 5 Stamina Acquired: Treasure Hunter Class With this skill, the user can try to open a lock, or disable a trap, or other mechanical device, (without smashing it,) by rolling 2d12+Awareness. This roll goes against the device’s complexity. Identify Type: Passive Acquired: Treasure Hunter Class This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth. Pilfer Type: Active Cost: 10 Stamina Acquired: Treasure Hunter Class This skill is used to take a loose object without anypony noticing that the user took it, rather just making it disappear without the user needing to go into hiding. The user of this skill rolls 2d12+Creativity. Anyone around the user rolls 2d12+Awareness. As long as nobody rolls above the user, they get away with it. Gauge Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area Spot Hidden Type: Passive Acquired: Achievement Broad Mind The scout automatically gains +4 to spotting anything that has been hidden by somepony else. This includes hidden characters, objects, traps, etc. This does not automatically give them their awareness stat as a bonus, which requires Spot. Gettin’ It Done Type: Active Cost: 20 Stamina Acquired: Achievement Broad Mind This skill allows the worker to add another 2d12 result to another skill that requires a roll, or any general action that requires manual labor. This cannot be used in conjunction with Willpower or Creativity based skills. Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack.
TIME FOR ANOTHER ABOMINATION Name: Macready Gender: Male Age Group: Filly Race: Changeling Class: Rune Caster Health: 50 Stamina: 150 Resilience: 5 Ferocity:0 Speed: 3 Awareness:4 Creativity: 5 Willpower: 7 Runecasting Source Names: Olympus Runic Words: Myself Bring Light My Ally Weaken Please Skills Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Empower Type: Instant Cost: 5 Stamina Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that, count or timing depend on the device. Achieveables Steel Will: 7 or more Willpower Reward: Iron Mind skill, Empower skill
Spoiler: New crazy character 1 Name: Aggroz Gender: Male Age Group: 32 Race: Alicorn Class: Beserker Health: 100 Stamina: 100 Resilience: 3 Ferocity: 8 Speed: 10 Awareness: 0 Creativity: 7 Willpower: 2 Skills: Alicorn Magic, Flight, Furious Charge, Furious Yell, Fury, Dual Strike, Dash, Go for it, Intimidate, Counter, Iron Pony Spoiler: Character of today 2 Name: Tarzantula Gender: Male Age Group: Somethingsomething age. Race: Changeling Class: Artist because... Why not!? Health: 100 Stamina: 100 Resilience: 2 Ferocity: 7 Speed: 0 Awareness: 0 Creativity: 8 Willpower: 7 Skills: Triumphant display!, Muse, Iron Pony, Iron mind, Empower, Counter, Dual Strike, Intimidate.
Name: Tech Tea Gender: Male Age Group: 15-ish? xD Race: Earth Pony Class: Worker Health: 100 Stamina: 125 Resilience: 8 Ferocity: 4 Speed: 1 Awareness: 2 Creativity: 7 Willpower: 2 Skills: Tool of use (Saw), Getting it done, Iron Pony, Toughness, Counter, Take a breather. Achieves: Broad Mind, Beefy! And then the blue pony got a char sheet :I
Name: Moonlight Sparks Gender: Female Age Group: Teenager Race: Pegasi Class: Speedster Health: 50 Stamina: 150 Resilience: 5 Ferocity: 1 Speed: 5(+3) Awareness: 6 (+2) Creativity: 3(+1) Willpower: 0 SKILLS: Dash Type: Passive Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll. Type: Passive Acquired: Speedster Class Whenever defending against an attack, the owner may use Speed instead of Resilience. As long as they succeed, they will be forced into a 5’ move away from the enemy. If they fail their roll, no Resilience is applied to reduce the damage dealt. Full Throttle Type: Passive Acquired: Speedster Class When in galloping-speed, the user is able to transition up into Full Throttle speed, moving their modifier up to *3. They must still transition back down to gallop speed before they can stop. Acrobatic Run Type: Passive Acquired: Speedster Class During galloping-speed, the owner of this skill is able to react and use non-attack active skills. Second Wind Type: Instant Cost: 10 Stamina Acquired: Survivor Award Usable the instant the character reaches zero Health. Roll 2d12+Resilience. If the result reaches at least 18, the character restores that much Health. If the result does not reach 18, nothing happens. Speed +3, Awareness +3, Creativity +1 Cutie Mark Skill: When its night, or a dark place, Sparks gets +2 Speed. Moon is a bit of a loner, she's usually sleeping during day, but makes an effort to get to her missions. She is a yellow maned pegasus, with blue fur. Her cutie mark is a cloud, floating behind the moon. ACHIEVEMENTS: Survivor: Survive a combat with less than 15 Health, but more than zero. Reward: Second Wind skill, +2 Resilience Inventory: 20 Arrows (20 dmg) 1 Torch 60' Hemp Rope
Name:Vector Shield Gender: Stallion Age Group: Teenager Race: Pegasus Class: Guard Health: 150 Stamina: 75 Resilience:8 Ferocity: 4 Speed: 5 Awareness: 3 Creativity:3 Willpower:1 Skills: Toughness Achievements: Beefy
Derpy, that's very good! However, you've forgotten the guard skills: Iron Pony Type: Passive Acquired: Guard Class The owner of the skill gains +1 Resilience for every enemy facing him or her in melee combat. Protect Type: Instant Cost: 4 Stamina Acquired: Guard Class Usable when an adjacent ally is under attack. The user is able to make that one-space movement and push their ally out of the way, then becoming the enemy’s target and making the defensive roll instead. Guard Duty Type: Passive Acquired: Guard Class During rest periods, a guard can stay up and keep watch without losing any stamina due to lack of sleep. A guard may miss up to two consecutive rest periods. After that, they must rest, or face sleep depravity penalties. You might want those
This is my first time posting a character on here, and the RP system used around here is new to me, so try to go easy on me ok? And give me any feedback please! It is needed! Thank you! Name: Emi Gender: Mare Age Group: Early two hundreds. Her body does not age after she reached a young adult, since she was killed as an young adult.(Read backstory on why) Race: Demonic Fox Class: Elementalist(Fire) Health: 50 Stamina: 150 Resilience: 4 Ferocity: 6 Speed: 3 Awareness: 1 Creativity: 2 Willpower: 8 Skills: Elemental Enhancement Type: Instant Cost: 10 Stamina Acquired: Elementalist Class This skill may be used whenever a spell cast by the user succeeds in applying an Elemental Status Effect. The user of this skill rolls 1d12 and adds the result to the power of the effect. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Flame Body Type: Active Cost: 20 Stamina Acquired: Flame Elementalist and Elemental Enhancement Once every five turns the user can roll the dice for an elemental attack. If the dice hits an odd number then flame body shall be used. Flame body allows the character in question to shift into a larger form of themselves. Which allows the user to use it's hooves to give off fire-based primal attacks such as punch, kick, scratch or tackle. This attack is for two turns and can only be done up to 2 times in a single battle. Demonic Aura Type: Instant Acquired: Demonic origin This passive ability does nothing but make her fire purple. When not used in fire based attacks it does not harm anyone, but Empaths and Rune Casters are able to sense it from a distance. Shapeshifting Type: Passive Acquired: Ferocity 5+ and Resilience 2+ This allows the character to shapeshift(if into animals or different forms must be chosen by user). The maximum of forms used is 3. Switch Form Type: Active Cost: 35 Stamina Acquired: Shapeshifting(Passive) This allows her to shift into her larger or her pony form. Her normal form ( http://tinypic.com/view.php?pic=35je7a8&s=6 ) she can shapeshift in between her larger form ( http://tinypic.com/view.php?pic=xm030j&s=6 ) and her pony form ( http://tinypic.com/view.php?pic=4j0y7m&s=6 ) but in her pony form she can not switch into her larger form. She must shapeshift back into her normal form then on to her larger form, the same with her larger form. She can not shapeshift into her pony form in her larger form, only her normal form. Awards: - Steel Will Backstory: Emi is a demonic fox who lives in the everfree forest. She protects a shrine made by ponies who lived in the forest a long time before Princess Celestia came into power. She was a normal fox who lived inside the everfree forest at the time. Emi lived along side with the villagers due to them believing that the foxes are lucky to have around. Emi was considered part of that village, until timber wolves started to attack. They sacrificed Emi in a ancient ritual which allowed her to become the demonic fox she is today. Emi was killed in the ritual. Emi in her demonic form was born the night after. She is bond to protect the shrine, and her life force laid within a single cherry blossom branch that was given to her after her rebirth. Emi heard screams of fear and ran out the doors of the shrine. Emi took larger form almost admittedly and defended the villagers aganist the timber wolves. She was celebrated as a hero, and was given the flute by one of the children she had saved. The demonic fox was given her name that day as well, Emi, which means 'Beautiful Blessing'. The flute is her most prized possession to this day. A few hundred years later, the villagers had a visit from a pyromancer who swayed the opinions of the villagers about Emi and the shrine; now thinking the both of them were evil. They attacked Emi's home at the dead of the night. The children of the village protected Emi from their parents and neighbors. Allowing Emi to escape with her flute and cherry blossom branch. Emi now travels around Equestria, looking for a new home for herself. Inventory: - A small flute made from wood of the cherry blossom tree - A cherry blossom tree branch with purple flowers in bloom, it glows purple due to it being bonded it Emi's very essence, if it is harmed then Emi becomes seriously hurt. Other Notes: - Emi often travels in her pony form. - Emi's pony form, she is a unicorn. - She is kind to strangers and often helps those in need. - Emi can be hurt in battle but in order to give a life threatening injuries her cherry blossom branch must be harmed in some way. - Emi is not the kind of person(or pony) for battles and often stays away from violence. - Even though she was born a fox and eats meat, she has developed a omnivore diet over the years in order to survive without using too much of her stamina. Also because if she hunts in her larger form in her younger days of being a demonic fox; she couldn't control her fire powers, she burns her food into ash, and now who wants ash for lunch? - Her cutie mark is shown in her pony form, which is a small purple fire.(Much like the one she has on her hooves in her pony form)
Emi, there is a preset list of spells and abilities, along with classes. Fire Elementalist would probably fall under Mage/General Practitioner. Also, races are preset as well. Demonic Fox does not exist. Sorry, you're gonna have to agree with the destination if you're gonna hop on the train.