Whelp, I gave it a shot, and put a lot of effort into it. I ain't gonna change it due to the races given not in my Rping category. Since I usually RP supernantural creatures like vampires and werewolves and such. I got nothing for normal ponies or changelings, zebras, diamond dogs or griffins. http://cdn.memegenerator.net/instances/400x/36703835.jpg Edit: I just founded an oc that I could RP with! She'll be a unicorn, so nothing's wrong with that.~ So prepare for my little Shimmering Hope!
Here she is! Hope this character is Ok! o3o' Name: Shimmering Hope Gender: Mare Age Group: Young Adult Race: Unicorn Class: Treasure Hunter Health: 100 Stamina: 100 Resilience: 2 Ferocity: 3 Speed: 5 Awareness: 8 Creativity: 2 Willpower: 4 Skills: Disable Device Type: Active Cost: 5 Stamina Acquired: Treasure Hunter Class With this skill, the user can try to open a lock, or disable a trap, or other mechanical device, (without smashing it,) by rolling 2d12+Awareness. This roll goes against the device’s complexity. Identify Type: Passive Acquired: Treasure Hunter Class This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth. Pilfer Type: Active Cost: 10 Stamina Acquired: Treasure Hunter Class This skill is used to take a loose object without anypony noticing that the user took it, rather just making it disappear without the user needing to go into hiding. The user of this skill rolls 2d12+Creativity. Anyone around the user rolls 2d12+Awareness. As long as nobody rolls above the user, they get away with it. Gauge Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Awards: -Scouter Info: Shimmering Hope or Shimmer for short is a unicorn who had an adventurous and an independence steak while she was a foal. Attracted to danger and the love for the thrill it wasn't a surprise she became an treasure hunter as a teenager. Leaving home and her friends to live a life of exploring and adventure. She gotten her cutie mark at her first adventure in the everfree forest as a filly. Timber wolves attacked her and left her with a broken horn and multiple scars on her body which will never heal. She gotten her cutie mark due to her nature of finding trouble and new unknown items. Shimmer is a unpredictable and highly random mare. She loves pears, adventuring, [SIZE=2]p[SIZE=2]ranks, butter [/SIZE]and [SIZE=2]just having fun. She hates being bored and [SIZE=2]overall[/SIZE] serious o[SIZE=2]r [SIZE=2]safety minded ponies.[SIZE=2] Sometimes [SIZE=2]Shimmer just does things to get a reaction out of a pony[SIZE=2].[SIZE=2] Ponies [SIZE=2]also call her insane, [SIZE=2]but it's only because they don't understand her thinking. [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] Appearance: (Drawn by me using base) View attachment 6764 [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2] [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] Cutie mark: View attachment 6765
Yes, that should work, Emi! I'm glad you didn't quit -hugs- ^^ Just one little thing, you get an award for having 7 or more awareness: Scouter: 7 or more Awareness Reward: Gauge skill, Spot skill Gauge Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Otherwise, flawless character! I look forward to roleplaying with you in the future, you seem experienced and competent (unlike the majority of this site...)
It's because I've been roleplaying for 6 years so far. ^^ (Since I was 9 years old. o3o' ) Oh and thanks for letting me know that! I'll put it in her profile riiigghhhhttt now!
.3. Woweh. Soooooo, is my character ok now or do I need to work on something else? o3o This dice roll system thing is really new to me and I wanna make sure I get it right.
Your character is now ship-shape and ready for roleplaying! Unless you want to make another, you don't have to work on anything else. How the dice rolling works (if it wasn't explained already) is you roll 2 twelve-sided dice, and add your stat to that. That is how you test stats most of the time, unless specified otherwise. I'll explain it to you in the chat later. :3 (PS: Been roleplaying since I was 5. Win. Although maybe it doesn't count if you didn't even know it was roleplaying...or even what roleplaying was. I just did it with my little brother all the time. We godmodded like nobody's business. xD)
Lol! XD And yay, ship-shape and ready to go! All though I DO miss RPing as my ponypersona. <3 View attachment 6775 <---- This adorable freak of nature, lol. I'll see HOW can I get her into everypony while staying in the rules. *think think think*
My necromancer! Here she is! Name: Shatter Gender: Mare Age Group: Young Adult Race: Unicorn Class: Mage (Necromancer) Health: 25 Stamina: 175 Resilience: 2 Ferocity: 3 Speed: 3 Awareness: 2 Creativity: 6 Willpower: 8 Skills: Over-Power Type: Instant Acquired: Mage Class Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications. Animate Skeleton Type: Summoning Death Spell Cost: 10 Stamina, 2 Per Turn Using the powers of necromancy, this spell causes a corpse to rise from the ground as a skeleton under the caster’s command. This skeleton will follow any order the caster gives it, and will continue do so until it is either destroyed, or the caster dispels it. The caster may have one undead summoned for every 3 Willpower. Animate Zombie Type: Summoning Death Spell Cost: 10 Stamina, 2 Per Turn Using the powers of necromancy, this spell causes a fresh corpse to rise as a zombie under the caster’s command. This zombie will follow any order the caster gives it, and will continue to do so until it is either destroyed, or the caster dispels it. The caster may have one undead summoned for every 3 Willpower. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Awards: - Steel Will Information: Shatter was a unicorn filly living in a village far from Equestria. Where the law was handled by the towns themselves. Shatter was a very lonely filly. Her parents where her only friends. One day, a necromancer attacked the town. Killing Shatter's parents. A paladin came and saved the town, but Shatter was left alone. She saw that her parent's bodies were still weren't buried. So she took them, and created her own friend to play with using a book a[SIZE=2] [SIZE=2]mysterious[/SIZE] stranger gave her[SIZE=2] one night. She [SIZE=2]risen[/SIZE] her first [SIZE=2]pair of undead, he[SIZE=2]r own parents[SIZE=2] only two weeks after their death. The villagers became an[SIZE=2]gry at the fil[SIZE=2]ly and ran her out of town. She soon ventured to Equestria, learning the spells of necromancy from her book. Her cutiemark was also given that [SIZE=2]life changing day.[SIZE=2] Shatter is[SIZE=2] a pony[SIZE=2] you have to meet to find out how she is like. If shunned or being angered[SIZE=2] at she wil[SIZE=2]l bec[SIZE=2]ome your [SIZE=2]enemy. All she real[SIZE=2]ly wants to have friends[SIZE=2] who thinks li[SIZE=2]ke her, since she w[SIZE=2]as all alone all these years.[/SIZE][/SIZE][/SIZE][/SIZE] [I][B]Appreance: [/B][/I][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] View attachment 6778 Cutiemark: View attachment 6780 [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2] [B][I] Inventory: - a book on necromancy[/I][/B] [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
Emi, first of all, it's better if you describe what your cutie is, since if it deals with necromancy it adds 4 to your power level. Power level is measured by your willpower + cutie mark bonus So you can not use Call of the Grave since it is a power level of 13 when you only have 12. Second, you have too many skills, you only can start off with your mage starting skills then your achievement skills. You only can pick 2 death related spell, so pick to and get rid of the others.
Name: Shimmering Hope (Hope for short) Gender: Filly Age Group: Foal (Ten years of age) Race: Alicorn Class: Youth Health: 25 Starting Stamina: 75 Resilience: 1 Ferocity: 4 Speed: 2 Awareness: 1 Creativity: 2 Willpower: 2 Skills: -Junior Adventurer - I Don’t Wanna! -Please Don’t Hurt Me [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2] [B][I][SIZE=2][SIZE=2]Information[/SIZE]: [/SIZE][/I][/B] Shi[SIZE=2]mmering Hope is a filly born into[SIZE=2] a happy [SIZE=2]life. Her pegasus mother was kind and [SIZE=2]caring...her unicorn father while...[SIZE=2]he was a bit of a [SIZE=2][SIZE=2]fruit[/SIZE] cake[SIZE=2].[SIZE=2] [SIZE=2]Her parents were nobles of the [SIZE=2]Frozen[/SIZE] North.[SIZE=2] [SIZE=2]Since [SIZE=2]it wasn't in stable con[SIZE=2]ditions they moved down to pony[SIZE=2]vil[SIZE=2]le in order to give their[SIZE=2] only f[SIZE=2]oal a good [SIZE=2]life. Until one day at the age of [SIZE=2]5[SIZE=2], her home was burnt down, her parents died. She was sent to the [SIZE=2]orphanage due to having no [SIZE=2]other [SIZE=2]alive[SIZE=2] relations to take her in.[SIZE=2] Hope[/SIZE] learned the dar[SIZE=2]k arts and how to use her magic in [SIZE=2]the [SIZE=2]orphanage[/SIZE] t[SIZE=2]o make herself friends.[SIZE=2] Her [SIZE=2]fascination [SIZE=2]with all th[SIZE=2]ing[SIZE=2]s sca[SIZE=2]ry and[SIZE=2] things-that-[/SIZE]go[SIZE=2]es-a[SIZE=2]-bum[SIZE=2]p-in-the-night[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] [/SIZE]scared other foals away and [SIZE=2]had no other friends but[SIZE=2] the books she read.[SIZE=2] One da[SIZE=2]y, she used her magic to turn [SIZE=2]the most [SIZE=2]popular [SIZE=2]filly [SIZE=2]in the orphanage into a skelet[SIZE=2]on when she lost control of her emotions, those giving [SIZE=2]Hope her cutiemark[SIZE=2]; [/SIZE]a ear[SIZE=2]th pony skull being burnt by purp[SIZE=2]le fire[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE].[/SIZE] She left the orphanage w[SIZE=2]hen it close[SIZE=2]d down and[SIZE=2] now travels around ponyville[SIZE=2][SIZE=2];[/SIZE] sometimes into the everfree forest[SIZE=2] as well[SIZE=2]. To find a teacher to teach her[SIZE=2] how to cont[SIZE=2]rol her magic[/SIZE], or hopefully f[SIZE=2]ind a new family to take her in[SIZE=2] and accept her for [SIZE=2]who [SIZE=2]she is.[/SIZE][/SIZE][/SIZE] [SIZE=2]Hope[/SIZE] is a cheerful, fun loving and ac[SIZE=2]cepting filly. She loves to play tricks and scare other ponies. Things other ponies find[SIZE=2]s [SIZE=2]scary, she find[SIZE=2]s it interesting.[SIZE=2][SIZE=2] Hope[/SIZE] is fast learning filly with a passion to[SIZE=2] use [SIZE=2]her wits[/SIZE].[SIZE=2] She is near[SIZE=2]-sighte[SIZE=2]d and often needs glasses to see.[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2]She often craves attention and is willing to get in [SIZE=2]trouble in order to get[SIZE=2] it,since she believes if no pony pays attention to her, she wil[SIZE=2]l be alone and forgotten just like when her parents died.[SIZE=2] Sometimes she could appear out of [SIZE=2]nowhere and has a [SIZE=2]fondness[/SIZE] for climbing up tre[SIZE=2]es. Hope [SIZE=2]often talks in a sweet child-like tone and is [SIZE=2]grateful [/SIZE]to [SIZE=2]ponies who give her stuff[SIZE=2]. Hope acts like a [SIZE=2]sweet and innocent child but don't get her mad, for she[SIZE=2] acts like a [SIZE=2][SIZE=2]Tasmanian Devil when[SIZE=2] angry.[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][FONT=times new roman][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2] Hope[SIZE=2] shows [SIZE=2]potential on becoming a necromancer but [SIZE=2]her magic becomes o[SIZE=2]ut of control when she loses control of her emot[SIZE=2]ions[/SIZE][/SIZE].[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/FONT][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] Hope is up-front and isn't [SIZE=2]afraid to say wha[SIZE=2]t she wants to say.[/SIZE][/SIZE][/SIZE] [/SIZE]Hope is an [SIZE=2]alternate[/SIZE] version of my oc, Shimmer, but [SIZE=2]she is a filly[SIZE=2], [/SIZE]has earned a different cutiemark[SIZE=2] and has a different past.[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] [I][B]Appreance: [/B][/I][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] View attachment 6803 Cutiemark: View attachment 6801 [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2] [B][I] Inventory: [/I][/B][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]-A purple Backpack filled with clothes -Her yellow glasses -She somehow always carries a chocolate muffin with her -A compass -A first aid kit.
Silver Shield Unicorn General Practitioner/War Mage (One or the other) Cutie Mark: True to his name, it is a Silver Shield, representing his dedication to protect ponies by using any kind of magic (Except Death, which is not useful for protecting...ever, really.). +4 to Shield Spells, and a general magic mark, thanks to its meaning. 125/125 Health 275/275 Stamina 6 Ferocity 4 Resilience 17 Speed 4 Awareness 21(+3) Willpower 14 Creativity Skills: Dash (Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It (Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll. Quick Cast (If General Practitioner Class) Type: Passive Acquired: General Practitioner Class This skill makes the normally Count 6 action of casting magic a Count 4, allowing more spells sooner. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Over-Power Type: Instant Acquired: Mage Class Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications. Power Strike (If War Mage class) Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Magical Embodiment (If War Mage class) Type: Active Cost: Variable Count: 2 Acquired: War Mage Class Upon using this skill, the user spends stamina equal to their Willpower. This skill increases their Ferocity by half of their Willpower rounded down, and reduces their Willpower by the same amount. For every 2 Ferocity increased in this way, 1 Resilience is also added. Cancelling this effect is an instant. Spells: (Life Spell of choice) (If General Practitioner Class) (Absolution Spell of choice) Ice Shield Type: Instant Combat Water Spell Cost: 8 Stamina Usable at any time the caster, or an ally within line of sight takes a hit. Ice Shield adds the caster’s Willpower to the defensive roll or the damage reduction (one is chosen). Double the Willpower is added against Fire and Water elements. The spell does nothing against the Storm element. Absolution Shield Type: Support Absolution Spell Cost: 30 Stamina Cast upon a single target, the caster rolls 2d12+Willpower. The target then gains a shield that blocks the next incoming damage equal to the caster’s total roll. This spell can last up to a number of turns equal to the caster’s Power Level in Absolution Magic. Scorching Fire Type: Active Combat Fire Spell Cost: 8 Stamina Suddenly combusts the target with fire. The caster uses 2d12+Willpower as their offensive check, and the target uses 2d12+Resilience as their defensive check. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites the target, unless they are a Water or Stone element. Heal Type: Active Support Life Spell Cost: 8 Stamina Cast upon a single target, the caster rolls 2d12+Willpower. The target recovers that much Health as long as they are affected by Life magic healing. And one Generosity Spell, when they are released. ^^ Awards: Scroll of Storms (+1 Storm Spell; Storm Beam) Book of Absolution (+1 willpower, +1 creativity, +1 absolution spell; Absolution Shield) Book of Water (+1 willpower, +1 creativity, +1 water spell; Ice Shield) Book of Generosity (+1 willpower, +1 creativity, +1 generosity spell) Steel Will (Iron Mind, Empower) Racer (Dash, Go For It) Broad Mind (Over Power, Scorching Flame) H4XX02Z: Overtake a target’s roll by 20 or more, without a lucky roll happening. Reward: +1 Ferocity, +2 Speed, +1 Willpower Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness A Job Well Done: Complete your first full campaign. Reward: +4 Stats, +25 Health, +25 Stamina (Chose +1 Speed, +3 willpower) Flash Healer: Successfully Heal an ally on the same round that they lose consciousness or died. Reward: +1 Speed, +1 Willpower, +1 Life Spell Desperate Much?: For damaging an ally with the sole intention of healing the damage back. Reward: +1 Willpower, +1 Creativity Protector: Protecting party members at least 5 times by the bonus provided with an activated buff skill. Reward: +1 Resilience, +1 Creativity, +25 Stamina Damage Dealer: Deal 150 or more damage across one turn. Reward: +1Ferocity, +1 Speed, +1 Awareness, +1 Willpower Blessing of the Lightning Crystal: Saved the Crystal Reward: +25 Stamina +2 Speed, +1 Awareness, +2 Creativity, +1 Willpower There Can Only Be One: Defeat a dangerous level enemy by being the only one to deal damage to it, and while wearing no equipment. Reward: +1 Ferocity, +1 Resilience, +1 Speed, +1 Willpower, +25 Health, +25 Stamina Gladiator: Defeat 25 enemies! At least 10 of them must be Medium or harder difficulty. Reward: +1 Ferocity, +1 Resilience, +25 Stamina Under Protection: Use Absolution Shield to block 125 or more damage in one combat. Reward: The caster of Absolution Shield now may roll 3d12+Willpower. +1 Resilience, +1 Willpower, +25 Health. Inventory: Robes of the Absolution Mage (+3 willpower, +2 purity Power Level) 61 bits 50 bits to distribute, to Kaws
Name: Possessed Gender: Mare Age Group: Young adult Race: Earth Class: Bolter (Will change once their is a class for Ghost Whispers.~) Health: 75 Stamina: 125 Resilience: 4 Ferocity: 2 Speed: 8 Awareness: 2 Creativity: 5 Willpower: 3 Skills: Dodge Type: Passive Acquired: Bolter Class Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes. Moving Dodge Type: Instant Cost: 5 Stamina Acquired: Bolter Class Whenever a dodge is successful, this skill can be activated to allow the user to move up to 10’ away from their attacker. Endurance Racer Type: Passive Acquired: Bolter Class A bolter does not need to make Resilience checks while running until they have been in gallop-speed for at least 3 consecutive rounds. Dash Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll. Awards: -Racer Award History: There was once a filly who was born in a small town of ponyville. She had light grey fur, black mane with red highlights and big ol'yellow eyes. She was happy as she could be, was nice, caring and gentle to all with a big ol'smile on her muzzle everyday. Her parents loved her to bits. The filly's parents were normal working ponies, making a living for their special filly. One day, the little filly started school. She was stressed out of her mind, she had never been away so far from home before. Only to make it worse. The filly began to hear voices. 'Help me.' 'Nobody knows...' 'Deliver my message...' 'Don't go into the forest...' 'Nobody will ever know what happened to me! Nobody cares!' 'Help us...' The poor filly was scared out of her mind. She screamed, threw books, book bags and markers at the every things she tried to get away from."Leave me alone! I can't help you! Leave me alone!" Soon the poor filly ran to a corner, and keep muttering. "I can't see them, I can't hear them, I can't feel them, they can't hurt me. I can't see them, I can't hear them, I can't feel them, they can't hurt me. I can't see them, I can't hear them, I can't feel them, they can't hurt me." She was only five years old. After that episode, the filly's parents thought it was just she needed to go to a different school. So they transferred her to a different school. As she got older, she had more episodes, and they became worse. The ramblings of dead ponies asking a innocent filly to help them, it was crazy. Foals stayed away from her. Her parents become worried sick, so they took their perfect filly to the hospital; where their perfect child was diagnosed with the mental disorder called "Schizophrenia". She was instantly put on medication to calm the crazy episodes, but her parents where never the same. They took her home in complete silence, their baby terrified of what was wrong with her; but was convinced that the voices she keeps hearing are real. The filly watched her parents every single day. Noticing the little things, how her mommy dearest would be quiet and not in her rose garden planting new flowers or baking yummy yummy cookies. How her daddy would go into his den stay there and do nothing else but eat and use the bathroom. She became even more scared for her family as the voices of the dead became her only string to the real world...something...the same in her life. One day, the perfect filly forgot her pills. She went insane, the ghosts appearing more and more. She couldn't take it anymore. Her mind broke, she couldn't tell what was alive and what was dead anymore. She attacked her parents. Tied them up hog-style like the western ponies do and threatening them with knives. Her father got free, and locked their perfect child in her room after battling her for hours. She was only fifteen years old. After a week, a pair of stallions with white coats came into her room. Picking her up by the legs and took her away. Her parents where nowhere to be found, she screamed for her daddy dearest. Nopony came. She was taken to a white van that was labeled 'Legacy Crop.' The windows had bars on them and a bench on both sides for the crazy ponies to sit down on. The filly was taken to the Equestrian Insanitarium, her new home for the next nine years. She was then taken out due to good behavior and was deemed 'cured' by staff; safe enough to go into public view again. By the time this happened, the filly had became a mare. She moved back to ponyville to find out that her home was revamped into a tool shop, owned by a pony she doesn't even know. So she 'rented' an apartment from a mare who used to teased her in her school days. She now tries to live in peace, but the voice continue to haunt her. Her name, is Possessed. Information: Possessed is a pony who has the ability to see and talk to ghosts. Many ghosts go and ask her for help, often violently. She has developed Schizophrenia due to the stress and fear the spirits give her. Her life moto is: 'I can't see them, I can't hear them, I can't feel them, they can't hurt me.' Believing that the ghosts will not hurt her if she lies about being able to see or hear them. Due to the constant harassment from the spirits, her mind is generally shattered beyond repair of a single pony alone and can not tell what is alive and what is dead. Once you get to know her, she is a kind and caring pony. She just has a hard life. She believes she is bounded by her in-born ability to talk to the dead. Giving Possessed her cutiemark, which is the symbol for the bound women in the black zodiac. Inventory: - A white short sleeve shirt she wears. Appearance and cutiemark: View attachment 6874 Her cutiemark is the symbol for the bound women from the movie 'The Black Zodiac- 13 Ghosts'.
Now, I didn't read the background fully yet, but I was going to mention that there are some death magic spells that allow communication to the undead.