Everypony's Role-Play System Characters

Discussion in 'Character Sheets' started by Eight Star, Jan 11, 2013.

  1. Caberea

    Caberea With Cyanside and Shadow

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    Occupation:
    Student
    Location:
    In a store near you
    Name: Siren
    Gender: Female
    Age Group: Young
    Race: Changeling
    Class: Youth

    Health: 25
    Stamina: 75 +25 (100)

    Damage: +0
    Defence: +0

    Resilience: 2
    Ferocity: 3 +1 (4)+1 (5)
    Speed: 1
    Awareness: 0
    Creativity: 2 +1 (3)
    Willpower: 4

    Status Effects:

    Skills:
    Junior Adventurer
    I don't wanna!
    Please don't hurt me!
    Ferocious Yell

    Appearance:
    In her changeling form she has a black coat (Or exoskeleton..whatever it is?) with a bright pink mane and tail. Her carapace is purple-white with deep lavender eyes. Her preferred pony form is that of a lavender coated Pegasus, sporting the same bright pink mane and tail as her changeling form, having pink eyes.

    Achievements: (2) (*Due to being a youth, these +Stat's/skills are reduced by 1)
    *To The Rescue: Actively drop everything else to save an NPC.
    Reward: +1 Awareness, +1 Willpower, +25 Stamina

    *Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    Inactive Achievements: (0)


    Inventory:
    0 bits

    Equipment:
    Lost Bard's Cloak: +10 stamina +1 creativity
    Lost Berserker's Helmet: +1 Ferocity +Ferocious Yell
     
    #181 Caberea, May 22, 2013
    Last edited: Nov 10, 2013
  2. Eight Star

    Eight Star The Old One
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    Rex... where did you get that achievement?
     
  3. rexhyuga

    rexhyuga rawr~
    Discord moderator Veteran

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    which?
    I got them last saturday in the easy room
     
  4. Eight Star

    Eight Star The Old One
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    You can't get A Job Well Done in one session, and doubtfully in one day.
     
  5. rexhyuga

    rexhyuga rawr~
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    Jhera said it was alright since I was there for the end.
    sorry

    all betters?
     
    #185 rexhyuga, May 22, 2013
    Last edited: May 22, 2013
  6. Eight Star

    Eight Star The Old One
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    S'okay, he might not understand the wording of the achievement.

    An "Encounter" is like a full adventuring event. Like a festival, solving a mystery, or raiding a dungeon, etc. "A Job Well Done" is reserved for finishing a campaign, which is solving a big problem through resolving many Encounters, which is generally an epic adventure sort.

    EDIT: I understand why he gave it out, but it's meant for characters who actually participate in each of the events, not those who end up in late.

    Looks clear.
     
    #186 Eight Star, May 22, 2013
    Last edited: May 22, 2013
  7. rexhyuga

    rexhyuga rawr~
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    thanks ^^
     
  8. MLPthewar

    MLPthewar Hive Member

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    Occupation:
    Selling weapons at ponies, mostly swords and shiel
    Location:
    Everfree forest, equestria
    Name: Moral Bender
    Gender: Male
    Age Group: 21 year old
    Race: Changeling
    Class: Berserker
    Cutie Mark: none, since changeling Status effect: none
    Health: 100/100
    Stamina: 100/100
    Resilience: 4
    Ferocity: 8 +2 (10)
    Speed: 4 +1 (5)
    Awareness: 2 +1 (3)
    Creativity: 2
    Willpower: 4
    Invertory: 670 bits, magic salt (White), magic salt (Black), Flint (<like...really?)
    Skills:
    Furious Charge
    Type: Active
    Cost: 5 Stamina
    Acquired: Berserker Class
    During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll.

    Fury
    Type: Active
    Cost: 50 Stamina
    Count: 2
    Acquired: Berserker
    Using this skill sends the user Berserk, and immediately applies 50 points to their current Health. These 50 points can go over the maximum.
    This Berserk condition lasts 5 turns, or until the end of combat. While Berserk is active, the user gains 2 Speed.
    (side note:) when the attack suceeds, the defender gains a +fero damage

    Ferocious Yell
    Type: Instant
    Cost: 10 Stamina
    Acquired: Berserker Class
    Able to be used once every turn. The user rolls 2d12+Ferocity. Any non-ally within hearing distance rolls 2d12+Willpower. If they roll lower than the user, then they lose 2 points of Resilience and Willpower until the end of their next turn.

    Intimidate
    Type: active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user.

    Dual Strike
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Activements:
    Deadly: 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill
    Expert in pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    Armor/Weapons:
    none
     
    #188 MLPthewar, May 23, 2013
    Last edited: Mar 6, 2014
  9. ArtyFlyr

    ArtyFlyr Da Artist
    Blank Flank

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    Name : Floating Stars
    Gender: Female
    Age :19 year old
    Race: Pegasus
    Class : Scout


    Health: 100
    Stamina : 100


    Resilience : 5
    Ferocity : 4
    Speed :6
    Awearness : 4
    Creativity : 3


    Willpower : 2


    Skills : Spot Hidden
    Type: Passive
    Acquired: Scout Class
    The scout automatically gains +4 to spotting anything that has been hidden by somepony else.
    This includes hidden characters, objects, traps, etc. This does not automatically give them their awareness stat as a bonus, which requires Spot.


    Type: Active
    Cost: 4 Stamina
    Acquired: Scout Class
    Hides the scout, who makes a 2d12+Creativity check. This skill only works if nobody is actually looking at the scout at the time. To be spotted by another character, the other character has to beat the scout’s initial roll.
    If somepony passes close by, or looks for the scout at a distance, they may roll 2d12.
    If somepony looking for the scout passes close by, or has Spot and is looking for the scout, they may roll 2d12+Awareness.
    If the scout makes an action against a pony who is nearby and has not spotted the scout, they do not get a defensive roll.
    If the scout makes an action against a pony at range who has not spotted them, then the stat that would normally be used for the target’s defensive roll will be the target number for the scout.


    Danger Sense
    Type: Passive
    Acquired: Scout Class
    While the scout is not in the company of allies, they are extra-aware of their surroundings. This allows them to spot enemies at a greater distance, and in a way “sense” where they are coming from. This won’t help for noiseless traps and the like, though.
    However, this does allow the scout the timing needed to spot a good place to hide and Lay in Wait.
     
  10. Eight Star

    Eight Star The Old One
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    Looks fine. You done good for the first character.
     
  11. SirSPT

    SirSPT A Pony Every Pony Should Know
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    AND ANOTHER ABOMINATION ROLLS OF THE ASSEMBLY LINES

    Name: Goldblum
    Gender: Female
    Age Group: Adolescence
    Race: Storm Dragon
    Class: Performer

    Health: 50
    Stamina: 175

    Resilience: 2 +3
    Ferocity: 1
    Speed: 2 +4
    Awareness: 4 +4
    Creativity: 7+2
    Willpower: 2

    Racial Skills
    They can fly….Last, they have claws that give them +2 unarmed damage, and climbing without rolls….This means they take no damage from storm, have no defense against earth, and double defense against water. They can also reach altitudes that most dragons cannot, and unlike other dragons, they can land on fluffy white things. (Clouds)

    Skills

    Musical Performer Skill of Choice: Barbershop Tenor Signer

    Inspiring Song
    Type: Active
    Cost: 25 Stamina
    Acquired: Performer Class
    The performer goes into a hearty and helpful-sounding song and dance, (or just an instrumental!) This number lasts at least 3 rounds-worth of time.
    As a result, moods are improved, spirits are lifted, and any ally who makes a defensive roll during the song will gain a bonus of the user’s Creativity. The user doesn’t get this bonus.
    Outside of combat, the Inspiring Song can be used to create a performance that assists the character in getting their point across to an audience by rolling 2d12+Creativity to see how well they do. (Of course, failing this roll could put you “Over a Barrel.”)

    Dancer
    Type: Passive
    Acquired: Performer Class
    Allows the performer to use their Creativity stat as a bonus to dancing.

    Iron Pony
    Type: Passive
    Acquired: Guard Class
    The owner of the skill gains +1 Resilience for every enemy facing him or her in melee combat.


    Pilfer
    Type: Active
    Cost: 10 Stamina
    Acquired: Treasure Hunter Class
    This skill is used to take a loose object without anypony noticing that the user took it, rather just making it disappear without the user needing to go into hiding.
    The user of this skill rolls 2d12+Creativity. Anyone around the user rolls 2d12+Awareness.
    As long as nobody rolls above the user, they get away with it.

    Elemental Breath
    Type: Active
    Cost: 15 Stamina
    Count: 5
    Acquired: Dragon Race
    With this skill, the user can exert a great breath of elemental pain. The user chooses a cone direction of 15’ long, and rolls 2d12+Willpower. Any unit inside of this radius rolls 2d12+Resilience. Anyone who does not roll over the user takes the damage, minus their Resilience. What type of damage depends solely on what type of elemental creature the user is.
    Storm = Stuns enemies who roll less than half of the user, (until the end of enemy’s turn.)

    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are.

    Provide Aid
    Type: Active
    Cost: 5 Stamina
    Count: 4
    Acquired: Stalwart Class
    Usable on any ally within melee range. The stalwart picks the ally up and helps them get a small amount of respite. The user rolls 2d12+Willpower. One of the rolled dice, (user’s choice,) is applied to healing the target’s Stamina. The remaining dice and added Willpower are applied to healing the target’s Health.


    Achievable

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills

    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill

    Are You Listening?: Successfully use Inspiring Song for 6 turns in a row without interruption in a combat with at least 4 enemies.
    Reward: Inspiring Song can now be used to increase to-hit rolls instead of defensive rolls. This bonus does not apply to damage. +1 Speed, +1 Creativity, +1 Skill

    Protector: Protecting party members at least 5 times by the bonus provided with an activated buff skill.
    Reward: +1 Resilience, +1 Creativity, +25 Stamina

    At Least I Tried: Participate in a race with less than average chances, and beat more than half the racers.
    Reward: +1 Speed, +1 Awareness

    Inventory
    600 Bits
     
    #191 SirSPT, May 26, 2013
    Last edited: Jun 30, 2013
  12. Jeff_The_Killerfish

    Jeff_The_Killerfish THE_COW_IS_ALWAYS_WATCHIN G

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    Occupation:
    Your local Milkman.
    Location:
    Cloudsdale
    Name: Wither106
    Gender: male
    Age group: 15
    Race: Dragon, Moose, Unicorn
    Class: Adventuer

    Health: 70
    Stamina: 160

    Speed: 10
    Awareness: 14
    Creativity: 20
    Willpower: 40
    Fly speed: 40

    Skills

    Shapeshifter
    able to fly
    able to dig
    able to put mine bombs anyware

    Type: hostile
    always attacks on odds
    takes 1 health every time it attacks
    gains 1 health every time eats a twinkie
    produces a twinkie every 2 attacks
     
  13. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
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    Try again.
     
  14. Kitzune_Devilkun

    Kitzune_Devilkun New In Town

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    Occupation:
    Write stories mostly. Any form of art really.
    Location:
    Makes all of Equestria his home.
    May I join? Took a bit to work out, but...

    Name: Oblivion
    Gender: Male
    Race: Alicorn
    Cutie mark: dark tendrils(black. Absolution +2)
    Talent: Dark absolution
    Class:Mage

    Health: 50
    Stamina: 175
    Resilience: 7
    Ferocity: 9
    Speed: 1
    Awareness: 1
    Creativity: 6
    Willpower: 10

    Skills: Overpower,Toughness, Crippling Blast, Absolution Sheild, Empower, Iron Mind, Dual Strike, Intimidate

    Achievements: Beefy!, Steel Will, Deadly, Expert in Pain

    Bits: 280
     
    #194 Kitzune_Devilkun, May 27, 2013
    Last edited: Jul 8, 2013
  15. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
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    Okay... not quite sure what's going on in your skills area. What are Death 7 spells (level 11) and Absolution 7 spells (level 11)? You'd also have to shelf them the moment you choose, as you have 0 creativity.
     
  16. Jeff_The_Killerfish

    Jeff_The_Killerfish THE_COW_IS_ALWAYS_WATCHIN G

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    Occupation:
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    Location:
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    Name: Killer
    Race: Alicorn
    Gender: Male
    Age group: stallion
    Class: Guard



    Health: 125 [​IMG]
    Stamina: 75



    Resilience: 8
    Ferocity: 4
    Speed: 10
    Awareness: 2
    Creativity: 2
    Willpower: 4

    Skills: Iron pony, protect, guard duty


    Was in the air fore and is a expert flyer

    Cutie mark= [​IMG] <<thats my cutie mark



    Full Wight Armor (Reduces damage by 4, reduces speed by 2, fearful black armor that covers the body
     
    #196 Jeff_The_Killerfish, May 27, 2013
    Last edited: Jul 10, 2013
  17. SirSPT

    SirSPT A Pony Every Pony Should Know
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    Can't start with more than 8 in one stat area, Teo.
     
  18. Eight Star

    Eight Star The Old One
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    Unless you're an Alicorn.

    Base stats are fine. Just gotta pull up them 'Chieves.
     
  19. Marain

    Marain sexy
    New Pony

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    Oh eight...its just Carson now...and i have a new OC called Hiven..
     
  20. Starlight Speedster

    Starlight Speedster The Englishwoman that this world needs!
    Regular

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    I mod a game. Neat, huh?
    Location:
    Great Britain
    Name: Speedy
    Gender: Male
    Age Group: Stallion
    Race: Pegasus
    Class: Speedster
    Cutie Mark: Lightning Bolt. It represents his speed and agility. Quicker than lightning!

    Health: 50
    Stamina: 150

    Resilience: 3
    Ferocity: 4
    Speed: 8
    Awareness: 2
    Creativity: 3
    Willpower: 4

    Skills: Backing Dodge, Full Throttle, Acrobatic Run

    Backing Dodge
    Type: Passive
    Acquired: Speedster Class
    Whenever defending against an attack, the owner may use Speed instead of Resilience. As long as they succeed, they will be forced into a 5’ move away from the enemy.
    If they fail their roll, no Resilience is applied to reduce the damage dealt.


    Full Throttle
    Type: Passive
    Acquired: Speedster Class
    When in galloping-speed, the user is able to transition up into Full Throttle speed, moving their modifier up to *3. They must still transition back down to gallop speed before they can stop.


    Acrobatic Run
    Type: Passive
    Acquired: Speedster Class
    During galloping-speed, the owner of this skill is able to react and use non-attack active skills.

    Achievements:
    Racer: 7 or more Speed
    Reward: Dash skill, Go For It skill

    Dash
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.


    Go For It
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll.
     

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