That's what I mean though, no control deck in existence has the power to counter three or four other decks worth of aggro at the same time. Multiplayer likes clear targets, and nothing says "target" like "whenever I do something, everyone else takes 2 damage." It gives them perfect reason to turn a free for all into a three against one. Unless you have Time Warp on a Panoptic Mirror or something. In which case shame on your opponents for letting that happen. XD The only time I remember ever doing well in multiplayer was with my fish deck, which quite literally does nothing other than play Quest for Ula's Temple. I only lucked out and won because none of my opponents had any enchantment removal. lol
Luckily I've already eaten my Meat Feast Cheezy crust pizza when I saw this. Also mini BBQ wings. *Giggle* I just finished off mine after napping the first load off for three hours. :I
Let's do the Time Warp again. I really enjoyed my Eldrazi deck in multiplayer. Doesn't look like much of a threat, then WHAM! giant creatures, own the whole board within a few turns. You'd think those people you played would side some enchantment removal, too, but in my experience those kind of mistakes are the ones that bring people down. Especially in multiplayer. Now, multiplayer scenarios where everybody is playing either control or beatdown oriented strategies are interesting. I think combo deck are the best for multiplayer, especially if the deck in question can pull of whatever the combo is more than once.
Man, I really wish I could understand what you are talking about. Magic is awesome, if you have time and money. >_>
Depends on the kind of combo, lol. Many infinite combos of course directly to a game win, so there's almost never a need to do them more than once no matter how many players you're up against. I don't know who it is you play against if they can't sideboard in some enchantment destruction. XD Everyone I know would do that exact thing and you'd never win a second game with the same strategy. Especially when all the other players now know what your deck is capable of and what to watch for; once they see you start setting up, they all team up. Combo decks do seem to work best in multiplayer though, because at least the first time around, you can hang back and set up your board without the other players knowing what to expect. Most aggro and creature decks fail against multiple opponents because it's just too obvious that they're a threat. Like there's always that one guy who plays Slivers in 1v1 and wins every game, then he plays in multiplayer and gets his ass kicked. rofl You don't need to, Magic is stupid and boring.
See, I thought that would be the thing they blamed. I've heard nothing about that though. I'm sure gun controls will pick back up after this and LAX
[video=youtube;10WKeRGzNJQ]http://www.youtube.com/watch?v=10WKeRGzNJQ[/video] I HAVE BEEN CRYING FOR SEVERAL MINUTES. I HAVE REACHED 15 OH MY GOD HELP.
Seems that dude didn't even fire at anyone, just the ceiling. Left a suicide note and then shot himself somewhere near the mall. 20 years old too, this world is jacked up.