EveryPony Role-Play System Character Sheets

Discussion in 'Character Sheets' started by Dynasty Charge, Jul 8, 2013.

  1. Eight Star

    Eight Star The Old One
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    Also, the fact that the "Race" column has Pegasus stats.

    That's why I am confused.

    You say Earth Pony, but took Halflinger's Hefty and the Pegasus Starting Stats.
     
  2. Zzerna

    Zzerna the zebra

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    Name: Zzerna
    Gender: Female
    Age: young-adult
    Race: Zebra
    Class: Shaman

    HP: 125
    Stamina: 75

    Ferocity: 8
    Resilience: 4
    Speed: 4
    Awareness: 5
    Willpower: 7
    Creativity: 5

    Skill:

    Situation Prediction: Player may roll 2d12 once on theirturn during a situation. As long as they make a lucky doubles roll, they willgain a hint of what will happen next.

    Tribal Cutie Mark: +1 more to 2 separate stats when gettingcreated, and they have a +1 bonus when doing anything that relate to wildernesssurvival or living off the land.
    Job: Shaman

    Herbal Remedy
    Type: Active
    Cost: 10 Stamina
    Count: 2 or 5
    Acquired: Shaman Class
    Always seeming to have something on hand to treat what ailsthose around them. If used on an themselves or an ally within melee, this skillcounts as a normal inventory action, taking 2 count. Herbal remedy can also bethrown for 5 count, and if thrown, then the base roll needs to make minimum forthe range it’s thrown at.
    The user rolls 2d12+Willpower, and the target heals theamount rolled. They are also cured of one level of Poison and one stack ofItchy. This healing counts as Plant Based, and won’t work on Fire Basedcreatures.

    Furious Charge
    Type: Active
    Cost: 5 Stamina
    Acquired: Berserker Class
    During a gallop -speed movement, this skill may be used to violently collide with anenemy. This allows the user to make a normal melee attack, but Speed is addedto the roll.

    Provide Aid
    Type: Active
    Cost: 5 Stamina
    Count: 4
    Acquired: Stalwart Class
    Usable on any ally within melee range. The stalwart picks the ally up and helps themget a small amount of respite. The user rolls 2d12+Willpower. One of the rolleddice, (user’s choice,) is applied to healing the target’s Stamina. Theremaining dice and added Willpower are applied to healing the target’s Health.


    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    Once per turn, the user can re-roll one of their d12 used during a Willpower-based check

    Empower
    Type: Instant
    Cost: 5 Stamina
    Acquired: Steel Will Award
    Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that, count or timing depend on the device

    Dual Strike
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Intimidate
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can.
    In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user

    Achievements:
    Subjugation Award, for taking down a boss without killing! +1 awareness, +1 creativity, +1 willpower
    Steel Will
    Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness
    Deadly: 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill

    Inventory:
    Amethyst Axe
    Pendant of Souls: +5 damage resistance, -2 ferocity, -1 willpower
    1450 bits
     
    #42 Zzerna, Oct 14, 2013
    Last edited: Nov 25, 2013
  3. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord
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    Well, I'm sorry I'm on holiday, enjoying myself and getting a Tan with little to no connection and this has all happened while I'm on Holiday.

    P.S. I'll be back today.
     
  4. Legion

    Legion Occasionally Seen
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    I looked at when the original post was last edited and it was like in the spring, so I figured it just wasn't being updated anymore...

    I wasn't trying to be mean :(
     
  5. Captain Dynamite Zooblegrooven

    Captain Dynamite Zooblegrooven SOCIAL LINKS SOCIAL LINKS SOCIAL LINKS

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    Name: Z
    Gender: Stallion
    Age Group: 19-20
    Race: Pegasi
    Class: Berserker

    Health:100
    Stamina:100

    Resilience: 5
    Ferocity: 8
    Speed: 3
    Awareness:2
    Creativity:1
    Willpower:5

    Skills:


    Furious Charge
    Type: Active
    Cost: 5 Stamina
    Acquired: Berserker Class
    During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll.

    Fury
    Type: Active
    Cost: 50 Stamina
    Count: 2
    Acquired: Berserker
    Using this skill sends the user Berserk, and immediately applies 50 points to their current Health. These 50 points can go over the maximum.
    This Berserk condition lasts 5 turns, or until the end of combat. While Berserk is active, the user gains 2 Speed.

    Ferocious Yell
    Type: Instant
    Cost: 10 Stamina
    Acquired: Berserker Class
    Able to be used once every turn. The user rolls 2d12+Ferocity. Any non-ally within hearing distance rolls 2d12+Willpower. If they roll lower than the user, then they lose 2 points of Resilience and Willpower until the end of their next turn.

    Dual Strike
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Achievements:
    Deadly: 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill

    Inventory/Equipment:
    Pike.

    CM: A magnet. Adds +2 to ferocity and +3 to
    Resilience.


     
  6. FranRedStar

    FranRedStar Star Knight

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    here is mine

    Name:Zachel
    Gender:Stallion
    Age Group:Young Adult
    Race:pony
    Class:Warrior

    Health:150
    Stamina:50

    Resilience:6
    Ferocity:4
    Speed:2
    Awareness:3
    Creativity:4
    Willpower:5

    Skills:power Strike,Counter,Taunt

    Achievements:

    Inventory/Equipment:
     
    #46 FranRedStar, Oct 19, 2013
    Last edited: Oct 19, 2013
  7. Pillowfluff

    Pillowfluff Party Dweller and Bed Apparatus

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    *Whistles feeling stupid* Yeah, I forgot to fix that earlier sorry!
     
  8. Legion

    Legion Occasionally Seen
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    Ammie (Nickname)


    Female Unicorn Stalwart


    Cutie Mark: A Magic Staff, representing healing!
    (Whenever she heals a pony besides herself, heals +4 stamina or hp.
    If both are healed by the same action, then +2 to each.)




    100/100 Health
    100/100 Stamina




    0 Ferocity
    2 Resilience
    0 Speed
    8 Awareness
    8 Willpower
    6 Creativity




    Skills:


    Provide Aid
    Type: Active
    Cost: 5 Stamina
    Count: 4
    Acquired: Stalwart Class
    Usable on any ally within melee range. The stalwart picks the ally up and helps them get a small amount of respite.
    The user rolls 2d12+Willpower. One of the rolled dice, (user’s choice,) is applied to healing the target’s Stamina.
    The remaining dice and added Willpower are applied to healing the target’s Health.


    Calm Ally
    Type: Active
    Cost: 10 Stamina
    Count: 4
    Acquired: Stalwart Class
    Usable on an ally within melee range. The stalwart automatically clears the ally of any Fear, Berserk, Forgetfulness, Insanity, or Spacey condition
    the ally is afflicted with. This does not have any affect if the ally caused the condition themselves.


    Focus
    Type: Instant
    Cost: 10 Stamina
    Acquired: Stalwart Class
    Usable whenever the stalwart fails a Willpower check against a detrimental condition.
    This skill allows them to roll again, immediately making their next check against the status as if they made it on their next turn.


    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target.
    It will also allow the user to judge how wounded they are, and how tired they are.


    Spot
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area.


    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    Once per turn, the user can re-roll one of their d12 used during a Willpower-based check.


    Empower
    Type: Instant
    Cost: 5 Stamina
    Acquired: Steel Will Award
    Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that, count or timing depend on the device.





    Spells:






    Awards: (2)


    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill


    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill






    Inventory:
     
    #48 Legion, Oct 26, 2013
    Last edited: Oct 26, 2013
  9. pepperclark

    pepperclark Blank Flank

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    Name: RainbowBolt
    Gender:female
    Age Group:young adult
    Race:pegasus
    Class:bolter


    Health:75
    Stamina:125


    Resilience:5
    Ferocity:7
    Speed:9
    Awareness:3
    Creativity:5
    Willpower:4


    Skills: dodge, moving dodge , flight , endurance racer




    Inventory/Equipment:
    Compass
    rope
    Arrow and bow
     
  10. SirSPT

    SirSPT A Pony Every Pony Should Know
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    Sorry bro, but stats add up to 33. You can only have 24 points, and 6 should be reserved by your racial stats.

    That, and you don't get to start out with items. Unless someone bought them for you.
     
  11. U wot M8

    U wot M8 EP's Cliche' OP Demon Alicorn Pony
    Blank Flank

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    Name: Fireball Setna

    Gender: Stallion

    Age Group: Young Adult

    Race:Alicorn

    Class: Berserker


    Health: 100

    Stamina: 100

    Resilience: 7

    Ferocity: 8

    Speed: 4

    Awareness: 4

    Creativity: 1

    Willpower: 6

    Skills: Crazed Charge, Fury, Ferocious Yell, Dual Strike, Toughness


    Achievements: Deadly, Beefy

    Inventory/Equipment: None
     
    #51 U wot M8, Nov 2, 2013
    Last edited: Nov 2, 2013
  12. Shadow Warp

    Shadow Warp Behind You

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    Name: Shadow Warp
    Gender: Male
    Age Group: Not too old
    Race: Unicorn
    Class: Death Mage
    Curie Mark: A skull and a swirling blackness behind it, Represents Necromancy. +4 Power Level

    [TABLE="class: cms_table_cms_table_grid, width: 500"]
    [TR]
    [TD]Attribute Titles[/TD]
    [TD]Race Attributes[/TD]
    [TD]Starting/Class Attributes[/TD]
    [TD]Achievement Attributes[/TD]
    [TD]Equipment Attributes[/TD]
    [TD]Total Attributes[/TD]
    [/TR]
    [TR]
    [TD]Health[/TD]
    [TD]-[/TD]
    [TD]+25[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]25[/TD]
    [/TR]
    [TR]
    [TD]Stamina[/TD]
    [TD]-[/TD]
    [TD]+175[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]175[/TD]
    [/TR]
    [TR]
    [TD]Resilience[/TD]
    [TD]-[/TD]
    [TD]+5[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]5[/TD]
    [/TR]
    [TR]
    [TD]Ferocity[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [/TR]
    [TR]
    [TD]Speed[/TD]
    [TD]-[/TD]
    [TD]+8[/TD]
    [TD]-[/TD]
    [TD]-2[/TD]
    [TD]6[/TD]
    [/TR]
    [TR]
    [TD]Awareness[/TD]
    [TD]+1[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]1[/TD]
    [/TR]
    [TR]
    [TD]Creativity[/TD]
    [TD]+2[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]2[/TD]
    [/TR]
    [TR]
    [TD]Willpower[/TD]
    [TD]+3[/TD]
    [TD]+5[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]8[/TD]
    [/TR]
    [TR]
    [TD]Damage[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [/TR]
    [TR]
    [TD]Defence[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]+4[/TD]
    [TD]4[/TD]
    [/TR]
    [/TABLE]


    Over-Power
    Type: Instant

    Acquired: Mage Class

    Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications.


    Go For It
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to
    try and move an extra 5’. The user rolls 2d12+Awareness. As long
    as they reach at least 12, they make the extra distance. This can
    be used consecutive times in a turn, but for every extra use, a
    stacking -2 penalty is applied to the roll

    Dash
    Type: Passive
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.
    Spot
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area

    Empower
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item,
    magical device, etc. Any rolls required
    beyond that depend on the device.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one
    of their d12 used during a Willpower-based
    check.
    Unicorn Magics
    Death Blade
    Type: Active Combat Death Spell
    Cost: 8 Stamina
    This calls a spectral blade to slice through the target’s life force. The caster and target both roll 2d12+Willpower. If the caster wins, then they deal damage to the target equal to their roll.

    Animate Wight

    Type: Summoning Death Spell
    Cost: 20 Stamina, 10 Per Turn
    Using the powers of necromancy, this spell causes a corpse to rise from the ground as a wight under the caster’s command, gaining ethereal magical armor. This skeleton will follow any order the caster gives it, and will continue to do so until it is either destroyed, or the caster dispels it. The caster may have one undead summoned for every 3 Willpower.
    Racer: 7 or more Speed. +Go for it +Dash ( skills )
    Steel Will: 7 or more Willpower. +Empower +Iron Will (skills)
    Wight Armor
    + 4 defense -2 Speed

    Page Beautification By Feather Fire! She is da best!
     
    #52 Shadow Warp, Nov 5, 2013
    Last edited: Nov 5, 2013
  13. Pillowfluff

    Pillowfluff Party Dweller and Bed Apparatus

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    Looks good [MENTION=7451]Shadow Warp[/MENTION]

    Hmm... I can't seem to find you the stats and stuff for Wights! *stares at anypony with GM stuff*
     
  14. Briar

    Briar New In Town

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    Occupation:
    Toy maker
    Location:
    cottage on alaska's mnt. baldy
    Name: Trazule
    Gender: Male
    Age group: Teen
    ultRace: Diamond Dog
    Class: Bolter

    Resilience 2
    Ferocity 3
    Speed 6
    Awareness 5
    Creativity 2+1
    willpower 4+1




    Starting Health: 75
    Starting Stamina: 125




    Skills:

    Dodge
    Type:passiveWhenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes.

    Moving Dodge
    type:Instant
    Cost: 5 Stamina
    Acquired: Bolter ClassWhenever a dodge is successful, this skill can be activated to allow the user to move up to 10’ away from their attacker

    Endurance Racer
    Acquired: Bolter Class
    A bolter does not need to make Resilience checks while running until they have been in gallop-speed for at least 3 consecutive rounds.
     
    #54 Briar, Nov 5, 2013
    Last edited: Nov 5, 2013
  15. Legion

    Legion Occasionally Seen
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    Looks good, as Feather said :3

    Yep, hopefully that information will be available to everypony soon! No worries!

    That looks good, Briar! ^^
     
  16. Legion

    Legion Occasionally Seen
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    Eluuna, you have two too few stat points, unless I'm counting wrong
     
  17. Pillowfluff

    Pillowfluff Party Dweller and Bed Apparatus

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    Yesh! She has 3 points short! xD
     
  18. Zzerna

    Zzerna the zebra

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    Name: Rosethorn
    Gender: female
    Age Group: young adult
    Race: Earth pony
    Class: Warrior

    Health: 150
    Stamina: 50

    Resilience: 6
    Ferocity: 5
    Speed: 4
    Awareness: 3
    Creativity: 2
    Willpower: 4

    Skills:

    Cutie Mark
    A bundle of rose wrapped together with a thorned vine: To represent both her a finite for flowers and plants as well, as her determination to protect those that she cares about


    Endurance
    With Endurance, any time a normal pony rolls double 11s or double 12s while using a skill, the skill costs no Stamina! I think that’s cheating!


    Power Strike
    Type: Active

    Cost: 4 Stamina

    Acquired: Warrior Class

    Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina.


    Counter

    Type: Instant

    Cost: 5 Stamina

    Acquired: Warrior Class

    Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns.

    Taunt

    Type: Active

    Cost: 4 Stamina

    Count: 6

    Acquired: Warrior Class

    The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower.

    Inside of combat, this skill will force the user to be the target’s focus.

    Outside of combat, this will increase the chance of the target initiating a combat with the user.



    Achievements:

    Inventory/Equipment:



    Name: Lavender sky
    Gender: female
    Age Group: young adult
    Race: Pegagus
    Class: Bolter

    Health: 75
    Stamina: 125

    Resilience: 4
    Ferocity: 2
    Speed: 5
    Awareness: 5
    Creativity: 5
    Willpower: 3

    Skills:
    Cutie Mark
    three symbols for the wind connecting with each other. To signify her ability to control the wind around her.


    Pegasus Flight
    Duh! This lets them fly, and land on clouds. They can go through the clouds if they move fast enough though. They still gotta build up speed as if they on ground though.


    Dodge
    Type: Passive

    Acquired: Bolter Class

    Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes.


    Moving Dodge

    Type: Instant

    Cost: 5 Stamina

    Acquired: Bolter Class

    Whenever a dodge is successful, this skill can be activated to allow the user to move up to 10’ away from their attacker.


    Endurance Racer

    Type: Passive

    Acquired: Bolter Class

    A bolter does not need to make Resilience checks while running until they have been in gallop-speed for at least 3 consecutive rounds.


    Achievements:

    Inventory/Equipment:
    150 bits

    :D finnaly finished these too!
     
    #58 Zzerna, Nov 5, 2013
    Last edited: Nov 6, 2013
  19. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord
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    So that was, my derp. Sorry Eluuna.
     
  20. GreyMagus

    GreyMagus Tired old Pony

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    Name: GreyMagus
    Race: Earth Pony
    Class: Bolter

    Ferocity: 0
    Resilience: 4
    Speed: 8
    Awareness: 6
    Willpower: 5
    Creativity: 1

    Health: 75
    Stamina: 125

    Skills

    Dodge
    Moving Dodge
    Endurance Racer
    Endurance
    Dash:Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.
    Go For It:(Shelved) After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance.
    This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll.

    Awards

    Racer: 7 or more Speed
     

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