EveryPony Role-Play System Character Sheets

Discussion in 'Character Sheets' started by Dynasty Charge, Jul 8, 2013.

  1. Legion

    Legion Occasionally Seen
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    For anypony who wants to make their own threads with their own character sheets rather than keep them all here in this thread, you can now make your own personal thread for your OCs in the new EPRP Character Sheets section! :D
     
  2. Firefly Blitz

    Firefly Blitz Blank Flank

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    Name: Firefly Blitz
    Gender: Female
    Age Group: Adult
    Race: Pegasus
    Class: Bolter


    Health: 75
    Stamina: 125




    Resilience: 7
    Ferocity: 7
    Speed: 5
    Awareness: 4
    Creativity: 1
    Willpower: 0




    Skills: Dodge, Moving Dodge, Endurance Racer.
     
    #62 Firefly Blitz, Nov 9, 2013
    Last edited: Nov 9, 2013
  3. MLPthewar

    MLPthewar Hive Member

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    Occupation:
    Selling weapons at ponies, mostly swords and shiel
    Location:
    Everfree forest, equestria
    Dark Aura
    Unicorn
    Mare
    Adult
    Class: Mage
    cutiemark: Two crossed bones +4 Death magic power level
    Health: 50/50
    Stamina: 175/175
    Resil: 8 +2 (10) +number of enemies
    Ferocity: 0 +2 (2)
    Speed: 0 +1 (1)
    WP: 8
    Creativity: 7
    awereness 1 +1 (2)
    inventory: 100 bits

    Over-Power
    Type: Instant
    Acquired: Mage Class
    Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications.

    First Spell: Summon Ghost
    Type: Summoning Death Spell
    Cost: 12 Stamina, 6 Per Turn
    Using necromantic powers, the caster calls forth a lost soul to serve them. This ghost will perform the caster’s bidding in what it can do, and will use limited communication to respond. The caster may have one undead summoned for every 3 Willpower.

    Second Spell: Death Blade
    Type: Active Combat Death Spell
    Cost: 8 Stamina
    This calls a spectral blade to slice through the target’s life force. The caster and target both roll 2d12+Willpower. If the caster wins, then they deal damage to the target equal to their roll.

    Achievment skills:
    (BEEFY! (7 or more Resil))
    Thoughness: Allows you to reroll one resillience each turn.

    (STEEL WILL (7 or more WP)
    Iron mind: Allows you to reroll one Willpower each turn.
    Empower: Allows the user to activate Items with dormant powers

    (BROAD MIND (7 or more Creativity))
    (2 skills:)
    Iron pony: Adds 1 resil for each enemy in combat. 5 enemies =+5 resil.
    Disable Device: Allows the user to break open locks and that kind of stuff outisde of battle.

    (Survivor): Survive a combat with less than 15 Health, but more than zero.
    Reward: Second Wind skill, +2 Resilience

    (Expert in pain): Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness
     
    #63 MLPthewar, Nov 9, 2013
    Last edited: Jan 21, 2014
  4. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord
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    Stats are over, they should be a total of 24, 6 are automatically applied (Which you've already done) and 18 are spent to your tastes. Your current total is 30.


    Thumbs up on that.
     
  5. Blayke

    Blayke Retired Veteran

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    Name: Blayke Willow (The new ​Blayke)
    Gender: Female
    Age Group: Young Mare/ 15
    Race: Pegasus
    Class: Scout
    Appearance: "Young Mare" http://25.media.tumblr.com/085356b19e56fead156106539e5abd77/tumblr_mvxmssUhZZ1s0b6oso1_500.jpg


    Health: 100
    Stamina: 100


    Resilience:4
    Ferocity:5
    Speed:4
    Awareness:8
    Creativity:2
    Willpower:1


    Skills:


    Spot Hidden
    Type: Passive
    Acquired: Scout Class
    The scout automatically gains +4 to spotting anything that has been hidden by somepony else.
    This includes hidden characters, objects, traps, etc. This does not automatically give them their awareness stat as a bonus, which requires Spot.


    Lay in Wait
    Type: Active
    Cost: 4 Stamina
    Acquired: Scout Class
    Hides the scout, who makes a 2d12+Creativity check. This skill only works if nobody is actually looking at the scout at the time. To be spotted by another character, the other character has to beat the scout’s initial roll.
    If somepony passes close by, or looks for the scout at a distance, they may roll 2d12.
    If somepony looking for the scout passes close by, or has Spot and is looking for the scout, they may roll 2d12+Awareness.
    If the scout makes an action against a pony who is nearby and has not spotted the scout, they do not get a defensive roll.
    If the scout makes an action against a pony at range who has not spotted them, then the stat that would normally be used for the target’s defensive roll will be the target number for the scout.


    Danger Sense
    Type: Passive
    Acquired: Scout Class
    While the scout is not in the company of allies, they are extra-aware of their surroundings. This allows them to spot enemies at a greater distance, and in a way “sense” where they are coming from. This won’t help for noiseless traps and the like, though.
    However, this does allow the scout the timing needed to spot a good place to hide and Lay in Wait.



    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are.




    Spot
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area.


    Achievements: Scouter


    Inventory/Equipment: N/A


    Cutie Mark: N/A
     
    #65 Blayke, Nov 10, 2013
    Last edited: Dec 4, 2013
  6. SirSPT

    SirSPT A Pony Every Pony Should Know
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    Your points add up to 18. They should add up to 24. Did you add you racial stats too?
     
  7. Blayke

    Blayke Retired Veteran

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    oh, forgot the amount needed... x3 sorry
     
  8. SirSPT

    SirSPT A Pony Every Pony Should Know
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    You're off still, now you have 30. You can only have 24 total unless you're an Alicorn.
     
  9. Blayke

    Blayke Retired Veteran

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    Actually, I did get to 24, & then I added in the racial stats
     
  10. SirSPT

    SirSPT A Pony Every Pony Should Know
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    That's wrong. You get 24 points total, 6 of those are already taken up by racial stats, leaving you a leisurely 18 points to distribute as you wish. Thus 6 racial stat points+ 18 free stat points = 24 stat points.
     
  11. Blayke

    Blayke Retired Veteran

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    oh, okay then, thanks, I've fixed it now, I hope...
     
  12. Legion

    Legion Occasionally Seen
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    Yes, your stats are right now, but you do still have an achievement and additional skills.

    You get the scouter award! ^^

    [FONT=Comic Sans MS, serif]Scouter[/FONT][FONT=Comic Sans MS, serif]: 7 or more Awareness[/FONT]
    [FONT=Comic Sans MS, serif]Reward: [/FONT][FONT=Comic Sans MS, serif]Gauge[/FONT][FONT=Comic Sans MS, serif] skill, [/FONT][FONT=Comic Sans MS, serif]Spot[/FONT][FONT=Comic Sans MS, serif] skill[/FONT]

    [FONT=Comic Sans MS, serif]Gauge[/FONT]
    [FONT=Comic Sans MS, serif]Type: Active[/FONT]
    [FONT=Comic Sans MS, serif]Cost: 4 Stamina[/FONT]
    [FONT=Comic Sans MS, serif]Count: 2[/FONT]
    [FONT=Comic Sans MS, serif]Acquired: Scout Award[/FONT]
    [FONT=Comic Sans MS, serif] Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are.[/FONT]


    [FONT=Comic Sans MS, serif]Spot[/FONT]
    [FONT=Comic Sans MS, serif]Type: Passive[/FONT]
    [FONT=Comic Sans MS, serif]Acquired: Scout Award[/FONT]
    [FONT=Comic Sans MS, serif] This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area.[/FONT]
     
  13. Pillowfluff

    Pillowfluff Party Dweller and Bed Apparatus

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    *claps* Brings back memories... my first ever stat award~
     
  14. Caberea

    Caberea With Cyanside and Shadow

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    Name: Mizūmi no reijin
    Gender: Female
    Age Group: Adult
    Race: Unicorn
    Appearance: Has a medium-long, straight, deep green mane, with a dark blue coat.
    Class: General Practitioner (Water, Death)
    Cutie Mark: A drop of water over a crescent moon. +5 to a magic that restores Stamina. (If there is one...)

    Health: 50
    Stamina: 150

    Resilience:3
    Ferocity:0
    Speed:8
    Awareness:1
    Creativity:4
    Willpower:8

    Physical Damage: +0
    Magical Damage: +0
    Physical Defense: +0
    Magical Defense: +0


    Status Effects/Conditionary Achievements:

    Normal: You're Alive!!!

    Type: Passive
    Acquired: General Practitioner Class
    This skill makes the normally Count 6 action of casting magic a Count 4, allowing more spells sooner.

    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.

    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance.
    This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll.

    Type: Passive
    Acquired: Steel Will Award
    Once per turn, the user can re-roll one of their d12 used during a Willpower-based check.

    Type: Instant
    Cost: 5 Stamina
    Acquired: Steel Will Award
    Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that, count or timing depend on the device.

    Type: Instant Combat Water Spell
    Cost: 8 Stamina
    Usable at any time the caster, or an ally within line of sight takes a hit. Ice Shield adds the caster’s Willpower to the defensive roll or the damage reduction (one is chosen).
    Double the Willpower is added against Fire and Water elements. The spell does nothing against the Storm element.

    Type: Summoning Death Spell
    Cost: 10 Stamina, 2 Per Turn
    Using the powers of necromancy, this spell causes a corpse to rise from the ground as a skeleton under the caster’s command. This skeleton will follow any order the caster gives it, and will continue to do so until it is either destroyed, or the caster dispels it. The caster may have one undead summoned for every 3 Willpower.

    100 bits
    Bones of Ryobo no reijin
    Bones of Herupā no reijin

    Acquired: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill

    Acquired: 7 or more Speed
    Reward: Dash skill, Go For It skill


    Equipment:
     
    #74 Caberea, Nov 15, 2013
    Last edited: Mar 30, 2014
  15. Eight Star

    Eight Star The Old One
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    +3 if you want it to be just skills that restore stamina. +5 is if you have a specific skill you want to specialize in.
     
  16. Caberea

    Caberea With Cyanside and Shadow

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    Okies, fixed now.
     
  17. Zzerna

    Zzerna the zebra

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    Location:
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    Name: Blacklight
    Gender: Male
    Age Group: young
    Race: Earth pony
    Class: Youth

    Health: 25
    Stamina: 75

    Resilience: 3
    Ferocity: 1
    Speed: 1
    Awareness: 2
    Creativity: 2
    Willpower: 3

    Skills:
    Junior Adventurer
    Type: Passive
    Acquired: Youth Class – Restricted
    At the end of an encounter the Youth is present for, they are allowed to copy and take an achievement that one of the party members acquired earlier. This can be any award, or half award, but no super awards. While being a Youth, they won’t get any bonuses from +1 Stats or +1 Skills, but other stat bonuses are reduced by 1 for any achievements received in any manner until this skill is no longer valid for the character

    I Don’t Wanna!
    Type: Instant
    Cost: 15 Stamina
    Acquired: Youth Class – Restricted
    Usable the moment they are inflicted with a Mental Status Effect other than Fear. This will negate the need to roll against the status effect, and automatically deny it.

    Please Don’t Hurt Me!
    Type: Instant
    Cost: 5 Stamina
    Acquired: Youth Class – Restricted
    Usable the moment an enemy attempts a melee attack on the youth. They will take an unassuming and pathetically cute begging position that will make it nearly impossible for the enemy to attack them. The Youth rolls 2d12+2d12, and the enemy rolls 2d12+Willpower. If the youth rolls higher, then neither they nor the enemy may attack one another for 3 turns, ending at the beginning of the enemy’s 3rd turn.

    Achievements:

    Inventory/Equipment:
    150 bits

    Other: he is blind
     
    #77 Zzerna, Nov 16, 2013
    Last edited: Nov 25, 2013
  18. Oro

    Oro was once a veteran member...

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    Name: Treveylan
    Gender: Male
    Age Group: Young Adult
    Race: Griffon
    Class: Performer


    Health: 50 +10 (60)
    Stamina: 150 +10 (160)


    Resilience: 4
    Ferocity: 4
    Speed: 5
    Awareness: 4
    Creativity: 4
    Willpower: 3


    Skills:
    Musical Performer: Multi-Voiced Theremin
    Inspiring Song
    Dancer


    Achievements:


    "I'm Competent!"
    Acquired: Learn how to do EPRP and defeat the tutorial monsters.
    Reward: +10 Health, +10 Stamina


    Inventory:
    Nothing
     
    #78 Oro, Nov 29, 2013
    Last edited: Nov 29, 2013
  19. Frank West

    Frank West I've covered Wars

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    ( I wanted a character who just screamed “CRAZY”, so I took inspiration from Krieg from Borderlands. In order to make him more original and to make him fit more in an MLP setting, I removed Krieg's "KILL KILL KILL" mentality, and made him less random. The background story was made from scratch, as well as the attire. The personality had a TON of tweaks to further seperate him from Krieg, but the overall inspiration is still there.)


    Name: CUHRAYZEE
    Gender:Male
    Age Group: Young Stallion
    Race: Earth Pony
    Class:Berserker

    Health:100
    Stamina:100

    Resilience:2
    Ferocity:8
    Speed:5
    Awareness:2
    Creativity:5
    Willpower:2

    Skills:Crazed Charge, Fury, Ferocious yell

    Achievements: Deadly
    Inventory/Equipment:
    ILOOKGOOD: Cuhrayzee's signature top-hat, he got it almost immediately after breaking out of the asylum


    Cuhrayzee wasn’t always an insane pony, he used to be a regular pony named Zee who merely worked at the Manehattan mental asylum. He worked as an assistant for the doctors, until one day, one of the more dangerous patients jumped onto the medicine cart, started mixing random potions, and then poured it all onto Zee’s face. Zee was immediately put into a emergency lockdown, but the doctor’s left the door open. Zee, now lacking fear, ran out into the hall. He escaped the mental asylum to go live his new life . Cuhrayzee’s has a very weird personality. He talks in a sing-song voice a lot, and tends to see things that aren’t there. He is easily angered, but never loses the happy tone of his voice. Usually, he never thinks before acting. He is usually nicer to mares and foals than he is to grown male ponies, even going as far as to stop fighting mid-battle because he sees the stallion is friend’s with a mare or child. This is more or less an instinct of the female/child not being a threat to him, this 'instinct' leads him to be easily defeated by hostile mares .
    He is not a 'kill anything you see' character. He's actually chaotic neutral most of the time. And the social aspect of RPing, when socializing with this character, sometimes, we'll all be laughing our butts off as the characters try to decipher what he is saying, due to the fact that he speaks in sentence fragments, but other times, it's rather obvious. He DOES show emotion in his own special psychotic, completely random way. I'm not saying he'll always act this insane, but here's an example.
    Some pony in extremely sad,and in order to cheer them up, he purrs up against them like a cat. Other times, when he is FURIOUS at a pony who is on his side, instead of starting a mutiny or yelling at them, he might just walk up to them, slap them, scoff, and then walk away after saying what he was mad about.
    As for the fighting aspect of the RP, Cuhrayzee does have a tendency to pick fights. But he has a certain goal in mind when he does, these goals range from something as pointless as who gets the first cup of cider, to something as important as saving somepony's life. In combat, a lot of Cuhrayzee's attack decisions are completely random, and he is completely unpredictable.
    (I've taken extra precautions to make sure he doesn't always start fights, in a more social setting RP, he will be that weird pony who makes everything awkward.)


    His cutie mark is a broken wire . alluding to his overall craziness

    He wears a ski mask and top hat to hide his identity, wanting nothing to do with his past life.
     
    #79 Frank West, Nov 29, 2013
    Last edited: Dec 1, 2013
  20. Pillowfluff

    Pillowfluff Party Dweller and Bed Apparatus

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    Not exactly sure that 'Myspecialthingy' would be allowed, you can not start off with a weapon or other item that will aid in an EPRP~ Like a sock! I have literally seen a sock as a weapon~ Trippy! But regardless, I am not sure that's allowed! You'd also Get the Deadly achievement and probably the stuff that comes with that Chevie! Also! I am going to be keeping all my characters very far away from this one! XD And yeah, you also might want to add a Cutie Mark bonus to that! Dunno what it is... probably +1 or something that involves complete and utter craziness but meh!
     

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