It was very good, the skills I may need to tweak, but really I expected that to be the case for almost all of the skills. Although, the Linguistics one can't really be a skill; you can't really have the dice determine what you say. You'll have to rely on your own words for that one. Again, very good! Yes, a few things: 1) Your Magic/Lore must be at least 1 2) As an Earth Pony, you get +4 bonus stats to either Health/Luck or Sanity/Mood. 3) You need to write down your skills, though that can be done after all these other steps. 4) You need to give a better description of what your cutie mark is, and what special talent it represents. You also need to give a bonus that the cutie mark might give you. It could give you, for instance, +1 to a certain stat, or +2 to a certain stat in certain instances, or +4 to a very specific instance, or an extra skill, etc. - - Auto Merge - - Oops! I'll fix that. - - Auto Merge - - Yes, it looks very good! I suppose I should mention that spells do have one negative effect: If you fail the roll for them with a roll of 10, you lose one sanity, because magical backlash from a terribly failed spell. We can't have ponies just spamming spells everywhere, and without a stamina system there'd be little advantage to NOT being a magic user if there weren't some balance. So there we go. Also, all spells have the possibility to fail because you have to roll Magic to cast them, and most spells have the possibility to be mis-cast even if you succeed the Magic check. For example, with casting a fireball, you roll Magic to cast it, but you also have to roll coordination to aim it. Or with enchanting, you have to roll creativity to use it. Or with summoning, you have to roll willpower to keep the creature in check (unless you plan to let it rampage around of its own will). Only a spell like touching with your horn to heal somepony (Basically a few short range and self-targeting spells) would only require a Magic check and nothing else.
Name: Corona Gender: Female Race: Alicorn Cutie Mark: Two arrows (one Red, and one Blue) pointing in opposite directions, representing her deceptive nature. Health: 12 Luck: 8 Sanity: 7 Mood: 13 Strength: 3 Resilience: 3 Speed: 5 Coordination: 5 Awareness: 4 Willpower: 6 Magic: 8 Creativity: 6 Skills: (6 Creativity / 2 = 3) Polymorph Self (Spell) Corona can use this ability to change her form to that of any creature for which she can project a mental image (It must be specific. For example, she could change into Spike, but not a generic dragon). Mirror Image (Spell) Once cast, creates one mirror image of the target that Corona can control. The image has 1 HP or can be dispelled with a Will check. It cannot cast spells (merely go through the motions) or cause direct damage. Must be maintained to work (if Corona loses her concentration, the image is dispelled.). Project Voice (Spell) Allows Corona to project her voice to anywhere in her line of sight at any volume from a whisper to a "normal" (non-Royal Conterlot Voice) shout. It's...uh...been a while since I did anything like this, and I may have lost a step or two. Let me know if anything needs tweaked.
I changed my character sheet based on the new info about spells... Also, I changed the linguistic skill thing.
Name: Pulse Quake Gender: Male Race: Earth Pony Cutie Mark: a large blue circle with three cracks going though it. This represents Pulse Quakes ability to use pulse energy (could have done better on this) 20 pts: Health: 12 Sanity: 12 20 pts: Luck: 11 Mood: 9 40 pts: Strength: 8 Resilience: 7 Speed: 4 Coordination: 3 Awareness: 6 Willpower: 6 Magic: 2 Creativity: 4 Energy Breaker- Physical The ability to use pulse energy (surrounding the users body) to disrupt weak energy fields. Pulse energy has to recharge afterwards Pulse Warp- physical The user can touch any solid abiotic (non-living) object and warp it any way he/she wants. Can be used for offensive/defensive purposes. After the move is made, the user is not able to use another attack until later Pulse Seeker- Mental Gives the user the ability to use pulse energy to seek out anyone within an 11-ft range. User is slower afterwards Shatter Quake- Physical The user can make small earthquakes (somewhat) to damge any enemies. Damges allies and self This is all I could honestly think of. The move, it’s upside and downside. This is the first time I did something like this, so please forgive me if it is not good a all.
Name: Springblossom Gender: Female Race: Unicorn Cutie Mark: A snowflake in front of what seems to be the sun, or a really big flower... it might even be a big yellow tennisball, whatever, who can expect a mare to look at her flank 24/7 huh!? It allows her to call forth the power of spring, and yeah... just look at that Spring's Herald down there \|/ Health: 7 Luck: 13 Sanity: 8 Mood: 12 Strength: 1 Resilience: 3 Speed: 2 Coordination: 6 Awareness: 5 Willpower: 7 Magic: 7 Creativity: 9 Skills (( 9 Creativity = 4 spells or skills... or whatever they are, if I mathed correctly! )) Spring's Herald (( Spell? CM Spell? )) -This allows the caster, pretty much just Springblossom to be honest, to call upon the growth and warmth of the new Spring, uhh... healing the target? Weegin! NEED HELP HERE! Writhing Safety (( Another Spell )) (Can only be used when around leaved plants, does include pine nettles and other weird leaves like that) The leaves around the Caster are pulled in, wrapping around them and becoming a light armour, increasing defense against normal attacks by 1, water based attacks by 2, but also dealing an extra 2 damage if by fire based damage.. Sun and Bloom (( Geese, another spell )) Picking a single spot, the caster makes it illuminate enough light to fill a 60' diameter area. It also adds a few more degrees celsius to the area... so probably good for a defensive measure against... I dunno, ice element things? Blinding Light ((Yep, Spell)) The caster causes a magical glow from within them, with a Magic/Willpower roll, a differing amount of light occurs, 10-17 Just makes others in a close area ( 20'? ) are stunned by the light, or whatever, losing 2 awareness, and if 18 or more, then the affected target is blinded for 3 turns? And hence is not able to visibly target. Light Bolt (( Speeell! )) A searing bolt of light is able to be thrown at the caster's target, now... uhh... [MENTION=2413]Legion[/MENTION], I dunno how damage really works on this, so... you're doing the rest! I so wanted to make Spring a hippie... but then other hippies would come to my house and beat me up with tofu q.q also! There really needs to be something about these spell skill things pickey! @Legion heeeelp me! ~Totally was not asleep and hyped on coffee when doing this~
Looks like all you missed is the bonus for your cutie mark. You can get a bonus to a certain thing, like +2 to lying, except that wouldn't work cause you don't roll for lying. Just something like that related to your cutie mark. Edit: Durp. You're an Alicorn. You don't get one. Never mind, your sheet is fine. ^^ Okay, after I get a few more character sheets (actually, more like after I get time) I'll start tweaking the skills to my liking. Some of the skills you guys are great, but other ones, I think the mechanics should be changed a little. It looks...um, well, I question how an Earth Pony acquired such abilities. Could you possibly come up with a backstory? Otherwise, the first two groups should be divided like so: Health/Luck, Sanity/Mood; not Health/Sanity, Luck/Mood. And your Earth Pony +4 stat ability applies to one of those groups. Also, you forgot your cutie mark bonus, and you get your creativity/2, not your creativity. So you should have two skills. You're getting there! ^^ Feather, what the heck were you smoking? xD You have 5 too many stat points, you forgot your cutie mark ability, and as with everyone else I'll need to tweak the spells. Otherwise looks all right...other than the weird way of writing it - - Auto Merge - - All right, we have how many, five? I am thinking one or two more ponies and that'll be my limit.
I've been summoned...I mean, mentioned! GreyMagus will be modified from chat RP to forum RP. Will post character when luck stat changes are made. Yay me!
^^ If you don't mind I will be using Rosethorn... > : D Or maybe I should use Frost Shard, so I may promote Ice ponies!
Black Raven Gender: Female Race: Pegasus Cutie Mark: A red feather fallen below a full moon. Represents the treasures that hide in the night. Health: 8 Luck: 12 Sanity: 8 Mood: 12 Strength: 4 Resilience: 2 Speed: 7 Coordination: 6 Awareness: 7 Willpower: 4 Magic & Lore: 2 Creativity: 8 Skills On the Hunt: When focused, Black Raven has an uncanny ability to follow after a target, or search a specific item. If she's seen and interacted with it, she can sense the aura of an item. Mind of the Raven: When it comes to shiny things, she is especially adept. Treasures cause her to focus and help her sanity or mood return. Mad Dash: While not the fastest... when she has a target in her sights, she can rush towards it and move at a full 9 speed! Feather Twirl: Spins quickly and shoots bladed feathers out in every direction, attacking enemies around her. Cloak of Darkness: Can quickly hide herself in shadows, allowing her to sneak around and surprise attack enemies!
Well, you have quite a low likelihood to fail any of those spells. Also, you can still modify your character if you want. :3
[MENTION=2413]Legion[/MENTION] me next! Do my character! DO EET! NAO! NOT KIDDING! YOU'd BETTER DO IT OR I WILL.... uhm... sit here quietly until you do?
Lol, okay, I don't care what order I do them in anyways Absolutely! I think I'm gonna set the limit at 8, so there are two more character positions open.
Name: Pulse Quake Gender: Male Race: Earth Pony Cutie Mark: a large blue circle with three cracks going though it. This represents Pulse Quakes ability to use pulse energy (could have done better on this) 20 pts: Health: 14 Luck: 14 20 pts: Mood: 9 Sanity: 11 40 pts: Strength: 8 Resilience: 7 Speed: 4 Coordination: 3 Awareness: 6 Willpower: 6 Magic: 2 Creativity: 4 Energy Breaker- Physical The ability to use pulse energy (surrounding the users body) to disrupt weak energy fields. Pulse energy has to recharge afterwards Backstory- When Pulse Quake was a child, he was kidnapped by a group of rouge scientists. They experimented on Pulse Quake, trying to make the perfect hybrid alive. They succeeded, but there were few precautions they did not take. The scientists had quickly discovered that they had given Pulse Quake the wrong injection, and that triggered Pulse Quake’s mind, unlocking at least 7% of his brain. Months later, the scientists had noticed something odd about the earth pony. They quickly noticed that even though Pulse Quake was not part of the unicorn species, he was able to use some form of physical magic. The scientists studied the earth pony quickly. They found out that they made a hybrid, but a hybrid that does not use regular magic energy, instead uses pulse energy. One day, a scientist went into a white tiled room with Pulse Quake, and started asking questions. Few minutes later, the scientist opened the door, and Pulse Quake escaped leaving the scientist in the room. The hideout was on full alert, and guards were spread out everywhere. Pulse Quake escaped using air vents, but was soon discovered by a group of gaurds. Instead of running away, he charged at the guards jumping in midair, then slammed his hooves into the tiled floor as hard he could, causing the hallways to collapse. Running was all Pulse Quake did, until he had hit an energy shield leading to the outside world. He rammed himself into the shield time after time. Finally, Pulse Quake concentrated on the shield, and charged at it. As he did, a small blue bubble surrounded his body. The shield and its generator was broken, and right infront of it was the door to the outside world. Finally, Pulse Quake made it out of the hideout. But there was a glow on his flank. Pulse Quake looked at the spot where the glow had been and discovered that ther was some sort of cutie mark. It was a blue circle with three cracks going through it, but Pulse Quake didn’t care. From that point on, it his decision to choose his own path. (Please tell me if I did something wrong. I know the backstory is long and confusing. If you think that my character is not good enough or is stupid, please be honest about, and don’t lie like others would do.)
Name: Eluuna Gender: Female Race: Pegasus Cutie Mark: A bay leaf. She can create almost anything out of natural reasources ^^ Health: 10 Luck: 10 Sanity: 9 Mood: 11 Strength: 4 Resilience: 6 Speed: 6 Coordination: 6 Awareness: 3 Willpower: 5 Magic: 4 Creativity: 7 I will continue, I just must leave as of now.