Okay, as far as the 'starting with a weapon' thing, I removed the weapon. As for staying as far away from the character as possible. He is not a 'kill anything you see' character. He's actually chaotic neutral most of the time. And the social aspect of RPing, when socializing with this character, sometimes, we'll all be laughing our butts off as the characters try to decipher what he is saying, due to the fact that he speaks in sentence fragments, but other times, it's rather obvious. He DOES show emotion in his own special psychotic, completely random way. I'm not saying he'll always act this insane, but here's an example. Some pony in extremely sad,and in order to cheer them up, he purrs up against them like a cat. Other times, when he is FURIOUS at a pony who is on his side, instead of starting a mutiny or yelling at them, he might just walk up to them, slap them, scoff, and then walk away after saying what he was mad about. As for the fighting aspect of the RP, Cuhrayzee does have a tendency to pick fights. But he has a certain goal in mind when he does, this goal ranges from something as pointless as who gets the first cup of cider, to something as important as saving somepony's life. EDIT: I probably should elaborate more on his personality in the character sheet.
Name: Kaiso Xero Gender: Male Age Group: Young Adult Race: Alicorn Class: Elementalist Health: 50 Stamina: 150 Resilience: 3 Ferocity: 7 Speed: 3 Awareness: 1 Creativity:4 Willpower: 6 Skills: Elemental Enhancement Type: Instant Cost: 10 Stamina Acquired: Elementalist Class This skill may be used whenever a spell cast by the user succeeds in applying an Elemental Status Effect. The user of this skill rolls 1d12 and adds the result to the power of the effect. Breath of Fire Type: Active Combat Fire Spell Cost: 10 Stamina The caster breathes a cone of up to 15’ of flame. The caster rolls 2d12+Willpower, while anyone in the affect of the spell rolls 2d12+Resilience in defense. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites Plant element enemies. Fire Jet Type: Active Combat Fire Spell Cost: 12 Stamina The caster fires a ray of flame at the target. The caster uses 2d12+Power Level+Willpower as their offensive check, and the target uses 2d12+Resilience as their defensive check. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites the target, unless they are a Water or Stone element. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Achievements: Deadly: 7 or more Ferocity Reward: Intimidate skill, Dual Strike skill Inventory/Equipment:
*~Springblossom~* 22 Years of Age Unicorn Mare Mage Golden Flower over a white river sort to the thing. Giving a +4 Power level to Absolution Magic *~Absolution Shield~* ~Support Absolution Spell ~30 Stamina ~Cast upon a single target, the caster rolls 2d12+Willpower. The target then gains a shield that blocks the next incoming damage equal to the caster’s total roll. This spell can last up to a number of turns equal to the caster’s Power Level in Absolution Magic. *~Magic Missiles~* ~Combat Absolution Spell ~10 Stamina Per Target ~This spell may have one target for every point of Willpower the caster has. The caster rolls 2d12+Willpower, and fires off many bolts of energy. These home in at their targets, who may also roll 2d12+Willpower. If they do not beat the caster’s roll, then they take magic damage equal to the caster’s roll, minus the target’s Willpower. *~Heal Beam~* ~Active Support Life Spell ~20 Stamina ~Cast upon a single initial target, the caster rolls 2d12+Power Level. The targer heals Health Equal to the Total, and the beam arcs out to the two nearest allies, healing their Health equal to the caster's Power Level! *~Absolution Bolt~* Type: Combat Absolution Spell Cost: 30 Stamina Cast upon a single target, the caster rolls 2d12+Willpower. The target then takes damage equal to the caster’s total roll. **~INVENTORY~** ~100 Golden Bits, such gold, such sparkly~ **~ACHIEVEMENTS!~** Master in Pain: Deal 100 or more damage in one hit! Reward: +3 Ferocity, +2 Speed, +1 Awareness, +25 Health Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness Missile Barrageeal at least 120 damage with one casting of Magic Missiles. Reward: Magic Missiles can now target the same enemy twice in a single casting. +1 Creativity, +1 Willpower, +1 Absolution Spell. *~Blessing of the Sun~* ~+6 Willpower ~+4 Resilience +25 Health ~+Spell Heal Beam *~Beefy~* ~+25 Health ~+Skill Toughness *~Iron Mind~* ~+Skill Empower ~+Skill Iron Will *~Broad Mind~* ~+Spell Repeat Offence ~+Skill Provide Aid **~SKILLS~** "Now for my skills! Which I have many of! ~Provide Aid! I can heal an allied target within melee range, I think, for 1d12 added to my willpower of health, and 1d12 stamina. Quite useful, but I can't help myself! ~Overpower! I can cast the same spell twice, of course doubling the cost of the spell I just cast, but this is of course good for aiding with the necessities of speed! ~Empower! I can of course put my magical aura into an object allowing such, of course, this is very beneficial for enchanted items that need such, but I have not come across such yet. ~Iron Will! Allows me to re-roll 1d12 of a magical spell that requires a 2d12 or 3d12 roll. ~Toughness! Allows me to re-roll 1d12 of a resilience roll or defensive roll that is of a 2d12 or a 3d12 way." Master in Pain: Deal 100 or more damage in one hit! Reward: +3 Ferocity, +2 Speed, +1 Awareness, +25 Health Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness Missile Barrageeal at least 120 damage with one casting of Magic Missiles. Reward: Magic Missiles can now target the same enemy twice in a single casting. +1 Creativity, +1 Willpower, +1 Absolution Spell. "For those who did not understand out ramblings, here are my stats~" [TABLE="class: cms_table_cms_table_grid, width: 500"] [TR] [TD]Attribute Titles[/TD] [TD]Race Attributes[/TD] [TD]Starting/Class Attributes[/TD] [TD]Achievement Attributes[/TD] [TD]Equipment Attributes[/TD] [TD]Total Attributes[/TD] [/TR] [TR] [TD]Health[/TD] [TD]-[/TD] [TD]+25[/TD] [TD]+50 [/TD] [TD]-[/TD] [TD]100[/TD] [/TR] [TR] [TD]Stamina[/TD] [TD]-[/TD] [TD]+175[/TD] [TD]-[/TD] [TD]-[/TD] [TD]175[/TD] [/TR] [TR] [TD]Resilience[/TD] [TD]-[/TD] [TD]+7[/TD] [TD]+4[/TD] [TD]-[/TD] [TD]11[/TD] [/TR] [TR] [TD]Ferocity[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+5[/TD] [TD]-[/TD] [TD]5[/TD] [/TR] [TR] [TD]Speed[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+3[/TD] [TD]-[/TD] [TD]3[/TD] [/TR] [TR] [TD]Awareness[/TD] [TD]+1[/TD] [TD]-[/TD] [TD]+1[/TD] [TD]-[/TD] [TD]2[/TD] [/TR] [TR] [TD]Creativity[/TD] [TD]+2[/TD] [TD]+5[/TD] [TD]+1[/TD] [TD]-[/TD] [TD]8[/TD] [/TR] [TR] [TD]Willpower[/TD] [TD]+3[/TD] [TD]+5[/TD] [TD]+7[/TD] [TD]-[/TD] [TD]15[/TD] [/TR] [TR] [TD]Damage[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]0[/TD] [/TR] [TR] [TD]Defence[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]0[/TD] [/TR] [/TABLE] "What else have I forgotten to tell?" "Well duh! What have you got?" "What?" "Well... what have you got in your inventory? What possessions do you have?" "Oh! Well as for my Possessions and inventory~ I have literally got nothing! I think maybe a little bit of lint, but I think I am wearing your saddlebags Winter~" "What!? Oh you do.... probably.. I told you we should have gotten different coloured saddlebags! AND! Now I think it is my turn!" *~Winterblossom~* "Okay! Finally it is my time to shine! Well actually I hate shining things~ Maybe it is my time to... throb-in-a-dark-and-cool-in-a-temperature-way? Oh well! I, being my sister's twin, am also Twenty Three years of age, and have my birthday on the 22nd of December. And like her I am also a Mage, though, the difference is that I am into the darker magics, namely Necromancy and the Magic of the Dead. I have Black Crescent with a blue slightly lighter than my coat, in the form, of either a skull, or a butterfly that somepony has stabbed with a knife, that pony being OCD or something! It just means I have +2 to... uhh... Death Magic/Necromancy and a +1 to any rolls where there is death and darkness! Like... well in a Cemetary! Or a Morgue! Or even in a really neato battlefield!" "Oh! Come on! Do you always have to be so violent!?" "Yes I do!" "Now! As for my stats! This'll show my peace loving sister! I have only 25 health depressingly, and a whopping 175 health, but still... I am a toughie! "I have always hated the idea of being able to take a hit, and as such, I have a neat amount of only 2 Resilience... so don't hit me please~ Or I will tear your throat out... With my nice and overly violent 7 Ferocity! Yeah, I can make your face all floppy and blue! And brown, and just really bruised in general!" "Winter, not kidding, I would not be surprised if you took candy from a foal, then proceeded to push it down some stairs or something. To anypony that is interested! Do NOT give your foals candy and some skill with a knife, you will be killing my sister" "I didn't say anything that bad when you were speaking! Now as for my Speed, yeah, like my slug of a sister, I am too a snail, I can't run fast and lets just say that I have no speed to boast of~ ...But! I do, as a change h... oh wait no. I am not exactly aware of my surroundings either... with only 1 Awareness... ... but! I also do have 7 Willpower! And as such! I am also an adept mage, not as powerful as my dear sister, but I can still wreak magical havoc!" "And yeah, I am forced to really be as creative and stuff as my sister, so in other words... I am stuck with 7 creativity..." "For those illiterates out there who can not read simple Equestrian, I was convinced to make a table for these stats! I hate tables..." [TABLE="class: cms_table_cms_table_grid, width: 500"] [TR] [TD]Attribute Titles[/TD] [TD]Race Attributes[/TD] [TD]Starting/Class Attributes[/TD] [TD]Achievement Attributes[/TD] [TD]Equipment Attributes[/TD] [TD]Total Attributes[/TD] [/TR] [TR] [TD]Health[/TD] [TD]-[/TD] [TD]+25[/TD] [TD]+25[/TD] [TD]-[/TD] [TD]50[/TD] [/TR] [TR] [TD]Stamina[/TD] [TD]-[/TD] [TD]+175[/TD] [TD]-[/TD] [TD]-[/TD] [TD]175[/TD] [/TR] [TR] [TD]Resilience[/TD] [TD]-[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]-[/TD] [TD]2[/TD] [/TR] [TR] [TD]Ferocity[/TD] [TD]-[/TD] [TD]+7[/TD] [TD]+4[/TD] [TD]-[/TD] [TD]11[/TD] [/TR] [TR] [TD]Speed[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]Awareness[/TD] [TD]+1[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]1[/TD] [/TR] [TR] [TD]Creativity[/TD] [TD]+2[/TD] [TD]+5[/TD] [TD]-[/TD] [TD]-[/TD] [TD]7[/TD] [/TR] [TR] [TD]Willpower[/TD] [TD]+3[/TD] [TD]+4[/TD] [TD]+6[/TD] [TD]-[/TD] [TD]13[/TD] [/TR] [TR] [TD]Damage[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]0[/TD] [/TR] [TR] [TD]Defence[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]0 [/TD] [/TR] [/TABLE] "Now for my exceedingly sadistic and necromantic spells!" "I have my favourite one, a spell that is really useful in battle and such, and with that, I can SUMMON GHOSTS! I mean! Who doesn't want to do that!?" "I don't!" "Well deal with it Spring! Wait... does that make sense? Oh well! But yeah, summoning ghosts do cost me 12 stamina, and drain me 6 each turn, but with 1 ghost able to be summoned per 3 willpower, I can have TWO ghosts! Great eh!?" "And on the dead and sadistic note, I can also cast Death Blade! A great Spell! It allows me to cut through my target's life force with a blade of death at the expense of only 8 Stamina! It allows me to do 2d12 worth of direct damage to the target! Only deducible by magical defense! Which nopony has these days!" Elemental Breath Type: Active Cost: 15 Stamina Count: 5 Acquired: Blessing of the Sun With this skill, the user can exert a great breath of elemental pain. The user chooses a cone direction of 15’ long, and rolls 2d12+Willpower. Any unit inside of this radius rolls 2d12+Resilience. Anyone who does not roll over the user takes the damage, minus their Resilience. What type of damage depends solely on what type of elemental creature the user is. Ice = Slows enemies who roll less than half of the user "You know, I am going to do things different to my sister and start with my neat skills!" Of course they are; ~Empower! Never gonna use it, allows me to pour power into an object to activate it and stuff... ~Iron Will! Allows me to just re-roll one of my 1d12 in a 2d12 Willpower roll... ~Dual Strike! Yep! I can hit something twice! You see that is why it is one of my favorite skills!? ~Intimidate! You should see me on Nightmare Night! I can be scary! It allows me to simply roll 2d12 and ferocity against somepony else's 2d12 willpower, and if I beat them, they are scared of me! Great eh? ~Whirling Dervish! Yeah, I roll 1d12 and I get to hit my target that many times! You know how good that is!? I can probably hit somepony 12 times! Of course it costs 15 stamina... but that's no loss! ~Iron Pony! Sounds like a cooking competition to be honest, Iron Chef, Iron Pony, trippy. But it gives me +1 resilience for each enemy within Melee distance of me! I can be a tough pony! ~Overpower! Yeah, as Spring said, just allows me to re-cast a spell at the loss of double stamina! "Now into the Achievements everypony wants to do and stuff... ~Blessing of the Sun! +6 willpower, +ferocity, +25 stamina, Spell Ice Breath ~Deadly! For having more than 7 fero, I get an amazing pair of abilities, Dual Strike and Intimidate ~Iron Mind! Yep! I got this too Spring! It gives me Iron Will and Empower! ~Broad Mind! Geeze, how could you ever tell that Spring and I are twins... I got this too, and gained Whirling Dervish! And also Iron Pony! "I also have nothing in my saddlebags... wait... this is yours actually... either way, I have nothing worth mentioning, other than... is that a brush!? Come on Spring! You seriously need to brush your mane and tail!?" "You don't!? What kind of mare does not need to keep their mane and tail in order!?" "This one! Seriously! Mine keeps it's self clean! And neat!" "Winter, I would not be surprised if you had a raven in that mane of yours! It is in so much disarray..." "That actually would explain the feathers and white stuff..." "...?" "I was joking~ Well I think we are done here! Until next time! Winter out!" "Until next time~ later Ladies and Gentlecolts"
*~Springblossom~* "Now... uhm... well I have no clue really what to say~ Other than I am a mare of the age of Twenty Three, with a birthday on the 22nd of December... what else do I need to add? I am a Mage? That it?" "No sister, you must add stats and stuff... also tell more about yourself, what you can do! You idiot!" "Oh~ Well in that case, like my sister I am a Unicorn, and as I have decided, I perform a pure sort of magic, namely, the Absolution type. I also have a Golden flower over a... what is it? A glowing river or something? We've never figured out exactly what it's supposed to be, but it does give +4 to Absolution magic, it is probably something involving purity or stuff like that! So, to make this neater!" "Well we will start off with the primaries then, With only 25 health, and an extra 25 added to that due to my light training and my 'beefyness' and with a large 175 stamina, I am a quite average sort of Mage." "I have a nice, even 7 Resilience! Very good for keeping myself and my sister our of trouble in a fight." "Unfortunately for the case of hoof to hoof combat, I might be a little weak with my lack of any Ferocity." "You have always been a wuss Spring... '"Oh... that's dirty, I don't wanna touch that"' you little filly~! No wonder you couldn't swing a hoof to save your life!" "Shut up Winter! Anyway, I have never been into the physical side of things, and hence am not fast in any way, and with no speed to speak of, I feel like a snail~" "Or a slug, you'd make a very slimy slug!" "I swear if you don't shut your trap Winter, I will seriously gag you! NOW! I have more interest in my books and goods than that of my surroundings, and albeit my 1 Awareness, but I can live without being aware!" "For a large part of my life, I have been into the magics, and as such, with my 8 Willpower, I am not a beginner magician~" "And with my 8 creativity, I am really artistic, and can boast of my high learning capability of spells and skills!" "Now as for the array of spells that I have at my disposal, I shall list them to the best of my ability!" "Okay! Well I seem to have some sort of... uhh Absolution Shield! "I think It costs well 30 stamina but it allows for a 2d12 roll, plus my willpower, to be added as a shield to my target, allowing the further incoming damage, to be reduced by the amount that I had in shielding! And I can have it for my current Power Level in Absolution! Great for keeping my sister from anypony she'd angered! Right?!" "I also seem to be able to throw an Absolution Bolt, which is quite violent in my opinion, but regardless, it allows for me to deal a 2d12 roll added to my willpower amount in damage which is IRREDUCIBLE, directly at my target! Now that is... a really annoying spell considering it does cost me 30 stamina..." "I also seem to have a time magic spell that I picked up from a book, high levels of intelligence and creativity do that, but it is named... uhh... what was it... oh Repeat offence! Which at the cost of 15 stamina... I can just make the amount of damage my target recieved, be done again! Like... I don't know? Salting the wound before cutting it again or something?" "Okay okay! Stop going on about the spells you have. Can you just hurry up! I want to have my go soon! I already know all about you!" "Of course you do Winter, but others don't you imbecile~" "By the Princesses! You insulted me! HEY EVERYPONY LOOK AT THIS! My sister knows how to be rude~" "Haha... you are so funny Winter... " "So back to me! I and many others have their achievements and goals that they set out to achieve. Okay, so I have a few of those Downtrot! Such as; ~Beefy! With more than 7 Resilience, I am a tougher pony than I would appear to be. And as such, I have an extra 25 health and have Toughness as a skill! ~Iron Mind! With more than 7 Willpower, my mind and thoughts are sharp, and hence I get the ability to Empower and use my Iron Will to make my cast spells better! ~Broad Mind! I have such a high creativity, and with more than 7, I can learn spells quicker, and hence have Repeat Offence and also Provide Aid added to my arsenal." "Now for my skills! Which I have many of! ~Provide Aid! I can heal an allied target within melee range, I think, for 1d12 added to my willpower of health, and 1d12 stamina. Quite useful, but I can't help myself! ~Overpower! I can cast the same spell twice, of course doubling the cost of the spell I just cast, but this is of course good for aiding with the necessities of speed! ~Empower! I can of course put my magical aura into an object allowing such, of course, this is very beneficial for enchanted items that need such, but I have not come across such yet. ~Iron Will! Allows me to re-roll 1d12 of a magical spell that requires a 2d12 or 3d12 roll. ~Toughness! Allows me to re-roll 1d12 of a resilience roll or defensive roll that is of a 2d12 or a 3d12 way." "What else have I forgotten to tell?" "Well duh! What have you got?" "What?" "Well... what have you got in your inventory? What possessions do you have?" "Oh! Well as for my Possessions and inventory~ I have literally got nothing! I think maybe a little bit of lint, but I think I am wearing your saddlebags Winter~" "What!? Oh you do.... probably.. I told you we should have gotten different coloured saddlebags! AND! Now I think it is my turn!" *~Winterblossom~* "Okay! Finally it is my time to shine! Well actually I hate shining things~ Maybe it is my time to... throb-in-a-dark-and-cool-in-a-temperature-way? Oh well! I, being my sister's twin, am also Twenty Three years of age, and have my birthday on the 22nd of December. And like her I am also a Mage, though, the difference is that I am into the darker magics, namely Necromancy and the Magic of the Dead. I have Black Crescent with a blue slightly lighter than my coat, in the form, of either a skull, or a butterfly that somepony has stabbed with a knife, that pony being OCD or something! It just means I have +2 to... uhh... Death Magic/Necromancy and a +1 to any rolls where there is death and darkness! Like... well in a Cemetary! Or a Morgue! Or even in a really neato battlefield!" "Oh! Come on! Do you always have to be so violent!?" "Yes I do!" "Now! As for my stats! This'll show my peace loving sister! I have only 25 health depressingly, and a whopping 175 health, but still... I am a toughie! "I have always hated the idea of being able to take a hit, and as such, I have a neat amount of only 2 Resilience... so don't hit me please~ Or I will tear your throat out... With my nice and overly violent 7 Ferocity! Yeah, I can make your face all floppy and blue! And brown, and just really bruised in general!" "Winter, not kidding, I would not be surprised if you took candy from a foal, then proceeded to push it down some stairs or something. To anypony that is interested! Do NOT give your foals candy and some skill with a knife, you will be killing my sister" "I didn't say anything that bad when you were speaking! Now as for my Speed, yeah, like my slug of a sister, I am too a snail, I can't run fast and lets just say that I have no speed to boast of~ ...But! I do, as a change h... oh wait no. I am not exactly aware of my surroundings either... with only 1 Awareness... ... but! I also do have 7 Willpower! And as such! I am also an adept mage, not as powerful as my dear sister, but I can still wreak magical havoc!" "And yeah, I am forced to really be as creative and stuff as my sister, so in other words... I am stuck with 7 creativity..." "Now for my exceedingly sadistic and necromantic spells!" "I have my favourite one, a spell that is really useful in battle and such, and with that, I can SUMMON GHOSTS! I mean! Who doesn't want to do that!?" "I don't!" "Well deal with it Spring! Wait... does that make sense? Oh well! But yeah, summoning ghosts do cost me 12 stamina, and drain me 6 each turn, but with 1 ghost able to be summoned per 3 willpower, I can have TWO ghosts! Great eh!?" "And on the dead and sadistic note, I can also cast Death Blade! A great Spell! It allows me to cut through my target's life force with a blade of death at the expense of only 8 Stamina! It allows me to do 2d12 worth of direct damage to the target! Only deducible by magical defense! Which nopony has these days!" "You know, I am going to do things different to my sister and start with my neat skills!" Of course they are; ~Empower! Never gonna use it, allows me to pour power into an object to activate it and stuff... ~Iron Will! Allows me to just re-roll one of my 1d12 in a 2d12 Willpower roll... ~Dual Strike! Yep! I can hit something twice! You see that is why it is one of my favorite skills!? ~Intimidate! You should see me on Nightmare Night! I can be scary! It allows me to simply roll 2d12 and ferocity against somepony else's 2d12 willpower, and if I beat them, they are scared of me! Great eh? ~Whirling Dervish! Yeah, I roll 1d12 and I get to hit my target that many times! You know how good that is!? I can probably hit somepony 12 times! Of course it costs 15 stamina... but that's no loss! ~Iron Pony! Sounds like a cooking competition to be honest, Iron Chef, Iron Pony, trippy. But it gives me +1 resilience for each enemy within Melee distance of me! I can be a tough pony! ~Overpower! Yeah, as Spring said, just allows me to re-cast a spell at the loss of double stamina! "Now into the Achievements everypony wants to do and stuff... ~Deadly! For having more than 7 fero, I get an amazing pair of abilities, Dual Strike and Intimidate ~Iron Mind! Yep! I got this too Spring! It gives me Iron Will and Empower! ~Broad Mind! Geeze, how could you ever tell that Spring and I are twins... I got this too, and gained Whirling Dervish! And also Iron Pony! "I also have nothing in my saddlebags... wait... this is yours actually... either way, I have nothing worth mentioning, other than... is that a brush!? Come on Spring! You seriously need to brush your mane and tail!?" "You don't!? What kind of mare does not need to keep their mane and tail in order!?" "This one! Seriously! Mine keeps it's self clean! And neat!" "Winter, I would not be surprised if you had a raven in that mane of yours! It is in so much disarray..." "That actually would explain the feathers and white stuff..." "...?" "I was joking~ Well I think we are done here! Until next time! Winter out!" "Until next time~ later Ladies and Gentlecolts" there....much better...... this is feather's previous post btw :I
HEEEEYYY! DUN DO DAT! Remove it! 3: I dun wanna basic dull looking profile, not my fault you can't read it because of your background setting! Maaaake it go awaayyyyy! Pleaaaase!? @Legion Kill it pwease!?
Grey Scale Artist, Painter Unicorn 21 Cutie Mark: A blotch of paint that fades from black to light grey. [TABLE="class: cms_table_cms_table_grid, width: 500"] [TR] [TD]Attribute Titles[/TD] [TD]Race Attributes[/TD] [TD]Starting/Class Attributes[/TD] [TD]Achievement Attributes[/TD] [TD]Equipment Attributes[/TD] [TD]Total Attributes[/TD] [/TR] [TR] [TD]Health[/TD] [TD]-[/TD] [TD]+100[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+100[/TD] [/TR] [TR] [TD]Stamina[/TD] [TD]-[/TD] [TD]+100[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+100[/TD] [/TR] [TR] [TD]Resilience[/TD] [TD]-[/TD] [TD]+4[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Ferocity[/TD] [TD]-[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Speed[/TD] [TD]-[/TD] [TD]+3[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+3[/TD] [/TR] [TR] [TD]Awareness[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+3[/TD] [/TR] [TR] [TD]Creativity[/TD] [TD]+2[/TD] [TD]+6[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+8[/TD] [/TR] [TR] [TD]Willpower[/TD] [TD]+3[/TD] [TD]+1[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Damage[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]Defence[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [/TABLE] Spoiler: Skills Triumphant Display Type: Active Cost: 5 Stamina Acquired: Artist Class The artist takes up their turn and shows off their art piece. The artist rolls 2d12 and adds their art’s Quality factor to the roll. Outside of combat, the art will attract those in the vicinity, who will approach and either look it over, or read it, depending on the art type. In combat, the art will apply a low-level magical effect to allies or enemies. This effect will match the artwork’s emotional element source. Musing Type: Active Cost: 12 Stamina Count: 6 Acquired: Artist Class The artist is able to use this on an ally within melee range of them. They will begin to muse and suggest ideas, and through this they will restore 2d12+Creativity in Stamina to their ally. They can use this on themselves, (and hope they roll higher than the cost.) This skill can only be used once per target per rest period, unless in combat. In combat, this skill can be used as often as the user wants. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Take a Breather Type: Active Cost: 5 Stamina Acquired: Worker Class This skill allows the Worker to take a rest for a bit, and end up feeling revitalized. If combat is going on, this skill will take 3 turns, and will only work if they reach the 3rd turn uninterrupted. Outside of combat, it just takes 10 minutes or so. After the period, the worker will receive restored Health and Stamina as if they rested for a 4 hour period. This skill can only be used once between actual resting periods. Spoiler: Achievements Broad Mind: 7 or more Creativity Reward: 2 Skills, Spot and Take A Breather Spoiler: Inventory - A black scarf Spoiler: Appearance Spoiler: Background Grey Scale was born and raised in Baltimare. She first found her desire to become a painter when she watched the sun set over the Horseshoe Bay horizon. After discovering her talent, she chose to find more inspiration from other natural wonders, such as the Neighagra Falls. At the start of her career Grey only sold her paintings in Baltimare, though at the age of 17 she was commissioned to do a piece on the Unicorn Range. Over time she became more open to commissions and frequently traveled to and from natural landmarks and cities to work on and deliver commissioned pieces of artwork. One of her most recent commissions brought her to Ponyville to paint Canterlot under a full moon.
Feather, I don't mind the coloring so much and it is interesting that you made it creatively, but it is very difficult to read in that format, you can keep it, but please make a second one in normal coloring in an easily readable format along with it? THEN I will delete his post. - - Auto Merge - - Very good, no mistakes that I can find whatsoever! Much approve! ^^
Fiiiine~ There, I fixed things up, made it more understandable, AND added tables! Now can you make his post go poof?
Name: H.E. Moneybags Gender: Male Age Group: Middle aged Race: Giant Spider Class: Brawler Health: 125 Stamina: 75 Spoiler: Stats Resilience: 6 Ferocity: 6 Speed: 2 Awareness: 4 Creativity: 3 Willpower: 3 Spoiler: Skills [FONT=&]Fury[/FONT] [FONT=&]Type: Active[/FONT] [FONT=&]Cost: 50 Stamina[/FONT] [FONT=&]Count: 2[/FONT] [FONT=&]Acquired: Berserker[/FONT] [FONT=&]Using this skill sends the user Berserk, and immediately applies 50 points to their current Health. These 50 points can go over the maximum.[/FONT] [FONT=&]This Berserk condition lasts 5 turns, or until the end of combat. While Berserk is active, the user gains 2 Speed. [/FONT] [FONT=&]Gettin’ It Done[/FONT] [FONT=&]Type: Active[/FONT] [FONT=&]Cost: 20 Stamina[/FONT] [FONT=&]Acquired: Worker Class[/FONT] [FONT=&]This skill allows the worker to add another 2d12 result to another skill that requires a roll, or any general action that requires manual labor. This cannot be used in conjunction with Willpower or Creativity based skills. [/FONT] [FONT=&]Pounder[/FONT] [FONT=&]Type: Passive[/FONT] [FONT=&]Acquired: Brawler Class[/FONT] [FONT=&]Weapon Type: Unarmed[/FONT] [FONT=&]This skill passively increases its owner’s unarmed combat against non-monster species by +2, increasing rolls when both attacking with and defending against unarmed.[/FONT]
You need to make your skills and spells listed in plain colors under the tables too, then yes. - - Auto Merge - - Looks good Sirruh!
Buh I do have the skills listed, and the chevies, look for the ~followed by the Bold and underline! Tey are liiiisted Weegin!! Though I will work on the Spells for you den~
The first problem with this is that Alicorns should have 30 stats total. You have the normal 24 for races besides Alicorns. The second problem with this is that you forgot to put your cutie mark skill, which, to be an elementalist, needs to be +4 to fire Power Level. The third problem with this is that you cannot have the Fire Jet spell. It is level 16, and with your current stats you are at Power Level 10 (Willpower + 4 from cutie mark). After you fix all that, don't forget to put any new stat achieves you got after you add your new stats. Then you'll be good!
Feather, your sheet needs to be easily and quickly decipherable. I can't imagine the reaction most GMs will have upon opening your sheet, and needing to scan for that one piece of information they want.
Name: Nina Gender: Female Age Group: Young adult Race: Unicorn Class: Mage Health: 25 Stamina:175 Resilience: 4 Ferocity: 2 Speed: 4 Awareness: 4 Creativity: 4 Willpower: 6 Skills: Cutiemark: A ponyskull in front of an old looking scroll, to show that she can specialty in raising the dead and her love for learning about the past. +4 to necromancy magics/spells Over-Power Type: Instant Acquired: Mage Class Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications. Ghost of Truth Type: Support Death Spell Cost: 10 Stamina Summons the spirit of a dead body, and gives it the power to converse with the caster. Only bodies that haven’t been dead for more than 24 hours may be the targets of this spell. The ghost may not realize it is dead, and will not always be obligated to answer the caster’s questions. However, the ghost may not knowinglylie when asked a question. This spell can last until the 24 hours are over, or the caster dispels it. Weakness Type: Active Combat Death Spell Cost: 4 Stamina Targets a single opponent, the caster can roll 2d12+Willpower, and the target will roll 2d12+Willpower. If the caster succeeds, the target loses 1 Ferocity and Resilience until the end of combat. Achievements: Inventory/Equipment: A simple cloak to hide her cutiemark, 200 bits
K is this the right spot then? Name:Fireclash Gender: Male Age: Young Adult Race: Unicorn Class: War Mage Health: 100 Stamina: 100 Resilience:3 Ferocity:7 Speed:0 Awareness:3 Creativity:3 Willpower:8 Awards: Deadly: 7 or more Ferocity, +Intimidate Skill, +Dual Strike Skill Steel Will: 7 or more Willpower +Empower Passive Skills Typeassive Steel Will Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Instant Skills Counter Type: Instant Cost: 5 Stamina Acquired: Warrior Class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns. Empower Type: Instant Cost: 5 Stamina Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that, count or timing depend on the device. Active Skills: Magical Embodiment Type: Active Cost: Variable Count: 2 Acquired: War Mage Class Upon using this skill, the user spends stamina equal to their Willpower. This skill increases their Ferocity by half of their Willpower rounded down, and reduces their Willpower by the same amount. For every 2 Ferocity increased in this way, 1 Resilience is also added. Cancelling this effect is an instant. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Spells: 7. Flame Bolt Type: Active Combat Fire Spell Cost: 5 Stamina Fires a bolt of fire at a target. The caster uses 2d12+Willpower as their offensive check, and the target uses 2d12+Resilience as their defensive check. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites Plant element enemies. Equipped: Inventory: Appearance: A deep blue coat with a orange and black mane, and two crossed flaming swords for his cutie mark. http://draconic-penguin.deviantart.c...253A1387256602 A Bit of Background: Fireclash Grew up in Manehatten. His father was a strong earth pony in the royal guard, and his mother was a unicorn. He longed to become a strong fighter like his dad, but was not quite as physically strong as his father. Because of this he decided to incorporate his magic into his battle strategies. After leaving his hometown fireclash now longs to be an adventurer, and put his skills to the test.
Name: Penumbra. Gender: Male Age Group: Young Adult Race: Unicorn Class: Guard Cutie Mark: A golden shield engulfed in flames. Related to talent +3 to defensive roll after using, Protect skill. Starting Health: 125 Starting Stamina: 75 Resilience: 8 Ferocity: 4 Speed:3 Creativity:2 Willpower: 3 Awareness: 4 Starting Skills: Iron Pony, Protect, Guard Duty Iron Pony Type: Passive Acquired: Guard Class The owner of the skill gains +1 Resilience for every enemy facing him or her in melee combat. Protect Type: Active Cost: 4 Stamina Acquired: Guard Class Usable when an adjacent ally is under attack. The user is able to make that one-space movement and push their ally out of the way, then becoming the enemy’s target and making the defensive roll instead. Guard Duty Type: Passive Acquired: Guard Class During rest periods, a guard can stay up and keep watch without losing any stamina due to lack of sleep. A guard may miss up to two consecutive rest periods. After that, they must rest, or face sleep depravity penalties.
Perfect, except you forgot the Awareness stat. :3 And you get a cutie mark bonus to something related to your talent!
What would one do without an awareness stat!? They'd blunder into every hole, walk through every trap and ambush, never find the secret chests and loot, and have less of a clue what is going on than Black! ((< Zzerna's Charrie, dammit forgot the name lol >>