Name: Black Raven Gender: Female Age Group: Young Adult Race: Pegasus Class: Scavenger Cutie Mark: A red feather beneath a full moon. ~*•*~ Stats ~*•*~ Health: (150) 175 Stamina: (50) 75 Resilience: (1) 2 Ferocity: (8) 10 Speed: (3) 4 Awareness: (8) 9 Creativity: (4) 6 Willpower: (0) 1 (O) Inventory (O) Battle Scythe: IQ4, +5 Damage, +3 Count -=+=- Skills & Spells -=+=- Picking the Bones Type: Passive Acquired: Scavenger Class Scavengers will often find more materials that smiths can use to make weapons and armor. They will also find bonus ammo for weapons when recovering them. Scavengers can often find usable materials off of any monster. Identify Type: Passive Acquired: Treasure Hunter Class This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth. Furious Charge Type: Active Cost: 5 Stamina Acquired: Berserker Class During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll. Gauge Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. ~(☺)~ Achievements ~(☺)~ Scout: 7 or more Awareness Reward: Gauge, Spot Deadly: 7 or more Ferocity Reward: Intimidate, Dual Strike Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness Random Hero: Won a raffle through RNG? Reward: +1 Resilience, +2 Creativity, +1 Willpower, +25 Health, +25 Stamina
Congratulations, you have achieved: Random Hero! Rewards: +1 Resilience, +2 Creativity, +1 Willpower, +25 Health, +25 Stamina - - Auto Merge - - Also, your battle scythe is +5 damage and +3 count as a polearm. IQ4.