Space Magic

Discussion in 'Rules Database' started by Legion, Jun 3, 2014.

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  1. Legion

    Legion Occasionally Seen
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    All of these spells are subject to change at any time, make sure you check back here often!

    WORK IN PROGRESS


    1) Vocal Volume
    2) Unlock
    3) Levitate*
    4) Assemble
    5) Force Bolt
    6) Mass Levitation
    7) Remove Friction
    8) Kinetic Blast
    9) Force Shield
    10) Alter State
    11) Amplify Force
    12) Summon Object
    13) Reflection Shield
    14) Dampen Force
    15) Phase Shift
    16) Animate
    17) Gravity Hammer
    18) Teleport
    19) Transmute
    20) Self-Levitate
    21) Freeze
    22) Force Pulse
    23) Spacial Implosion
    24) Singularity


    *All unicorns and alicorns start with this spell.


    Vocal Volume
    Type: Support Space Spell
    Cost: 2 stamina
    Increases the volume of the caster's voice a number of times equal to up to half the caster's willpower. (Ex, 8 willpower means you can shout 4 times louder.)

    Unlock
    Type: Support Space Spell
    Cost: 2 stamina
    Unlocks any standard tumbler lock. Does not work for more advanced locks.

    Basic Levitation*
    Type: Support Space Spell
    Cost: No Cost
    Hold a single object with magic. May require a willpower check if object is significantly heavy or difficult to hold still. Cannot target self. This spell cannot be used in combat.

    Assemble
    Type: Support Space Spell
    Cost: 3 stamina
    Assembles an object from the pieces present, given that all pieces are present. Cannot repair an object, such as a broken glass window. The caster does not have to know how to assemble the object, only know what it should look like.

    Force Bolt
    Type: Active Combat Space Spell
    Cost: 5 stamina
    The caster delivers a blast of force to the target using magic. Treated as if it were a regular attack, but from range, and the caster rolls willpower + 2d12 rather than ferocity.

    Advanced Levitation
    Type: Instant Combat Space Spell
    Cost: No cost
    Levitate a number of objects less than or equal to the caster's willpower. Each object levitated decreases the caster's willpower by 1 until released. Can be used in combat to wield weapons, etc. Wielding and attacking with weapons with this spell still counts as a basic attack, ferocity+2d12.

    Remove Friction
    Type: Support Space Spell
    Cost: 8 stamina
    Cast on an object, character, or patch of ground up to willpowerx5 feet in radius to entirely remove its interaction with friction. Characters without friction or on ground without friction cannot make regular attacks, or change direction without pushing off of something.

    Kinetic Blast
    Type: Active Combat Space Spell
    Cost: 10 stamina
    Sends a wave of energy at a target, dealing willpower + 2d12 damage and knocking them back a number of feet equal to the caster's willpower. If this knocks them into an unyielding surface, they take additional unblockable impact damage equal to the caster's willpower.

    Force Shield
    Type: Instant Combat Space Spell
    Cost: 8 stamina
    Raises a shield made of force to block incoming attacks. Increases target's defensive roll or damage reduction by an amount equal to caster's willpower. Cannot be cast more than once per defensive roll/instance of damage. (For example, if taking AoE damage, this spell may only protect one target unless there are multiple instances of AoE damage.)
     
    #1 Legion, Jun 3, 2014
    Last edited by a moderator: Jun 4, 2014
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