Video Game Making Skills.

Discussion in 'General discussion' started by Junko Enoshima, Oct 26, 2012.

  1. Junko Enoshima

    Junko Enoshima Rock Goddess!!

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    Hay Guyz. I waz wondering How do you make a video game? Im making a game (Its Called "MoonBerry's Adventure") and I KNOW how to animate. I just don't know how to like. Make It CLICK ON THINGS Like buttons and such. I was wondering if any of you haz made something like this. If there is a program, Please Tell me what it costs and post a link..... I hope some of them are free AND safe.....
     
  2. DJ Syntax

    DJ Syntax Practically Part of the Site Itself

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    I took two years of Computer Science using a Java based program called NetBeans. I'm not a code whizz, but I understand basics. You can probably find classes at a local community college or in your high school (if you are in one).

    If you don't feel like learning a new language of code, recruit someone to help with programming. Bring a team together, but you have to make sure all of you are committed.
     
  3. Sparkypony

    Sparkypony Antisocial ponyality disorder

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    I can do Source SDK mapping and skinning.
     
  4. LonelyBrony

    LonelyBrony Practically Part of the Site Itself

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    I used to use a relatively cheap (60 American dollars) program called "The Games Factory" by Clickteam (Google it). It basically does all the programming for you, but limits you with what's included in the program itself. You basically drag & drop everything into the game, from players to backgrounds to you name it and then you assign the values. One could theoretically add their own models to the layouts as well. It might work for you, as it's pretty easy to learn and you wouldn't be doing "true" programming. That's all I can offer as far as advice.
     
  5. Chapien

    Chapien A Pony Every Pony Should Know

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    Game Design is a massive field of study that encompasses Psychology, Programming, Architecture, Animation, Music, Art, Management, and more. It's an interdisciplinary field that, generally speaking, requires more than one person to create (if you want a balance of all of these elements, of course). What most people fail to make the difference between, and a mistake I'm seeing in this thread, is that a game designer is, strictly speaking, a game programmer (also known as game developer), which is entirely untrue. A game designer should know how to program, as he should know how to animate, but he does not need to be a master in either field; there are usually professionals for that in any given game team. A game designer is a bit like a film director, only there's more than one; game design does not require a computer. Making a board game is game design - design is simply the design of mechanics as represented through mathematics or simply rules.

    Game design and the art of making games is just that: an art. It's actually a rather massive undertaking, much like creating a film or writing a novel, and I hope that if you intend to create a game that you have the time necessary on your hands because it is an undertaking.
     
  6. B-Dog1996

    B-Dog1996 Princess of the Forum

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    There's a program called Game Maker, that was pretty straight forward to use. The full version needs to be bought but it has a lite version available. But I don't know of any other programs.
     
  7. Valkyyria

    Valkyyria Da Valkü!

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  8. LyonKS555

    LyonKS555 Sign of Luck

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    chapien has my vote on this one. Not sure how big of a game you're trying to achieve but I believe you'll need a game engine too.
     
  9. Daviran

    Daviran New In Town

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    There are very bad game makers out there that do it without programming experience, But I'd learn a language, such as C or Java.


    Sent From My Mobile Device.
     
  10. DoDo1234

    DoDo1234 The Awkward one

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    Daymn, I was gonna say that.
    Game Maker standard is about $50 now, and can easily make games. You can use Drag and Drop if you don't know any code, use the GML to get a good idea of how coding works, and if you want call in commands from other languages. So yeah, a pretty flexible and easy program.
    I've currently got Standard, which allows you to create 3D, and unlocks a lot of other functions to do with GML. You can also get Pro, which allows you to export to HTML5, android, n' other stuff. It also allows for Team Features which makes working in a team easier... As Chap said, it usually takes more than a single person to whack out a good quality game.
    The Master collection is $500 and allows more flexibility when exporting.

    So yeah, it's a good program to practise with, and if you get good enough, you could even start making some professional standard games with it.

    - - Auto Merge - -

    There's a lite edition as B-Dog said, but it's basicness, and pretty limited. And if I recall correctly, has a disgusting banner in the corner when you run your exe's...
     
    #10 DoDo1234, Oct 29, 2012
    Last edited: Oct 29, 2012
  11. Sparkypony

    Sparkypony Antisocial ponyality disorder

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    As i said earlier. Use Source engine. Its a free 3D game engine with some assets already in it. Such as models and animations. As well as textures.

    Its the engine used to make Half Life 2 and Team Fortress 2.
     

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