Now to talk about Rune Casting. Rune casting is a unique practice in that instead of pulling upon your own magic and combining it with the magical energies of the world itself, you are using your power to scribe runes. Runes are written in an ancient language, understood only by the sources they call upon. By pouring your power into the scribing of the first rune, you call the attention of a powerful source, who will then – provided you scribe it correctly – carry out your request. Beware, though. On double ones, attempting to cast rune magic will have horrific detriments. Any unlucky rune casting will automatically change the word commands to the next word of each type. (I.E: Bring Light to Myself would become Please Weaken My Ally.) Of course, if there’s nothing to go on a next work type, it’ll move backwards instead. (I.E: In Your Power Revert Everything would become I Will Pay Any Price to End the One I Name. Which, as One I Name states, since nothing specific was named, it’ll occur on the caster.) In rune casting, there are 3 types of words that come after the source’s name. A caster does not want to leave any of these three out, because that gives the source free reign to do whatever they want with the missing words. The First Word is the Plea, which has a different affect to the over-all outcome of the spell by modifying in what manner it occurs. The Second Word is the Action, the most important word of all. This will add the basis of what will happen. The Third Word is the Target. For without a target, what would a spell be for? Here is the list of power levels for when each word is obtained: 1 Myself Target 2 Bring Plea 3 Light Action 4 My Ally Target 5 Weaken Action 6 Please Plea 7 Restore Action 8 I’m Pointing Target 9 Wrath Action 10 I Summon Forth Plea 11 Protect Action 12 This Home Target 13 Move Action 14 With Precision Plea 15 Revive Action 16 My Enemies Target 17 Destroy Action 18 In Your Power Plea 19 Enchant Action 20 The One I Name Target 21 Revert Action 22 I Will Pay Any Price Plea 23 End Action 24 Everything Target Please note as you go through these that all rune magic starts on one turn, and is executed on the turn after. In other words, it is a two turn spell. Myself Type: Rune Magic Target Cost: 2 Stamina This word will make the caster the target of the spell. They must be standing within a casting circle to make it work, or else the Stamina is wasted and the spell is busted. Bring Type: Rune Magic Plea Cost: 2 Stamina The simplest plea. This will request the following words from the source. Usually this will end up with low power, unless the source has the proper enticement. Light Type: Rune Magic Action Cost 2 Stamina An action that requires very little concern for any source, and will usually be given to even the simplest plea. Each source comes with its own color. Tartarus: Red Olympus: Blue World: Green Star Elders: Yellow On different pleas, this rune has different power. Only “In Your Power” and “I Will Pay Any Price” may have the target “Everything.” Bring Light: Will permanently attach lights that have a “glow-stick” level of light and effect to the target. This is also a way that a source will mark the target as theirs. The light goes away when the target doesn’t want it anymore, or the source doesn’t want it anymore. The source will not be able to hide in the dark while glowing like a glow-stick. Please Light: Will light the target, and an area around it with 2d12+Willpower feet of illumination. The light stays for one round per Willpower. I Summon Forth Light: Will create a floating ball of light that shines and swirls with the power of 4 100 watt light-bulbs. It will follow the spell’s target until the target dismisses it. If summoned to a house, it will disappear once everyone in the house is sleeping. With Precision, Light: Will cause a beam of light to shine from the circle to the target. This beam continues until the caster walks to the target. This cannot have the target “Myself.” In Your Power, Light: Will cause the target’s outside to glow brightly. This effect lasts until the source feels it doesn’t want to make things glow anymore. I Will Pay Any Price for Light: Causes the target to glow brightly, like the sun, while pulling power from the caster. If the target is Everything, then Night will turn to Day. My Ally Type: Rune Word Target Cost 4 Stamina This word will make an ally other than the caster who stands inside of the casting circle the target of the spell. If nobody else but the caster is in the circle, the spell will not work, and the Stamina will be wasted, Weaken Type: Rune Word Action Cost 4 Stamina This word will reduce the stats of the target based on the source called upon. Tartarus: Reduces Resilience and Speed Olympus: Reduces Ferocity and Awareness World: Reduces Ferocity and Willpower Star Elders: Reduces Creativity and Willpower For different plea pairings, this rune has different power. This action does not target “this house” or inanimate objects. Bring Weakness: This will affix a penalty of 2 points to the two stats on the target as long as the caster can roll higher willpower than the target. The target rolls against the caster at the beginning of each of their turns, and the spell dispels when/if the target wins. Please Weaken: When this activates, the caster rolls 2d12+Willpower. The target then rolls 2d12+Willpower. If the caster gets higher than the target, then until after the target begins two more turns, they will receive a penalty to both stats equal to how much the caster beat them by. I Summon Forth a Plague of Weakness: This will summon a Weakening Elemental from the source. It will chase down the target and stay with it until the target destroys it, the source recalls it, or the caster dispels it. With Precision, Weaken: The caster faces the target in a Willpower fight, and if the caster wins, then they take the 2d12+Willpower they rolls during the fight and choose a dice and one of the two source’s stats. That dice applies the numbered penalty to that stat. The remaining dice + Willpower is then applied to the other stat. This reduction continues until the caster has finished two more turns. If cast upon “Everything,” then the caster must beat every being in a Willpower fight. The caster will suffer temporary Insanity for at least 3 more turns if they lose a Willpower fight against “Everything.” In Your Power, Bring Weakness: The GM rolls 2d12 for the source, and the total roll is applied as a penalty to both stats on the target. This weakness will disappear quickly, going away after the target’s next turn. I Will Pay Any Price To Weaken: The caster rolls 2d12+Willpower, and the total roll is applied as a penalty to both stats on the target and the caster for a number of turns equal to the caster’s Willpower. Please Type: Rune Magic Plea Cost: 4 Stamina A pitiful plea, often heard by the source as a small cry for help. They provide some assistance as needed.