Fallout: A Post Nuclear Roleplay (CS)

Discussion in 'Character Sheets' started by Narrow, Jun 23, 2015.

  1. Narrow

    Narrow تمتص أنيمي

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    Decided to start the sheets anyways.

    2281
    An unnamed courier rose from the grave after getting shot twice in the head. After tracking down the man who shot them, they joined the NCR in their quest to take control over Hoover Dam, before suddenly betraying them and taking New Vegas all for their own.

    The year is now 2301.

    After 20 years of work on their new vision for the wasteland, the Courier has suddenly vanished. Without a person in power, New Vegas has begun to rot from the inside. Rigged casinos, corrupted leaders, and bloodthirsty securitrons.

    Without someone to take charge, New Vegas will either fall apart, wipe itself out, or be taken by a new leader.

    Do you join the factions in reshaping New Vegas, take it for yourself, or change it for the better?


    Name:
    Age:
    Gender:
    Race (Human, Ghoul, Dwarf or Super Mutant/Nightkin):
    Tagged Skills (Does not effect combat, but outcomes of events. Up to 3):
    ---
    S.P.E.C.I.A.L. (see above) (Min for a stat is 1, max is 10. 40 overrall)
    Strength:
    Perception:
    Endurance:
    Charisma:
    Intelligence:
    Agility:
    Luck:
    ---
    Appearance:
    Personality:
    Weapons:
    Backstory/Bio:


    SIGN-UPS ARE CURRENTLY: OPEN
     
    #1 Narrow, Jun 23, 2015
    Last edited: Jun 28, 2015
  2. SirSPT

    SirSPT A Pony Every Pony Should Know
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    Name: Hasewega
    Age: 25
    Gender: Female
    Race: Human
    Tagged Skills: Lockpick, Guns, Medicine.
    ---
    S.P.E.C.I.A.L. (see above) (Min for a stat is 1, max is 10. 40 overrall)
    Strength:5
    Perception:7
    Endurance:4
    Charisma:3
    Intelligence:8
    Agility:8
    Luck:5
    ---
    Appearance: Pale, white hair, thin, auburn eyes. Usually wears merc veteran clothes.
    Personality: Stoic, anti-social, aloof, has a secret addiction for comics.
    Weapons: Silenced .22 SMG, Marksman Rifle, 10mm Pistol.
    Backstory/Bio: Not much is known about her. What is known is that she was born in San Francisco, supposedly to an ex-NCR Ranger and a former contract killer. She was taught how to handle a gun before she could walk and by age 13, she was already a formidable assassin. She was sent out of her home when she turned 18 to continue her work, her only birthday gift being a small envelope that's to be opened after 10 years of being away. She made her way to New Vegas, completing various contracts along the way.
     
    #2 SirSPT, Jun 24, 2015
    Last edited: Jun 24, 2015
  3. Narrow

    Narrow تمتص أنيمي

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    Approved.


    EDIT: adding my character

    Name: Albus
    Age: 32
    Gender: Male
    Race (Human, Ghoul, Dwarf or Super Mutant/Nightkin): Human
    Tagged Skills (Does not effect combat, but outcomes of events. Up to 3): Melee weapons, Unarmed, Survival
    ---
    S.P.E.C.I.A.L. (see above) (Min for a stat is 1, max is 10. 40 overrall)
    Strength: 8
    Perception: 4
    Endurance: 5
    Charisma: 4
    Intelligence: 4
    Agility: 8
    Luck: 7
    ---
    Appearance: Long, blonde hair, tied back. Average height, weight. Usually wears his reinforced combat armor, painted dark red.
    Personality: Greedy and selfish, yet ocassionally shows signs of mercy, provided it doesn't get in the way of getting booze or caps. Secretly fears power armor, explosives and energy weapons out of tribal superstition. Stubborn and reckless, he tries his hardest to get whatever job he has done.
    Weapons: Displacer Glove, Throwing Spears, and a Broad Machete
    Backstory/Bio: Born into a small tribe in Nevada, Albus lived the average tribal life until he was 7, when Caesar's Legion conquered his tribe. He and his father were renamed, trained, and educated by the Legion for years. After their defeat at Hoover Dam, Albus and his father left the Legion, seeking a new life out of the wastes. Albus's father soon perished, and ever since Albus has been drifting between guarding caravans, bounty hunting, and bars.
     
    #3 Narrow, Jun 24, 2015
    Last edited: Jun 24, 2015
  4. KillStreak

    KillStreak A (invisible) member
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    (Oh hell yeah, I'll do this!)

    Name: John Forge
    Age: 24
    Gender: Male
    Race (Human, Ghoul, Dwarf or Super Mutant/Nightkin): Human
    Tagged Skills (Does not effect combat, but outcomes of events. Up to 3):
    Repair, Survival, Barter
    ---
    S.P.E.C.I.A.L. (see above) (Min for a stat is 1, max is 10. 40 overrall)
    Strength: 9
    Perception: 4
    Endurance: 5
    Charisma: 4
    intelligence: 8
    Agility: 6
    Luck: 4
    ---
    Appearance: A young, 19 year old man. Has a clean cut, hazel green eyes with multiple scars across his body. He wears the Wasteland legend coat, equipped with several pieces of armor (Which cover his right arm and whole shoulder, connected to his wasteland legend outfit, his left should and left forearm is covered in a Recon version of the power armor) and holsters, he has steel point boots along with an old cowboy hat he loves to keep (cannot go anywhere without it.)
    Personality: Keeps to himself, but can be helpful if needed. He kills legion, powder gangers, and other raiders for fun. Very social, half of the time. He has a dark sense of humor, and is calmed or engineering/repairing when not doing anything.
    Weapons: Single Shotgun
    9 mm. pistol- attachments: Scope, extended mags
    Varmint Rifle- attachments: Night scope, extended mags, silencer
    Backstory/Bio: Born in the vault 11, John escaped the vault and the crazies within it. He left his old life to begin a new, and started joining gangs. at the age of 15, John joined the Lone-star gang, which they were alright, but every now and then, a member would die. John moved on, and decided it would be best to travel alone. at the age of 17, John became the Contractor, simply by taking any wanted missions or random missions and completing them. From that point on, John became rich, and started to buy attachments for his weapons. at the age of 19, he took down all of the death claw in the quarry junction, and sold the flesh and eggs. He continues to go on dangerous missions, and completes them at any cost.

    Several years later John is now the age of 23, in which throughout the time he matured more he had befriended the Brotherhood of Steel. Its not an everyday thing with trying to live in a bunker, infiltrate it by accident, and then get shot by energy weapons due to entering a territory. John explained his reasoning for trying to stay there: for shelter. He had stayed in the bunker for some time, completing missions that McNamara gave him, and would deliver successfully each time. He eventually picked up engineering, since he had a knack for hacking into computer systems and terminals as well as repairing weapons to where they had more fire power. He would help around, repairing weapons and parts of the Bunker as payment for the Brotherhood letting him stay for as long as he had been. John even talked the old man out of the lockdown idea, knowing no one in the bunker deserved it, John and McNamara made a deal: John gathers weapons and craft new ones, and he delivers them and gets payment at a handsome price. McNamara accepted the deal and John would go on his way, receiving a Wasteland Legend outfit, he later made modifications to it, replacing the entire right sleeve with Power Shock Armor and the left sleeve would be covered (on the right shoulder) by a light weight power armor with a part of the forearm replaced by power armor as well.

    As another year passed, John had been given the key to the Brotherhood Shack (or another smaller bunker) where he decided to make it home with a train-yard in the distance. He enjoyed every last bit of it, killing raiders, powder gangers, legion troops for all of their equipment and selling it to the Brotherhood of Steel as powerful weapons and armor for bottle-caps and prototype technology to test out, if it worked, they made another of it and John kept the prototype. He now takes up any form of mission, whether it'd be delivery or mercenary work, he did what he could to survive, and he did damn well good at the job too, taking on the nickname as The Contractor.
     
    #4 KillStreak, Jun 26, 2015
    Last edited: Jun 26, 2015
  5. SirSPT

    SirSPT A Pony Every Pony Should Know
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    Those aren't skills, those are perks.
     
  6. KillStreak

    KillStreak A (invisible) member
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  7. SirSPT

    SirSPT A Pony Every Pony Should Know
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  8. KillStreak

    KillStreak A (invisible) member
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    There we go much better!
     
  9. AzureBlitz

    AzureBlitz *Insert witty reference/funny text*

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    (I love fallout! So it's why I'm doing this!)

    Name:Ellis Reps
    Age:20
    Gender:female
    Race:Human
    Skills:Barter,Repair,and speech

    S.P.E.C.I.A.L
    strength:3
    Perception:5
    Endurance:2
    Charisma:10
    Intelligence:10
    Agility:4
    Luck:6
    ---
    Appearance:She has red hair tied into a fish tail braid and she has average white skin and height and despite her slender frame she isn't that light or fast. She wears a pair of glasses and wears heavy leather armor along with some raider gear and underneath she wears a brown sweater along with a pair of jeans.
    Personality:She's very persuasive yet she gets cocky over her skills at times and a bit of a drinking problem. And though she's very helpful she isn't always the one you should be calling out to In a life or death situation.
    Backstory:when growing up in her vault she was always focused on being the smartest person in the vault. and she always wanted to go outside and get fresh air but she was always persuaded persuaded into persuaded into being uninterested about the wasteland. So she decided to try and persuade the overseer to let her out,sadly it didn't work. But she somehow was able to find the password to the vault and she escaped. And using her persuasion,intellect,and charisma she was able to get by.
     
  10. Toaster Repair Pony

    Toaster Repair Pony Gigantic Member
    Wizard

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    Name: Dr. Duke
    Age: 250-ish
    Gender: Male
    Race (Human, Ghoul, Dwarf or Super Mutant/Nightkin): Ghoul
    Tagged Skills (Does not effect combat, but outcomes of events. Up to 3):
    • Speech
    • Medicine
    • Guns
    S.P.E.C.I.A.L. (see above) (Min for a stat is 1, max is 10. 40 overrall)
    Strength: 3
    Perception: 3
    Endurance: 3
    Charisma: 10
    Intelligence: 7
    Agility: 4
    Luck: 10
    ---
    Appearance: Standard Ghoul-looking Ghoul. Wears a mish-mash of clothing picked up over his many years of travelling; jeans, cowboy boots, pre-war police bullet-proof vest over a Hawaiian shirt, an NCR jacket with the patches torn off, Authority glasses, and a Stormchaser hat.
    Personality: Pretty scattered, due to decades of heavy chem use. Generally pretty friendly, but can fly off the handle for seemingly no reason, and hallucinates fairly frequently.
    Weapons: .44 Magnum and a Bowie Knife
    Backstory/Bio: A journalist before the war, Duke was covering the attacks as they happened; he absorbed a near-fatal dose of radiation and became one of the wasteland's first ghouls. For a while, he used his skill set to bring news to the settlements in the wastes, but after several decades of outliving everyone he met, he started living for himself instead. He does whatever seems the most interesting and beneficial to him, but does remain careful not to pray on the innocent; he is no raider...
     
  11. Narrow

    Narrow تمتص أنيمي

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    Denied. Your character is FAR, FAR too much of a Mary Sue and you don't seem to understand Fallout lore.

    Approved.

    RP should be up soon, sign ups will be open unless stated otherwise.
     
  12. KillStreak

    KillStreak A (invisible) member
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