Equestria is on the brink of being taken over by an dark pony simply known as Agamere. The last place of resistance is Ponyville, as a regiment of the dark ponies troopers are sent to destroy the town the remaining ponies take a stand against the last and most unlikely barrier, the Shadowed Forest. As the enemy marches towards the resistances last stand a new force makes its way towards the edge of the forest, what their intent is none fully know. You are amongst the most recently conscripted ponies and are being sent to the front in order to defend your home. Will you stand up and do so even though you might die in the process, or will you simply run away from the on coming hoard? Simple character info is needed for right now make sure to name your abilities max of six min of three. No Godmodding at all, make sure it makes sense as well, oh and have fun!
Name: Silver Edge Nickname: Edge Breed and Gender: Unicorn, Male Physique: A small pony but average pony Place of Birth: *Unknown* Residence: Ponyville Occupation: Fortune Teller Likes: Apples, ponies that keep to themselves, and money Dislikes: Happy go lucky people, snarky comments, and annoying people Personality: He is a very mysterious pony when he came to ponyville they treated him just like Zecora when he came to ponyville but for some reason people started come up to and told their fortune and it actually came true after a day or so he is still feared by some ponies. Special Talent/Cutie Mark: His cutie mark is a crystal ball but he can do unlimited amount of fortunes but you have to wait a 10 minutes before Silver can do it again and when he tells a fortune he can tell you the best thing that will happen tomorrow or what the baddest thing that will happen tomorrow. Appearance: A pure black pony with a silver mane, tail and pure yellow eyes. He always wears a cloak that only shows his eyes. Abilities: Duplication- Able to make ghost like ponies that will do his every command. Magic forging - Able to create weapons for either him/ minions to use and also put spells on any other weapon. Cunning mind - He is able to make traps or basic items from everyday materials to wooden branches. Master of the spear - He is able to do amazing stuff with a spear it can be to a simple trick to killing.
Name: Nightshift Breed and Gender: Unicorn (M) Coloring: Dark blue with silver mane Physique: Large and strong (about the size of Big Mac) Place of Birth: Canterlot Residence: Ponyville Occupation: Ironsmith (His shop is near Whitetail Woods) Likes: A cold cider after work Dislikes: Mornings Personality: Easy going and dependable Cutie Mark: Hammer striking sparks from an anvil. Backstory: As a colt, Nightshift was always staying up well past his bedtime. The eve of the Summer Sun Celebration and Nightmare Night were his favorite holidays. His father worked nights in the Canterlot foundry deep inside the mountain, so naturally Nightshift spent a great deal of time watching the forgemasters at their craft. He even co-opted a disused storage room to set up a small forge of his own. Soon, Nightshift was turning out crudely made iron pots and such. He worked at his forging almost every night, improving his technique until he felt confident enough to show his father. For this, Nightshift would need to make something of great quality. Looking around, he realized how makeshift his tools were, having been scavenged from the forgemaster's castoffs and his eyes lit up with realization. A sledge, the very symbol of his craft, was the perfect choice. Nightshift gathered the materials he would need and set to work. For an entire week he thought of little else, sneaking down to his forge when he could to work on the sledge. At school, Nightshift's friends wore expressions of curiosity when they looked at him but he hardly noticed. At last it was done, every detail perfect, and Nightshift went home to show his father. His proud smile turned to stuned incredulity when Nightshift found his father waiting for him just outside the door to his little forge. "Thought I might find you here." Midnight Oil said to his son. "H-How did you know?" Nightshift stammered. For answer, he simply pointed at his son's flank. On it, was a sledge and anvil. "That's been there for a week. When one of your friends asked why you hadn't invited them to your party, I thought it might be something like this." Midnight explained. After that, Nightshift came to work with his father and the forgemasters shared their knowledge with him. He grew strong in body and craft, eventually striking out on his own and setting up shop in Ponyville. So if ever you find yourself in need of an ironsmith, head out to the little shop near Whitetail Woods where that perfectly made sledge still sings. Skills: Heavy Lifter - Nightshift's Unicorn magic is very good at lifting (and hurling) very heavy objects from years of using it in his work. Armorer - He has crafted a custom set of interlocking plate armor especially for arena combat and can repair it (or his teammates) in the field. Way of the Forge - Armor is of no help when battling Nightshift as he instinctively knows the weak points of any metal object he looks upon. Weapons: A heavy sledge and steel anvil
Name: Paradox Requiem Breed and Gender: Unicorn (M) Color: Light blue coat, dark blue and cyan mane Physique: Small, not much bigger than most females Birthplace: Canterlot Residence: Canterlot Occupation: Enchanter (crafting magic items among other things) Likes: Magic, Logic Dislikes: Intolerance, Impatience Personality: Shy, aloof, but unconditionally kind. Incredibly brilliant. Cutie Mark: Penrose Triangle Backstory: Studying as a wizard, he quickly grew more adept at powerful spells, particularly those regarding time. Upon his discovering the legends of a 'Paradox' spell, he performed one during his entrance exam, earning him the Penrose Triangle cutie mark. Since then he has become a prominent teacher of Paradox magic, the rare ability to create seemingly impossible scenarios. Recently he has traveled to Ponyville, on a personal trip. Abilities: Various magic, including Paradox Magic. Alter Time: The caster will go back a few moments in time, either taking reality with him, or not. The latter results in the 'paradox'; seemingly two (or more, depending on how many times cast) copies of the caster acting in unison. The former can be cast whilst letting anyone the caster wishes become aware of the time jump, letting everyone informed 'redo' whatever happened in the skip. Paradox: A broad spell that can be used in various ways. It can be used to create endless loops in reality, cause an action to result in that same action, and other impossible things. It is very possible and often very situational and never to be taken for granted. ((Forgive me if I post lightly, I don't find much free time.))