Blaze Wing

Discussion in 'OC Lists' started by Fire Scribe, Mar 2, 2013.

  1. Fire Scribe

    Fire Scribe An Everypony Regular
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    Here is My EPRP character. I hope I have done it right...



    Name: Blaze Wing
    Gender: Female
    Age Group: Teenaged
    Race: Pegasus
    Class: Scout

    Health: 150
    Stamina: 100

    Resilience: 7
    Ferocity: 3
    Speed: 8
    Awareness: 7
    Creativity:4
    Willpower:3

    Inv: 283 bits, 5 ciders, 7 rocks, 1 cloth
    Achievements: Survivor, Second Chance, Racer, Dashers Call, Beefy, Scout

    Skills: Archery and Hiding
    Cutie mark: Cloud and a Bow
    Class: Scout: Spot Hidden
    Type: Passive

    Acquired: Scout Class

    The scout automatically gains +4 to spotting anything that has been hidden by somepony else.

    This includes hidden characters, objects, traps, etc. This does not automatically give them their awareness stat as a bonus, which requires Spot.


    Lay in Wait

    Type: Active

    Cost: 4 Stamina

    Acquired: Scout Class

    Hides the scout, who makes a 2d12+Creativity check. This skill only works if nobody is actually looking at the scout at the time. To be spotted by another character, the other character has to beat the scout’s initial roll.

    If somepony passes close by, or looks for the scout at a distance, they may roll 2d12.

    If somepony looking for the scout passes close by, or has Spot and is looking for the scout, they may roll 2d12+Awareness.

    If the scout makes an action against a pony who is nearby and has not spotted the scout, they do not get a defensive roll.

    If the scout makes an action against a pony at range who has not spotted them, then the stat that would normally be used for the target’s defensive roll will be the target number for the scout.


    Danger Sense
    (SHELVED)
    Type: Passive

    Acquired: Scout Class

    While the scout is not in the company of allies, they are extra-aware of their surroundings. This allows them to spot enemies at a greater distance, and in a way “sense” where they are coming from. This won’t help for noiseless traps and the like, though.

    However, this does allow the scout the timing needed to spot a good place to hide and Lay in Wait.


    Second Wind
    Type: Instant
    Cost: 10 Stamina
    Acquired: Survivor Award
    Usable the instant the character reaches zero Health. Roll 2d12+Resilience. If the result reaches at least 18, the character restores that much Health. If the result does not reach 18, nothing happens.

    Go For It (SHELVED)
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance.
    This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll.

    Dash
    Type: Passive
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their d12 used during a Resilience-based check.

    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are.

    Spot
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area
     
    #1 Fire Scribe, Mar 2, 2013
    Last edited: Mar 20, 2013
  2. Legion

    Legion Occasionally Seen
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    Um, you should have two more skills from 7 awareness.

    Also, you have the Beefy! and Scouter Achieves too, you should list those and give yourself the skills. And what is dasher's call achieve? Never heard of it.

    How much have you played with this character?? I mean those are...higher than beginner level stats.
     
  3. Eight Star

    Eight Star The Old One
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    Dasher's Call is one of those campaign specific awards. ::S:

    I believe this character was used for both EPRPs this past Saturday, since they were consecutive.
     
  4. Fire Scribe

    Fire Scribe An Everypony Regular
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    Yeppers!
    I did
    I'm fairly new at this considering I learned to EPRP 6 hours before the EPRP Easy!
     
  5. Marain

    Marain sexy
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    dont forget to add 1 cloth and 26 bits
     
  6. Fire Scribe

    Fire Scribe An Everypony Regular
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  7. Tech Tea

    Tech Tea Wasnt missed

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    Glad to know my work is remembered ::S:
     
  8. Marain

    Marain sexy
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    yea seeing that my CH is SHIZz.
     
    #8 Marain, Mar 5, 2013
    Last edited: Mar 6, 2013
  9. Fire Scribe

    Fire Scribe An Everypony Regular
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    I Credit Tech Tea for my learning of how to EPRP...I am forever in his debt! XD
     
  10. Pillowfluff

    Pillowfluff Party Dweller and Bed Apparatus

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    Ha! And then the lemon is a cow!
     

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