[TABLE="class: grid, width: 300, align: left"] [TR] [TD]Name[/TD] [TD]Draxit[/TD] [/TR] [TR] [TD]Race[/TD] [TD]Giant Spider[/TD] [/TR] [TR] [TD]Class[/TD] [TD]Scout[/TD] [/TR] [/TABLE] [TABLE="class: grid, width: 300"] [TR] [TD]Health[/TD] [TD]100[/TD] [TD]Stamina[/TD] [TD]100[/TD] [/TR] [TR] [TD]Resilience[/TD] [TD]8(6)[/TD] [TD]Ferocity[/TD] [TD]6[/TD] [/TR] [TR] [TD]Speed[/TD] [TD]0[/TD] [TD]Awareness[/TD] [TD]4[/TD] [/TR] [TR] [TD]Creativity[/TD] [TD]2[/TD] [TD]Willpower[/TD] [TD]6[/TD] [/TR] [/TABLE] Racial Skills: As a race the spiders have their Arachnid Traits. This means that they can see much better in the dark than most creatures, but are much more prone to blinding. They also have dangerous claws, able to deal 4 extra damage when attacking with them. They also apply Spider Venom to attacks against targets that they make by biting them, instead of adding the damage from their claws. They are also immune to Spider Venom. They also have Spider Mobility, which allows them to scale almost any surface, and they can also create webbing from their spinnerets. Useful not just for descending from the ceiling, they can Entangle enemies by making a grapple roll in melee. Class Skills: Spot Hidden, Passive: The scout automatically gains +4 to spotting anything that has been hidden by somepony else. This includes hidden characters, objects, traps, etc. This does not automatically give them their awareness stat as a bonus, which requires Spot. Lay in Wait, Active, 4 Stamina: Hides the scout, who makes a 2d12+Creativity check. This skill only works if nobody is actually looking at the scout at the time. To be spotted by another character, the other character has to beat the scout’s initial roll. If somepony passes close by, or looks for the scout at a distance, they may roll 2d12. If somepony looking for the scout passes close by, or has Spot and is looking for the scout, they may roll 2d12+Awareness. If the scout makes an action against a pony who is nearby and has not spotted the scout, they do not get a defensive roll. If the scout makes an action against a pony at range who has not spotted them, then the stat that would normally be used for the target’s defensive roll will be the target number for the scout. Danger Sense, Passive: While the scout is not in the company of allies, they are extra-aware of their surroundings. This allows them to spot enemies at a greater distance, and in a way “sense” where they are coming from. This won’t help for noiseless traps and the like, though. However, this does allow the scout the timing needed to spot a good place to hide and Lay in Wait. ------------------------------ Inventory Ring of Resilience +2 100 Gold