EPRP 2.0 Class List

Discussion in 'Rules Database' started by Legion, Nov 16, 2015.

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  1. Legion

    Legion Occasionally Seen
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    Please keep discussion to the Rules Discussion thread! Thank you!

    Hello, everyone who is reading this! This is a WIP list of the initial classes I'm going to be reworking for my revamped edition of EPRP. They may not all be filled out immediately, but I'm posting them here so you can all see my progress as I work on it. Hopefully those of you who are interested can start thinking up what sort of character you want to play based on this list!

    Just a reminder, these are just the core classes. I will probably make more, but for now I'm sticking to these just so I can get the system in working order, and THEN I'll work on extras and fluff.


    The following classes are works in progress, and the descriptions of them are to help understand what they do until they are complete.


    Primary Class List

    Berserker (Ferocity)
    Berserkers are reckless, furious combatants that, rather than skill, use pure strength to overwhelm their opponents.

    Warrior (Ferocity)
    Warriors are the trained, hardened combatants who know what they're doing when it comes to fights. They are strong, hardy, and skilled in their trade.

    Guard (Resilience)

    Juggernaut (Resilience)

    Martial Artist (Speed)
    Martial Artists are less focused on hitting their opponents outright (though that is a part of combat) than they are focused on avoiding their opponent's attacks, and then making several quick attacks of their own They fight without weapons, or with their body's natural weapons, and are rarely seen wielding arms, as they turn their bodies into weapons of their own.

    Blade Dancer (Speed)

    Ranger (Finesse)

    Ninja (Finesse)

    Treasure Hunter (Awareness)
    Need to raid a temple? Need to get into a vault? Need to do something kind of illegal but still necessary? Treasure Hunters are your best friends in this scenario! For a price, of course, if you're hiring one.

    Scout (Awareness)

    Alchemist (Intelligence)

    Wizard (Intelligence)
    Wizards use magic based on chants, ingredients, body movements, drawings on paper or on the ground, writing, runes, and many other things. Wizards are incredibly versatile, and can be formidable or vulnerable opponents depending on the situation. As the saying goes: A prepared wizard is near unbeatable; an unprepared wizard is royally screwed.

    Stalwart (Willpower)
    Stalwarts are very skilled at regular and magical healing, as well as empowering and removing negative effects from their friends, keeping them at full strength to be able to continue on their adventure.

    Crusader (Willpower)
    Crusaders call upon divine power (or the opposite) to smite evil (or just smite) and conduct combat often on the front lines. They often use both spells and weapons for this reason.

    Sorcerer (Creativity)
    Sorcerers have innate magic, and are far less studious than their wizard brethren. They often know a few spells very well, but have difficulty learning any new ones. Many unicorns are sorcerers, though a few are better at learning than others.

    Spy (Creativity)
     
    #1 Legion, Nov 16, 2015
    Last edited: Nov 24, 2015
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