Equestrian Blaze

Discussion in 'Roleplays' started by Caberea, Nov 8, 2011.

  1. Caberea

    Caberea With Cyanside and Shadow

    Joined:
    Oct 9, 2011
    Messages:
    864
    Bro hoofs Received:
    0
    Occupation:
    Student
    Location:
    In a store near you
    Since the Lunar Republic RPG has started to fade away a bit, I'm going to be starting another RPG, Equestrian Blaze. Similar to the ultimate arena that Crimson Star is doing in some ways. Equestrian Blaze is an RPG where ponies compete against each other in a battle tournament known as the Blaze cup. There are 3 general abilties that every pony has, along with 17 set abilities for each race, Alicorns having a mix of all the other races abilities. Then there are five abilities that the players themselves can make up, provided that the gap between original damage isn't greater than 200% (example of greater than 200% gap, an attack that deals 75% damage, and then heals for 150% raw damage).

    The way abilities work in Equestrian Blaze is that each pony competing in the Blaze cup is equipped with a Blaze gear, which every turn gives them three of their abilities to use at random. Earth Pony abilties focus around damage and health, while also containing some abilities that can screw with the opponents. Pegasi have abilities designed to help them avoid damage and build up powerful attacks. Unicorns are a rather odd race to play, they have very little towards damaging the opponent, but plenty of their moves can seal away an opponents abilities, rendering the opposing pony useless if they manage to survive long enough to seal away all their abilities. With Alicorns being a bit of a mix between all three.

    The design of each move is set up so that I state the health of each pony competing in each fight, along with the moves they have avaliable to them that turn. The player choses what ability they want to use and can do the RP'ing for their character's attack, but does not decide wether the attack hits or not, I will roll stuff over on my end to decide wether the attack hits or misses or hits, along with damage dealt, so leave all that technical stuff to me. In the post as to what the results where, I will only state wether that attacks hit or missed and the damage dealt, along with each ponies next avaliable abilities. Then the players will RP the result of their attacks, decide what ability they want to use and RP the start of their attack, and so it repeats until one pony is defeated, or in some rare cases, both ponies.


    General moves
    Counter-Reduces damage by 50% and attacks for 125% damage that would have been taken
    Evasion-Chance to dodge of 50%, if attack is dodged, Opponent takes 75% damage
    Reload-Does not count as a move, Allows for the pony to forsake the current available abilities for new ones (cancels out the unicorn ability: Solitude when used)

    Art of War-An attack that deals 150% damage
    Undying spirit-Heals 10% of current health
    Twin hearts-Strikes twice, each for 60% damage
    Dark strike-An attack that never misses deals 100% damage
    Fatal instinct-20% chance to hit, 250% damage dealt if successful
    Deaths bane-Negates 75% of damage taken and heals self for 5% of current health
    Dark intent-Decrease current health by 5% to increase damage of next successful attack by 50%
    Nature’s wrath-If the opponent has more health than you deals 200% damage, if the opponent has less, deals 50% damage
    Crushing force-Breaks a random ability that the opponent gets next turn, preventing its use of that move, also deals 100% damage
    Power break-an attack that deals 75% damage, and reduces the opponents attack next turn to only 50% of its power
    Sabotage- This ability deals 100% damage and breaks every ability the opponent has this turn, skipping their attack
    Fates will-Deals 100% and gives you an extra ability next turn
    Dwindling hope revived-Heals you for 25% of current health, and the opponent for 10% of their current health
    Broken honor-This ability cannot be removed; this ability allows for you to bring back 2 random abilities that are removed and deals 50% damage (Highly effective against Unicorns)
    Foul play-Deals 25% damage before the opponent has a chance to strike, allows the user to make another move this turn.
    Shadow strike-A devastating strike from the shadows, dealing 200% damage if the opponent fails to deal damage this turn, otherwise the attack misses (Always hits unless the opponent deals damage)
    Disable-Removes one random ability from the opponent next turn

    Fog Vision-Decreases opponents chance to hit by 10%, also increases own chance to hit by 20%, lasts 3 turns
    Speed boost-Does nothing when first used, but adds a speed counter to the Pegasus, if three speed counters are accumulated, the Pegasus can perform a sonic rainboom that never misses, and deals 1000% damage, consuming the speed counters
    Lightning strike-Deals 30% to the opponent each turn, Lasts 5 turns
    Storm cloud- Decreases opponents chance to hit by 15% also doubles damage by Lightning strike and Torrential Winds, Lasts 4 turns
    Blur-Decreases opponents chance to hit this turn by 5% and deals 100% damage
    Pact of wings- Protects the Pegasus negating 30% damage this turn and healing the Pegasus for 5% total health
    Restless as the winds-Consumes a speed counter to attack the opponent for 200% damage, Can consume two speed counters instead to attack for 500% damage. If used without speed counters, deals 25% damage.
    Spitfyre strike-Deals 125% damage and increases chance to hit by 5% for 5 turns
    Fake shot-Attacks for 50% damage, if the attack misses, the attack becomes a definite hit at 150% damage
    Double up-Deals 200% damage, but doubles damage taken this turn, no attacks can miss the turn this is used.
    False draw-Deals 50% damage and allows for the player to force the opponent to use the reload ability, even if it’s not in their ability set this turn.
    Now or Never-Removes all abilities other than this one in the Pegasus’s ability set for this turn. Then deals 300% damage for each speed counter on the Pegasus, Speed counters are not removed by this ability.
    Last chance-Deals 50% damage, and puts a Flash counter on the Pegasus. Flash counters can be used instead of speed counters for Restless as the Winds , but if a Flash counter is used, the Pegasus cannot also consume a speed counter for 500% damage.
    Pressure shot-When this ability is broken or removed, increase the damage of the Pegasus’s next successful attack by 200%, if used as an ability, Deal 50% damage.
    Broken Promise-When this ability is used it forces the opponent to use a healing ability If they can. If they cannot use a healing ability, this abilities effect is cancelled. During the turn you use this ability, all healing becomes damage, and damage becomes healing (provided the opponent has a healing ability of course).
    Torrential Winds- Deals 50% damage, and an additional 100% for each Flash and Speed counter on the Pegasus.
    Crash Course- Consumes all counters dealing damage to the opponent of 200% multiplied by the number of counters consumed, and dealing damage to the Pegasus for 100% multiplied by that same amount.

    Magical Barrier-Halves damage dealt to the unicorn for 3 turns.
    Soul drain-Allows the Unicorn to use whatever ability the opponent uses this turn
    Life drain-Deals 100% damage and heals the unicorn for the 50% of the amount drained
    Curse-Puts a curse counter on the opponent, A unicorn can destroy a curse counter on the opponent at any time to remove random opponent’s ability from the rest of the battle.
    Solitude-Gives the opponent only one ability to use next turn and deals 50% damage
    Reversal of fate-Deals 50% damage and swaps abilities with the opponent next turn
    Eternity chain-Deals 50% damage and forces the opponent to keep the three abilities they had for next turn (So the opponent has to pick from the same three abilities they used this turn)
    Arcane strike-Deals 100% damage, and removes random abilities from the opponent for each curse counter on them
    Ice strike-Deals 125% damage, and will break each ability the opponent had this move when they next appear
    Sealed Choices-Removes an ability the opponent has this turn from the game
    Mind shatter-For each ability removed from the game, deals 25% damage
    Disappear-Randomly removes an opponent’s ability
    Fade-If the opponent uses any of the abilities they had this turn in the next 3 turns, that ability is removed from the game.
    Power Control-Can bring back removed abilities to the opponent in order to increase the damage the unicorn deals by 200% Lasts X turns (where X is the number of abilities they gave back to the opponent)
    Dismissal-Deals 150% damage to the unicorn, removes an ability from the opponent and breaks all their abilities this turn.
    Encase-Deals 50% damage and breaks an opponent’s ability, if the opponent used that ability, skip their turn, and increase the damage of this attack to 150%
    Prevention- Removes two random abilities from both players.

    Art of War-An attack that deals 150% damage
    Speed boost-Does nothing when first used, but adds a speed counter to the Alicorn, if three speed counters are accumulated, the Alicorn can perform a sonic rainboom that never misses, and deals 1000% damage, consuming the speed counters
    Life drain-Deals 100% damage and heals the unicorn for the 50% of the amount drained
    Lightning strike-Deals 30% to the opponent each turn, Lasts 5 turns
    Blur-Decreases opponents chance to hit this turn by 5% and deals 100% damage
    Reversal of fate-Deals 50% damage and swaps abilities with the opponent next turn
    Dark intent-Decrease current health by 5% to increase damage of next successful attack by 50%
    Zero strike-Deals 125% damage and removes an opponent’s ability from the game
    Fake shot-Attacks for 50% damage, if the attack misses, the attack becomes a definite hit at 150% damage
    Power break-an attack that deals 75% damage, and reduces the opponents attack next turn to only 50% of its power
    Sabotage- This ability deals 100% damage and breaks every ability the opponent has this turn, skipping their attack
    Disappear-Randomly removes an opponent’s ability
    Fade-If the opponent uses any of the abilities they had this turn in the next 3 turns, that ability is removed from the game.
    Pressure shot-When this ability is broken or removed, increase the damage of the Pegasus’s next successful attack by 200%, if used as an ability, Deal 50% damage.
    Dismissal-Deals 150% damage to the alicorn, removes an ability from the opponent and breaks all their abilities this turn.
    Shadow strike-A devastating strike from the shadows, dealing 200% damage if the opponent fails to deal damage this turn, otherwise the attack misses (Always hits unless the opponent deals damage)
    Prevention- Removes two random abilities from both players.

    There are also five abilites that you can pick for yourself called ultimates. To join, just fill out this.

    Name:
    Age:(Filly, Teen, Adult)
    Type of pony: (Earth Pony, Pegasus, Unicorn, Alicorn)
    Backstory/Personality:(optional)
    Appearance:
    Abilities:
    Ultimate 1-
    Ultimate 2-
    Ultimate 3-
    Ultimate 4-
    Ultimate 5-

    Oh yes, and before i forget, every pony has 100 health for each battle. (abilities,counters, and health are all reset after each battle)
    (I think that's everything, once we have enough ponies I'll do the opening for it, currently four would be a nice number)
     
    #1 Caberea, Nov 8, 2011
    Last edited: Nov 8, 2011
  2. Ace_Sorou

    Ace_Sorou A Pony Every Pony Should Know

    Cutie Mark:
    Joined:
    Sep 21, 2011
    Messages:
    256
    Bro hoofs Received:
    0
    Occupation:
    Ask me.
    Location:
    Location:Location:
    Name: Crimson Star
    Age: Adult
    Pony type: Earth
    Appearance: http://i.imgur.com/K6sKd.png
    Abilities:
    Ultimate 1 - Final Spirit Cannon - Attack that deals 125% damage, and has a 150% chance to hit.
    Ultimate 2 - Dynamite Pressure - One turn charge attack that deals 150% damage. If user is attacked next turn, 50% damage is returned to attacker.
    Ultimate 3 - Meteor Burst - Chain of six attacks. Five deal 25% damage, sixth deals 50% damage.
    Ultimate 4 - Supernova - One turn charge attack. Lowers users evasion by 50%. Deals 200% damage if hits.
    Ultimate 5 - Light Grenade - Attack that deals 175% damage, but only has a 25% chance of hitting.

    I'm not sure I entirely understand how to make my own moves. Are my ultimate moves acceptable?
     
    #2 Ace_Sorou, Nov 8, 2011
    Last edited: Nov 8, 2011
  3. Caberea

    Caberea With Cyanside and Shadow

    Joined:
    Oct 9, 2011
    Messages:
    864
    Bro hoofs Received:
    0
    Occupation:
    Student
    Location:
    In a store near you
    (Your moves are fine Crimson, It just occured to me that every pony will have to put in the type of pony they are due to each skill set, though It's fairly obvious from your appearance that your an earth pony)
     
  4. Doodleman

    Doodleman just being here

    Joined:
    Oct 3, 2011
    Messages:
    350
    Bro hoofs Received:
    0
    Occupation:
    none at the moment
    Location:
    a house with windows and doors
    (Does that mean we have to do the dice thingy? or you doit yourself?)
     
  5. Caberea

    Caberea With Cyanside and Shadow

    Joined:
    Oct 9, 2011
    Messages:
    864
    Bro hoofs Received:
    0
    Occupation:
    Student
    Location:
    In a store near you
    (I do it myself Doodleman, basically, leave the results of the attacks to me, and you guys choose which attacks to use, and RP them)
     
  6. Pie_Muncher

    Pie_Muncher An Everypony Regular

    Cutie Mark:
    Joined:
    Oct 6, 2011
    Messages:
    44
    Bro hoofs Received:
    0
    Occupation:
    Pie Eater
    Location:
    Pie Land
    (This is really confusing....but I'll take a shot and try to understand it.)

    Name:Shadow Blade
    Age:Teen
    Type of pony: Earth Pony
    Backstory/Personality:Shadow was born into a family of magical earth ponies. Her mother despised Shadow, and abandoned her at an early age. Her father took her in and raised her as his own, but he was killed on Shadow's eighth birthday by robbers. Devastated, Shadow unleashed a terrible display of her powers and destroyed the village she grew up in. With no place to call home, Shadow traveled around Equestria, taking care of herself.
    Appearance: http://s1228.photobucket.com/albums...m Ponies/?action=view&current=ShadowBlade.png
    Abilities:
    Ultimate 1-Shadow Massacre- Deals 125% damage and has 50% chance to hit.
    Ultimate 2-Time Freeze- Causes opponent to lose next turn. Deals 100% damage and never misses.
    Ultimate 3-Leech Blade- Deals 50% damage to opponent and heals user 25% health
    Ultimate 4-Black Shadow- Duration is 5 turns. Deals 10% damage on every turn except last, which deals 50% damage, has 100% chance of making contact.
    Ultimate 5-Blinding Shadow- Lowers evasion by 25%, causes opponent to lose next turn, deals 125% damage and has 50% chance of making contact with the opponent.

    (I hope this is okay :p Wish the best of luck for your RP!)
     
    #6 Pie_Muncher, Nov 10, 2011
    Last edited: Nov 17, 2011
  7. Caberea

    Caberea With Cyanside and Shadow

    Joined:
    Oct 9, 2011
    Messages:
    864
    Bro hoofs Received:
    0
    Occupation:
    Student
    Location:
    In a store near you
    (we'll start it off with you two and I'll try to make it clear how it works through that)

    "Welcome, Fillies and Gentlecolts, to Equestria's first ever Blaze Cup" The voice roared across the large stadium, in order to be heard despite the chattering of the ponies in the stands. The stadium is set up with twelve areas inside it, shaped like Hippodromes, to be used for the Blaze Cup. "This is your announcer on the action, Skybolt. For this tournament, every contestant has been given a Blaze Gear, but rather than spend time explaining how it works, how about we show you how it works" A cheer of approval erupts from the crowd "For this match we will have the Earth pony Crimson Star, fighting against the Earth pony Shadow Blade, let the battle begin!"

    Crimson Star: Health 100%
    Abilities Avaliable:
    Sabotage-Breaks every ability the opponent has this turn (Breaking an ability renders it useless for the turn, so this essentially skips a move) and deals 100% damage (If this attack misses, the opponents turn is not skipped. This move skips the opponents next turn if it hits after the opponents attack this turn)
    Nature's Wrath-deals 200% damage if opponents health is greater, 50% if less, (100% in this case)
    Ultimate:Final Spirit Cannon-An attack that deals 125% and has a 150% chance to hit

    Shadow Blade: Health 100%
    Abilities avaliable:
    Undying Spirit-Heals 10% of current health (Kinda useless with you at full health at the moment)
    Fate's will-Deals 100% damage and gives you an extra ability next turn (So instead of a choice of three abilities, you get a choice of four next turn)
    Ultimate:Blinding Shadow-Lowers evasion by 25%, causes opponent to lose next turn, deals 125% damage and has 50% chance of making contact with the opponent.

    (So now both of you chose which ability you use, roleplay your entry and the start of your attack, once both of you have posted, I'll do my thing over here and post up the results of each ability. Whoever posts first is the one who gets their attack in first by the way, hope this has helped so far.)
     
  8. Nthitho1

    Nthitho1 A Pony Every Pony Should Know

    Joined:
    Nov 12, 2011
    Messages:
    599
    Bro hoofs Received:
    0
    Occupation:
    Doing nothing
    Location:
    Tower of Angels (Dragon Guard 1st company)
    Name: Clef
    Age: Teen
    Type of pony: Earth
    Appearance: Picture to the left
    Abilities:
    Ultimate 1- Earthquake - Deals 125% only hits Earth Ponies.
    Ultimate 2- Mud Ground - Duration 5 turns makes ponies slip on the ground missing a turn only has a 50% chance of slipping.
    Ultimate 3- Earth Armor - Covers himself in a hard earth armor lasting for 2 turns it takes away 50% of the attacks blow.
    Ultimate 4- Ground Cannon - Makes a Mud cannon that fires a huge ball of hardened mud deals 150% damage but only has 25% of hitting
    Ultimate 5- Hardened Hoofs - Covers his hoof's in Thick hardened mud it double's the attack of any melee move Duration is 3 turns

    (The color is TAN not pink it just looks like pink for some reason)
     
    #8 Nthitho1, Nov 13, 2011
    Last edited: Nov 13, 2011
  9. Pie_Muncher

    Pie_Muncher An Everypony Regular

    Cutie Mark:
    Joined:
    Oct 6, 2011
    Messages:
    44
    Bro hoofs Received:
    0
    Occupation:
    Pie Eater
    Location:
    Pie Land
    Shadow Blade steps into the arena and sighs. "Let's get this over with." She attacks Crimson Star with Blinding Shadow.
     
  10. Ace_Sorou

    Ace_Sorou A Pony Every Pony Should Know

    Cutie Mark:
    Joined:
    Sep 21, 2011
    Messages:
    256
    Bro hoofs Received:
    0
    Occupation:
    Ask me.
    Location:
    Location:Location:
    This suit grants me access to a few of my abilities that I had before. Thought Crimson, as he trotted into the arena. I'm still not up to what I used to be, but it's better than nothing. As he entered, a roaring cheer from the crowd sounded, signalling for the battle to begin. "Let's get this over with." The pony across from him said, apparently uninterested, as a wave of shadow shot towards him. Crimson got ready to dodge and attack, standing on his hind hooves, as a ball of spirit energy charged in his right front hoof. "I couldn't agree more." He said, thrusting his hoof forward. "Final Spirit Cannon!" He shouted, launching the ball of energy towards the other pony, which arced around obstacles, and even the opposing attack.
     
    #10 Ace_Sorou, Nov 14, 2011
    Last edited: Nov 14, 2011
  11. Caberea

    Caberea With Cyanside and Shadow

    Joined:
    Oct 9, 2011
    Messages:
    864
    Bro hoofs Received:
    0
    Occupation:
    Student
    Location:
    In a store near you
    Crimson Star VS Shadow Blade

    Shadow Blade's blinding Shadow misses
    Crimson Star's Final Spirit Cannon hits for 15 damage

    Shadow Blade's Health:85%
    Abilities Avaliable:
    Ultimate:Leech Blade- Deals 50% damage to opponent and heals user 25% health
    Evasion-Chance to dodge the opponents attack of 50%, If attack is dodged, the opponent takes 75% damage
    Crushing Force-Deals 100% damage and breaks a random ability of the opponents next turn

    Crimson Star's Health:100%
    Abilities Avaliable:
    Ultimate:Light Grenade - Attack that deals 175% damage, but only has a 25% chance of hitting.
    Counter-reduces damage by 50% and deals 125% of damage that would have been taken
    Natures Wrath:Deals 50% damage (at this point)

    (Now you RP the results of your attack and the openings of this attack.
     
  12. Pie_Muncher

    Pie_Muncher An Everypony Regular

    Cutie Mark:
    Joined:
    Oct 6, 2011
    Messages:
    44
    Bro hoofs Received:
    0
    Occupation:
    Pie Eater
    Location:
    Pie Land
    Shadow Blade is hit by Crimson's attack and smirks. "You might actually be better then I thought. But that makes no difference." Her expression hardened. "Crushing Force!"
     
  13. Ace_Sorou

    Ace_Sorou A Pony Every Pony Should Know

    Cutie Mark:
    Joined:
    Sep 21, 2011
    Messages:
    256
    Bro hoofs Received:
    0
    Occupation:
    Ask me.
    Location:
    Location:Location:
    (Sorry, been busy.)

    Crimson saw the rushing onslaught of the pony opposite him. Thinking quickly, he got ready to counter it. As soon as it hit, he would redirect the flow of the attack back at Shadow Blade. Assuming it hit, he might get a little burned, but you can't make an omelet without breaking a few eggs.
     

Share This Page