Fluttery's art (3D models, physics engine screenshots, and 2D art)

Discussion in 'Creative Art' started by Flutteryshy, Feb 9, 2014.

  1. Flutteryshy

    Flutteryshy Wat do? No clue!
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    So, I decided that since I have to draw a lot and do other artsy fartsy things for my game development class, I might as well put them up on the site for more critique and tips for everything that I do. I mess around a lot in UDK for particle effects and rendering post processes, so expect some screenshots or gifs of those. I also have to make 3D models with correct UVs and other things(UV's change the texture on a model). And lastly I have to frequently draw and do 2D art so that I can expand my knowledge of the classic arts so that everything else will fall in place as well.

    So first of all, I present a Jigglypuff that I had to make for a UV assignment. I didn't spend much time on the actual body or arms, but I spent a lot of time figuring out the UVs on it. Had to get the face all right and everything. :I

    [​IMG]

    Expect updates.

    The ears are so off ;-;.
     
  2. Minterwute

    Minterwute Cookie Horse
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    Ahhhh! Why is there no anti-aliasing? The jagged edges are making my soul cry the tears of a thousand unborn foals.

    Apart from that, nice!
     
  3. Flutteryshy

    Flutteryshy Wat do? No clue!
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    What is anti-aliasing?! I've heard of it but I don't know what it is. Modeling is what I do the least ;-;
     
  4. mike406

    mike406 Moderator
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    The methods graphics processors use to reduce aliasing, which are jaggies in an image or model.
     
  5. kioku

    kioku A Pony Every Pony Should Know

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    I've done some 3D modeling for classes. That said here your assignment wasn't for the models but the UVs. I don't know as much about getting that right, but I know how tricky that is if you are doing what I think you are. Cool.
     

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