Finished Terra's Story in BBSFM on 2.5 HD Remix. Terra-Xehanort was the WORST fight in that story. FREAKING ANNOYING. I still won though. Time to move on to Roxa--- I mean Ventus.
If we're talking about video game playthroughs, I just finished my first-ever Legendary difficulty solo playthrough of Halo: Combat Evolved. That *squee!* was fun. I feel accomplished.
I never played the first Halo, but the difference between Lengendary diffficulties on Hall 2 an 3 was certaibnlt.... noticable. I think they may have toned down 3 to make it more accesssible.
I really love the way the first Halo plays; it's punchy and uncomplicated, and with the remastered HD version, it still looks pretty good too. I like 2 and 3 as well, and they hold more nostalgia for me, but I don't think they quite match the original. 4 and 5 are obviously pretty different, being made by a different developer with a different style, and while they're still fun, I don't like them as much as the original 3. Even with the high Nathan Fillion content of 5.
I don't really play video games, every now and then (Ok, it's been already months since last time) some zelda game or some game of the anno-series.
Elder Scrolls is definitely an RPG series, and Fallout was too, originally, but you could argue Fallout 4 blurs the boundary a bit.
I think my favorite Halos are the Halo: Combat Evolved, Halo 4 and Halo 3: ODST. The original Halo is just so lovingly crafted with so few frills that it feels like the natural evolution of an arcade shooter played in the privacy of my own home. ODST, on the other hand, always feels like a true underdog story because you just play as a regular soldier, and the soundtrack to that game is beautiful. 4 generally catches a lot of flak, but it was the first sequel in the franchise to really capitalize on the romance between Cortana and Chief (that story legit made me cry) while also reproducing a lot of the mechanics of the first game (weapons sound and handle very similar, pistol actually feels good again). I liked the story of Halo 5 as well as the mechanics of the game, but I couldn't help but feel like 5 wanted to be too much like 2 but for all the wrong reasons. The game billed itself as being a contest between Locke and Chief, but really there was only one scene where those characters came into conflict and everywhere else it feels like Locke and his team are just extraneous characters. Don't get me wrong, I liked them, but I think every element of the story should serve a necessary purpose, and I didn't really get that from them. At least having Arbiter and Chief grow alongside each other showed the duality of the Covenant War and fleshed out the conflict. The game could easily have been focused only on Chief and his team, where maybe John himself goes AWOL and Linda, Kelly and Fred have to find him, instead of John and his whole team following him with Locke and his whole team showing up and looking for them. That would have given the characters more room to grow, would have let them enjoy a more drawn-out story, and would have allowed for splitscreen co-op. Now I feel like Halo 6 is going to make all characters but Chief feel like they're less important because Chief and Locke's teams have reunited and I don't know what the point of continuing the dual-campaigns would be. I liked 5, I just thought that they made a mistake with having a lot of extraneous story parts. I dunno, maybe they'll tie it all in in 6. I hope Halo 6 recaptures the magic of Halo 3, because games have been trying to do that for a long time now and it would just be so magical. It looks like they'll be returning to another Halo installation, which is cool because I don't think we've seen Installations 01, 02, 06 or 07. More often RPGs than not. I think Halo 2's Legendary difficulty was kind of a problem since the characters' shields were built to have roughly the same damage-taking abilities as in the first Halo, but without the convenience of health bars to let the player know when they were about to die. That's harsh because the player's shields go down and then their death feels almost random. In Halo 3, deaths happened more frequently from explosions and headshots than a lot of the raw damage taken from rifles and such in Halo 2, simply because of the difference in the ways their levels were constructed. Dying by explosion or being shot in the face always feels more fair to the player because the levels are constructed to give you time to dodge/hide; you can look at a giant explosion and say, "Alright, well, I guess that would have killed anybody," but it's hard to look at a single shot from a plasma rifle and say, "Wait, how was I supposed to know that one was going to kill me?" The recharge rate in 2 just didn't account fro things like that. I think 3, ODST, Reach and 4 all put more emphasis on explosions and headshots for that reason.
I didn't mean to bash 4, and I agree that the weapons and gunplay in general feel great. I didn't even mind the QTEs, because they actually worked to make the game feel more immersive, but I don't find myself going back to it like the first 3. I thought the story was very well done and quite touching too, but I'm not sure Chief and Cortana's relationship is romantic; I may well be wrong, as others have said it is too, but I think it's more basic than that. Cortana is the only one who is really close to Chief, his constant ally and the nearest thing he has to a friend. She and Johnson are the only ones John feels any real emotion towards, and that's a hard thing for him to do. She makes him feel a little more human, I think. I totally agree with you there; the story wasn't bad, but all the advertising and trailers were so misleading as to be virtually unrelated to the actual game. Personally, I liked Locke and his team, and by the end of the game I knew and really liked their characters; I can't say the same for Chief's team. To me they were just faceless AI who served no purpose and whose very existence I found confusing; they didn't give them enough character development to make me connect with them, and they kept saying how close they were to Chief, how they were a family, and yet they don't exist in the lore up until that point. I can see what they were trying to do, but for me it didn't work; it just seemed like they were inventing history for Chief just so their storyline would work. I think the game would have worked better if Chief had been on his own, and been pursued by Locke's team. Maybe make Chief more powerful to play as, and give Locke the advantage of a team; give the missions a little more variety. I also felt 5 was much shorter than the previous games' storylines, which made it all feel a little rushed, as thought they were cramming too many plot points and ideas into too short a time frame. Let's just say The Master Chief Collection is still on my hard drive, and Halo 5 has long been deleted to make room
Deadpool was good. Very true to the comics. Well the origin wasn't perfect, but the portrayal of the character was.