(This sheet will include the S.P.E.C.I.A.L system from Fallout to help improve the ability for your character while also ensuring that the RP will not become unfair for other RP’ers.) Sheet for races. Race Name: Appearance: Abilities: Strengths: Weaknesses: Perks: (Maximum of three Unique ones, can have as much as Five important ones) Traits: Race Background: Character Sheet Name: Nickname: Karma: Age: Race: Allegiance: Appearance: Background: S.P.E.C.I.A.L (You have 40 points to spend, base set up is 35. That means, every stat is automatically started at 5) Strength: Perception: Endurance: Charisma: Intelligence: Agility: Luck:
I'm out of a catchphrase for this CS. So I'll just say, good luck everyone, be creative and have fun! Race name: Teutsche Appearance: Humanoid in shape, and a pale brown like skin. They have long, skinny fingers, and usually black hair. Their eyes are bigger, for some reason; and their color, always cold- blue, purple, green, but never red, yellow, brown, etc. Abilities: nothing much than humans. They're using 100% of their brain though: allowing some to have psychic abilities. Strenghts: their versatility, their usual endurance and common strenght, their Intel and psychic abilities. Weakness: They're the same as human ones. Every elements, brute force or any sword sharp enough will kill em easily. but their one weakness is love. Perks: Hasn't forgot the face of his father: This perk allows them to never miss a shot, must it be with a sword or gun. Raskriminalent: the presence of the church In their soceity makes them unable not to have faith. And faith moves mountains- literally when you have psychic abilities. History saves us!: explained in background. They can eat demon flesh and survive -60 Celsius temperatures. Race Background: Teutscheland was nothing but a country on a small planet, wich's general species, called ''humans'', fled centuries ago, in fear of the planet's imminent destruction after their carnage. Those who remained were killed by the teutsche, for teutsches hunt magic. And anything that they can't understand, basically. It is because of the love of their god- the orthodox religion, with a few changes- that the Teutsche became psionics. Common humans only used around 10% of their brain; teutsches are able to reach 45-50 easily. Developping strange psychic powers and telekinesis, their society is built around the military (wich is also the church, and religious figure), and the Raskriminalent, a military branch like the CIA working on the paranormal and magic suppression. Their members are called ''Gunsligners'', or ''Bladeslingers'', depending of their rank. That's mostly it for their race- everything else can be extrapolated during the Rp. CS!: Name: Jericho Amadeus Faust Nickname: ''Gunslinger'', ''That Government Boy'', or any other name you like. Karma: Probably too low; but let's say that, since it isn't part of his code, he doesn't care. Age: Around mid 30's by human standards. Race: Teutsche Allegiance: God and his own Code. Appearance: http://www.deviantart.com/art/Gunslinger-182367308 It's the only image that partially expresses it. mid-long silver hair, red eyes (Albinos, heh.) Svelte, tall, weilding two guns and an ancient sword (a pretty efficient one, regardless of it's age), a large brimmed hat, a trench coat, you get the idea. He wears an heavy-looking silver cross at his neck- his Raskriminalent badge. Background: Born in Teutschland, he had always wanted to serve his country- his father made sure of it. First recruit, record qualifications led him to the Raskriminalent. He was one of the best agents- wich is saying a lot, since he was as effective as a mime having a heart stroke. Was, for he decided to leave after a few years of service. Making his own set of laws, building the code with his only friend- one who could understand his spirit, he's now wandering around, chasing Magic to destroy it, and maybe find some innocents and weaks to save.
Race Name: Envoyant Appearance: Aliens with human origins, the Envoyant are a race that are stronger and faster, although they are as arrogant as the humans they are still far more advanced. They have the skin tone, facial features and other features that the humans have, but they have more muscle and are taller. Their eyes are always neon colors, which helps them see a little better in the dark, and it also helps helps them in massive storms. Abilities: Stronger and faster than humans, they also have a great talent with their energy melee weapons. Strengths: Light weapons is what they use, but as years went by they began using lead based weapons much like the humans, but they decided to fuse the two together to create even more a powerful arsenal. Weaknesses: Some Envoyant can go deaf at age 30, heart problems at 35, and sight problems at 36. Perks: melee mastery, weapon fusion, advanced technology. Traits: They have human relations and have learned English swiftly, they understand what the humans go through, they can survive longer in all terrains, they have developed a good eyesight, and lastly they have been breeding stronger hybrids so they can win wars. Race Background: Much like the Humans, the Envoyant started out like them, the same religion except that there was no "Jesus". As years went by they began making weaponry that only they knew, but the weaponry and tech led to war and corruption. When other races began invading their home planet, the Envoyant united to defeat their invaders, winning by working together. Soon enough, they took off to the stars in search for inhabitable planets to grow on. Five years later, Earth was discovered and the Envoyant scrollers (heir form of scientists basically) made the mistake by not scanning the planet. When the Envoyant landed, they saw the humans as one of their own, but the humans didn't see it that way. "If humans don't understand it, then they fear it," was the saying as the alien race and the human race went to war. Eventually, the Envoyant had won the war, but didn't proceed to continue their assault, they wanted to learn about the humans.Three years had passed and both races had made an agreement to join sides, the Envoyant separated into different colored factions due to religious ideas, some factions believed that the human was pathetic or that they are the disease of the galaxy. War had sprung from the dirt once more, and the defending humans and Envoyant factions (Sapphire, Emerald, and five others) have fought an endless war against the Crimson, Demons, and the Dredge. The Dredge was never Envoyant, instead they were one of the invading races that had never stopped attacking the Envoyant, they want war. They are more powerful than the Envoyant in every way possible, except they don't use light based weapons. (I'll have the rest on here later.)
Race Name: Kalboth Appearance: Same as Chimera from Resistance Series http://img2.wikia.nocookie.net/__c...tancefallofman/images/0/03/ME0000790359_2.jpg Abilities: With every conquered culture, the Kalboth become more and more advanced in technology after reinventing a fallen races technology. This has led them to rival even the most powerful of races while still maintaining their devastating numerical advantage. Strengths: The Kalboth are infamous for breeding like rabbits, with literally 50 children being born by a single mother. A significant number of them however, don’t survive past their first month but technology is reducing the amount of these children. The Kalboth have breeding planets with the sole purpose of creating their own kin. While also having basic human strengths and weaknesses, all of them are devout followers to their god-king, who has been placed inside of a stasis machine that has ruled the empire for 6,000 years. All of them, from the eldest man to the smallest child would die for their Emperor. Weaknesses: Their indoctrination by their king is their biggest weakness, sometimes suffering in-fighting. While they are seemingly unstoppable at conquering planets, they have been known to not hold them very well. They also have half the lifespan than humans, but mature at ten years old. Perks: A hundred more will take his place: Because of their numbers, this is extremely common. For the Emperor: Will die for Emperor Xalios, regardless of who they are. Fanatic Racism: Believe that they should be the masters of the universe and that all sentient races other than them should be exterminated for the glory of Xalios Race Background: The Kalboth originated in the Andromeda Galaxy on a planet where there were two sentient races. One of them was seen as peaceful, while the Kalboth were seen as a savage-warlike race. After fighting between these two races for many thousand of years, the Kalboth received their victory from their leader, the Emperor Xalios, against the other race and forcing them to flee their homeworld in small ships for another home to inhabit. The remainder of the other peaceful race were exterminated. With Xalios in charge, he was worshiped as a god due to the strange physical and psychic powers he commanded. With Xalios wishing for immortality, he was placed inside of a stasis machine and controls his empire. Over the next 6,000 years, the entire Andromeda Galaxy was under the absolute control of the Kalboth. All sentient races in the Galaxy either fled their worlds or became extinct due to the nature of their racist ideology. Astonishingly advanced with the technology of fallen races, the Kalboth are now expanding their interstellar empire at an unbelievable speed, with their six eyes turning to the Milky-Way Galaxy. (In laymen’s terms: They are Nazi’s led by the Emperor of Mankind who turned himself into Skynet.)
Race Name: Seren'i Appearance: Spoiler: here you go Abilities: There beliefs have made them become one of the most focused and cultural races in the galaxy. Combining there ancient religion with modern technology. They harness a strange energy which gives them enhanced senses and defensive "Magic" Strengths: Highly focused, highly cultural and very diplomatic Weaknesses: due to harnessing energy they have had no need for handheld blaster weaponry so have no protection against it apart from dodging. Perks: Reflection on past sins: going into a deep meditative trance can heal minor wound of themselves and their squad. Words of the mother: Highly diplomatic can talk out of most dangerous scenarios Born from the pool: After being birthed in a sacred pool of liquid energy at a religious temple they have drank the liquid and so gain the ability of heightened sight, hearing and stamina. As well as defensive capabilities. Race Background: Spoiler: save space The Seren'i Have always been a highly religious race. Way back to before the first millennium. Most of their architecture resembles that of a mix between aztec/Mayan architecture and that of the asari from mass effect. Almost all aspects of their life are dictated by the teachings of the Azca'lita. Everything from education to the military and healthcare. The Azca'lita teaches about peace and how war is unneeded and you only need to know defense and not offense. It also teaches about the energy of the planet known as Everia and how to use it to its best ability. The teachings of this book used to vary between tribes but the core teachings were what caused the tribes to unite and rewrite the Azca'lita to incorporate every tribes belief. this unity has strengthened over time all but fading out the differences between the tribes. the only mark remaining being the facial tatoo's given at birth. They are usually seen wearing peaceful colours (White, blue, gold etc) to further emphasise their view on life, regarding Blacks, Reds and Silvers as un-Seren'i and refusing to use those colours in everything they do. They have been a spacefaring race for over 3000 years and so they have spread the teachings to every known corner of the galaxy. There peace loving and defenceless stereotype created by non Seren'i have caused countless attempts of enslavement and colonisation. Which have all but been defeated apart from the Cacsa'N'Ca incident where a unknown alien race attacked and enslaved half of The Seren'i population at the time (5.2 Billion). It is said the enslaved Sern'i have since cross-evolved with the insectoid species that took them and now have become more like there enslavers than their previous selves. There are also known Seren'i who have ditched the traditional ways and sided with those who are enemies of the Seren'i. These deserters are known as the Cacsa'Ti All similar tp the Seren'i in all but belief. The Cacsa'Ti have since adopted to wearing the colours of war which have been banned by Azca'lita and forged their own version of it known as the Casca'lita Codex. Which is very similar to the Azca'lita apart from the fact it views war as a nesesary evil if Peace is to be achieved and the use of force is allowed in these consequences. Character Sheet[/B] Name: Centi Var'Tis Nickname: Centi, Cen Karma: (not sure what you mean by this) Age: 81 (24 human) Race: Seren'i (Cacsa'ti variety) Allegiance: Sides with whomever appeals to her Appearance: Spoiler: save space Background: Born to a pure Seren'i family she renounced the teachings at the age of 55 (16 human) and so left the homeworld to join the Cacsa'ti on a nearby moon of which they called one of their many colonies and so began learning and writing her own views on the Codex and life in general. S.P.E.C.I.A.L(You have 40 points to spend, base set up is 35. That means, every stat is automatically started at 5) Strength:5 Perception 5 (+2 from born from the pool) (7) Endurance:6 Charisma:7 (+1 from words of the mother) (8) Intelligence:7 Agility:5 Luck:5
[MENTION=2318]SaulLaski[/MENTION] Accepted [MENTION=7521]Blade Runner[/MENTION] Accepted [MENTION=2751]Bright Heart[/MENTION] Accepted Roleplay should be up soon.
I'm going to need to make myself a character for this RP, I will include the details much later. Being pressed for time at the moment.
Name: Zetran Idahe Nickname: Overkill Karma: Neutral Age: 20 Race:Envoyant Allegiance: Envoyant/Human Military Appearance: Looks exactly like a human (Excluding tallness and strength and speed) Neon blue eyes A scar running down his back Caucasian His canine teeth are sharper than human teeth Background: He has been in the envoyant military his whole, never has been able to see anything on his home planet he was trained to the bone. S.P.E.C.I.A.L (You have 40 points to spend, base set up is 35. That means, every stat is automatically started at 5) Strength: 10 Perception: 10 Endurance: 10 Charisma: 10 Intelligence: 10 Agility: 10 Luck:15