It started as an innocent camping trip, but when you find the trail home is gone, it suddenly becomes a fight for survival where the smallest decision could lead to rescue or death. Each player shall be granted different stats (this is my first time with a stat system so bear with me), each one based around a particular need for survival. Your \objectives are 1: Provide for your needs, 2: Don't die, and 3: Find your way back home. Character Sheet: (I would suggest making a new character for this) Name: Nickname: Breed/Gender: Cutie Mark/Special Talent: Appearance: Starting Stats: Hunger Points (the hungrier you are, the lower this is): 80 Thirst Points (Like Hunger Points, only with water): 40 Shelter Points: This changes inversely and increases or lowers chance of a night attack Fatigue Points (Determines how much you can do without being tired, replenished by sleep): 100 Health Points: 200 If Hunger and Thirst run out, you start to loss health, once Health Points run out, you die. And in combat situations, I will roll a pair of die and that will determine how much damage you inflict/receive.
Here's my sheet: Name: Midnight Sun Nickname: Night Breed/Gender: Unicorn/Male Cutie Mark/Special Talent: a black sun/Good at doing things at night and can blend in easily Appearance: Navy blue coat, purple mane, yellow eyes.
Name: Ember Nickname: N/A Breed/Gender: Female Earth pony Special Talent: speed and agility Appearance: Avatar