My Ch Fire Scribe

Discussion in 'OC Lists' started by Fire Scribe, Mar 5, 2013.

  1. Fire Scribe

    Fire Scribe An Everypony Regular
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    Name: Fire Scribe
    Gender: Female
    Age Group: 19
    Race:Unicorn
    Class: Fire Elementalist

    Health: 100
    Stamina: 150

    Resilience: 8
    Ferocity: 2
    Speed: 1
    Awareness: 3
    Creativity:8
    Willpower:10

    Cutie mark: Fireball= +4 Elemental fire
    Achivements: Beefy, Steel Will, Broad Mind, Expert in Pain, Abraca-woops, Unlucky.

    Spells:
    Cauterize
    Type: Support Fire Spell
    Cost: 5 Stamina
    ​Usable on an ally who’s taken damage. This spell heals back half of the damage taken from the last attack, rounded down.

    Flame Bolt
    Type: Active Combat Fire Spell
    Cost: 5 Stamina
    ​Fires a bolt of fire at a target. The caster uses 2d12+Willpower as their offensive check, and the target uses 2d12+Resilience as their defensive check. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites Plant element enemies.

    Start Flame
    Type: Support Fire Spell
    Cost: 2 Stamina
    ​This spell is able to be used to light a fire. It can light a match with ease, or start a fire under a put that has appropriate kindling and logs.

    Fire Stomp
    Type: Active Combat Fire Spell
    Cost: 10 Stamina
    ​The caster stomps on the ground, focusing fire through their hooves to create a circle of flame around them. The caster rolls 2d12+Willpower, while anyone in melee range of the caster rolls 2d12+Resilience in defense. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites Plant element enemies.

    Skills:

    Elemental Enhancement
    Type: Instant

    Cost: 10 Stamina

    Acquired: Elementalist Class

    This skill may be used whenever a spell cast by the user succeeds in applying an Elemental Status Effect. The user of this skill rolls 1d12 and adds the result to the power of the effect.

    Empower
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item,
    magical device, etc. Any rolls required
    beyond that depend on the device.

    Iron Mind

    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one
    of their d12 used during a Willpower-based
    check.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their d12 used during a Resilience-based check.
     
    #1 Fire Scribe, Mar 5, 2013
    Last edited: Mar 14, 2013

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