Spoiler: Randomizing Dungeon Seed 4,4,25,3,4,2,2,1,4,4,0,1358885167824,1,1,1358885167824,0,1,A,C234,0,0,0,3,0,0 Spoiler: Randomized Plot Hooks - You meet a rich guildmaster , who gives you your mission. - You have to resolve the kidnappings of local children. - They've determined it is the work of a brilliant and ruthless assassin, and it's up to you to stop it. - You must travel to local swamps and marshes to find a brilliant and ruthless assassin. - End the threat in exchange for your armor and weapons repaired for free. Ponified Plot: In the city of Tall Tale, issues have arisen. The adventuring group of four went there following a tip on missing foals. After meeting with the city officials, they've claimed that it must be the work of Darkhoof, a brilliant rogue. Though they are unsure of the reasons, they have pinned down where his location must be - however, the officials are tied up ensuring the safety of the remaining foals. They offer to treat the party to new equipment if they are able to bring Darkhoof to justice, dead or alive. So, following the clues given to them by the city officials, the group travels into the marshes to the West of Smokey Mountain. Within the marshes is an over-grown old manor. Its walls made of standard stones, and over-grown in vines. It appears it used to have a second floor, but its long since collapsed, the rubble becomming the roof for the first floor. It was a bit of a walk around until they found an entrance. A wooden door that appeared far newer than the rest of the building, with a lock on the outside of it.
Silver relic approaches the lock I think I can get this open". First he tries simply opening the door if that didn't work time to do some lock picking.
"Um...Silver...don't you think that we should be a bit more careful...You'd think there'd be a reason he hasn't been captured already."
"You know, there could be a trap right on the other side of the door that would go off the second we open it."
Spoiler: Silver Relic Rolls A 5 and an 11. Total is 24 with Awareness to disable device. Device complexity 22 reached. Opening the door successfully, Silver Relic is able to open the door for a peak. Without any kind of trap going off in his face, he can see the flagstone floors of the room beyond. There are a few wooden chairs and benches scattered about the room. Some of them knocked over, and most of them littered with different foal's toys. From his point of view, he can see three doors. The one to the right is a stone door, and looks very old - carved of mountain rock with the face of a unicorn, that door looks like it may be heavy. On the side opposite of the entry door, there is a wooden door, held together by bands of iron. On the left is another wooden door, but this one appears more like a closet door in its structure. A quick step inside would reveal a door on the same wall as the entrance, just to the left. This door looks like a well-made wood, and notably newer than the other doors.
"Don't worry guys there's no traps but I'll tell you what I see. (describes everything as mentioned above)". Opens up and steps inside.
Cyanside follows after Silver Relic. Seeing the first wooden door they noticed. "Oooh, can we go through the closet door? Please?"