Being in the virtual reality/holographic system can be quite taxing on the mind, so we are required to let you have breaks. Take a seat, relax, chat, see what others are doing, what could go better, and more! (Once I make the map, it shall go here as well) National Abilities: Nekar: Lordship Bonuses: -Familiar with War= bonus when fighting -Lush Land: More food than Average Penalties: -Closed: worse starting relations with nations Glory: Kingdom Bonuses: -Skilled Negotiater: Increased ability to find peaceful solutions -Battle Slavers: more slaves are captured after battles from prisoners -Hard Working: better infrastructure -Stubborn: More likely to solve a hard problem -Conqueror of Natives: Native forces fear the sound of your marching army -Experience in War: Increased Military experience Penalties: -Stubborn: Not as likely to find the solution quickly -Over-extended: Recently conquered areas are more restive and likely to revolt. United Equine Tribes: Cheifdom Bonuses: -Patroitic: More united populace -Proud: Citizens tend to think better of themselves Penalties: -Mistrustful: worse starting relations with nations Imperium: Imperial Bonuses: -Intelligent Populace: Slightly faster technological devolpment in science -Equality: A slightly happier populace -Bloodied: The mistakes of the past must not be repeated; increased military experience -Conqueror of Natives: Native forces fear the sound of your marching army Penalties: -Mostly Mercenary Army: Not as loyal or effective of fighters -Loss in Major War: Temporary reduction in morale Gomork: Therocracy Bonuses: -The Gods are Great: Allows one random effect in time of great need -Festive: slightly happier populace Penalties: -Conservative: Does not devolop as fast as other nations -Untrustworth: Your reputation proceeds you, alliance betrayal means it is harder to negotiate with others Incendia: Kingdom Bonuses: -Proud: Increased loyalty -Reasonable Rule: Increased loyalty -Merciful Victor: Increased happiness amongst conquered -Victor of Major War: Temporarily increased morale -Conqueror of Natives: Native forces fear the sound of your marching army Penalties: -Narrow-Economy: more Suspectible to disaster -Over-extended: Recently conquered areas are more restive and likely to revolt. Windaria: Imperial Bonuses: -Smart populace: Slightly faster technological devolpment -Natural Warriors: Increased Military exprience Penalties: -Over-confident: More likely to be drawn into situations that are dangerous for the nation Here's a map of Terra, the planet all this will take place on. Now, it won't look great as I hand-drew it on Paint, so deal with it. Don't worry, NPN's have a predetermined final border.
Whoo! Man I can't wait! This going to be so fun...The Imperium shall rule all! No one will stand in the way! ALL HAIL IS MAJESTY!
all hail IS majesty? I am afraid I don't understand. Oh, and I will post National Stats soon. - - Auto Merge - - National Abilities are up! More shall be added as the game progresses. Map is up as well.
Well, you have a lot of natives to fight through to get at each other. Wait, Dragonechi is Imperium and for as long as I have known you two, you always, have...some sort of......rivalry. WHAT HAVE I DONE?! Go ahead and post people!
I got as good as of an idea as I could, but much of it I skimmed as it wouldn't matter in here. - - Auto Merge - - And guys, remember, you can only fight nations you have discovered.
I believe that there should have been bonus for intimidation on the Natives part! (And I seem to have the worst luck with these bloody rolls. I usually own at risk and civilization!)
I said they don't know the Imperium. They wouldn't know about the battle. Just that I won. And Oooh boy...Me and Firebreeze just had to be next to each other.
I am sorry it ended up like that. When he joined, I just saw you had that huge island all to yourself so I went CHALLENGE TIME and added him there.
Caution Firebreeze. Searching Caravans can be seen as overaggressive. It could spark a war that neither of us want right now.
Hm, possibility of a near all-out war between two players *leans forward*The anticipation is killing me...