The Land of Vannoria The Land of Vannoria: This is a new RP I'm making, it starts with you, the group of ponies you'll RP with, & some crew members on a sail boat, headed to a small island miles away from Equestria, but as you are about half way there your ship is caught in a storm in the middle of the night & stricken is with, oddly enough, 5 bolts of lightning, all in a continuous beat, one of the crew members shouts out,"procellárum Titan!!!", then one last bolt of lightning strikes the boat, knocking you & half of the crew out from the blast, the next morning you, the other RPers wake up, & you see a small farm up a hill just off the beach. The purpose it's to get a home in Vannoria, get to the island, or back to Equestria with the help of the currently residing ponies of Vannoria... Base stats: (no adjustments) Vitality: 10 Strength: 10 Agility: 10 Intellect: 10 Charisma: 10 (And five points to disperse between stats) Classes: Warrior, Barbarian, Rouge, Archer, Wizard, Warlock Warrior: +1 to agility & vitality, trained with crossbow, & one handed weapons, & starts with an iron long sword Barbarian: +1 to strength & vitality, trained with one handed & two handed, & starts with an iron great sword Rouge: +1 to agility & charisma, trained in short bows & one handed, starts with a short sword Archer: +1 to agility & vitality, trained with one handed, crossbows, & bows, starts with short bow & 20 arrows Wizard: +1 to intellect & charisma, trained in the arcane arts, gets 20 spells a day, & starts with basic spell book Warlock: +1 to intellect & vitality, is given magic by a 'higher power', trained in one handed, & starts with baleful energy (a simple spell that gets more powerful upon leveling) Races: Earth pony, Pegasus, Unicorn, Changeling, Gryphon, & Zebra (if you choose a favored class you get a plus one to intellect) Earth pony: they have nothing special about them, no pros or cons Favored classes: warrior & barbarian Pegasus: they have + 2 agility & -2 vitality, & they have the ability to fly averagely Favored classes: rouge & ranger Unicorn: +2 intellect, -2 strength, their spells are more powerful & always do atleast 1 more damage Favored classes: wizard & warlock Changeling: changelings have the Spell shape-shift & can use it thrice a day, the have +2 charisma with the disguise on, but a -2 charisma without it, & have poor flight, but when they turn into a pegasus or gryphon they lose their magic & get improved flight, & in vice versa Favored classes: wizard & rouge Gryphon: +2 strength, -2 charisma, has natural attacks with claws & beak, & have average fly Favored classes: barbarian & archer Zebra: +2 intellect, -2 vitality, & have +2 alchemy Favored classes: warlock & warrior Cutiemark: cutiemarks give you a plus 4 with the stat they're associated with, but cutiemarks only qualify for earth pony, pegasus, unicorn, & zebra (tell me what you think, please!)