This is a simple to understand game, where you use your OC to fight against other OCs. This game uses a system that's simple to understand. This game uses Power Values (PVs) and Endurance Points (EP) to dictate the outcome of combat. PVs represent how strong you character is, and what kind of damage he or she can take. PVs add no bonus or penalties to attacks. EPs dictate how long a character can stay in the fight. Each character starts with a number of EPs equal to their PV. This number can increase or decrease based on what type of abilities a character has, up to a total of 100 EPs. Combat is simple. The attacking player dictates his/her target through roleplay, and rolls 1d100 using this dice roller. html=http://www.brockjones.com/dieroller/dice.htm Whether or not the attack hits depends entirely on the character's PV. If the result is higher than the defender's PV, then the attacker wins. If the result is lower than the defender's PV, the defender wins. Results are roleplayed out according to the roll. The degree of success is determined by how high your result is. 1-5 above result = A glancing blow. Just barely scraped your target. -1d4 to defender's EP. 6-20 above result = A normal hit. Damage is normal. -1d8 to defender's EP. 21-40 above result = A great hit. Got in that little extra. -1d10 to defender's EP. 41 or over above result = A critical hit. One in a million. -2d10 to defender's EP. Ex: Bob attacks Charlie. Charlie has a PV of 45. Bob's roll is 52, which is 7 above Charlie's PV. The damage is normal, so Bob rolls 1d8, and comes up with 3. Charlie's EP started out at 45, because his PV was also 45. But now, he must subtract 3 from that, and it is now 42. What the post would look like: "Bob rushes in with his wings folded behind him, and delivers a hoof kick towards Charlie. (Bob's rolls would go here.) Bob catches Charlie in the chest, giving him a solid bruise." Ex. 2: Charlie strikes back. Bob has a PV of 50, which says that his character is stronger than Charlie's. He rolls, but fails to hit him. What the post would look like: "Charlie rubbed the pain off his chest, and lunged forward at Bob with an intent to bring him down. (Charlie's rolls would go here.) But Bob ducks out of the way at the last minute, causing Charlie to overshoot him." Edit: At the start of your post, you may take a stance. Stances affect the battle in weird ways. Battle Stance - normal Defensive Stance - -10% damage taken. -10% damage dealt. Berserker Stance - +10% damage done. +10% damage taken. Going from one stance to another takes no time, and you can still attack in the same turn. But you must post what stance you are in at the beginning of your post, or any actions taken before you change stances will be affected by your previous stance. Pay attention to your opponent's stance. It may affect the outcome of the battle. When it comes to abilities, it's generally limited to your imagination. Everyone gets the close combat and finishing blow ability for free, so you can have three other abilities besides that. Close combat - Deliver damage with hands, hooves, tentacles, whatever you use. Finishing Blow - Can only perform if opponent's EP is 15 or lower. Add opponent's remaining EP to opponent's PV for next attack. If you succeed, deal damage equivalent to opponent's remaining EP. Using powers or abilities that raise your EPs is the same as making an attack against yourself, and healing yourself for the damage you take. Here's a quick list of common PVs, and who would have them. PV 30: The average person. PV 35: The average police officer. PV 40: The average SWAT member. PV 45: Batman. PV 50: A werewolf. PV 55: (The highest and the most rarely assigned.) Superman. Now, here's the fun part: You don't need to make a pony in this game. You can be whatever you want, so long as it isn't TOO ridiculous. Your character may have up to 3 powers. Make them something simple to understand. Characters are created normally, looking and behaving however you like. Upon creation, each character has a PV assigned to them by the GM, based on both the physical description and the description of your abilities. Remember, this game is about having fun, not winning. There is no prize. It's just a free-for-all brawl for the sake of having a free-for-all brawl.
READ THIS FIRST! Chances are your question has already been answered here FAQ: -- I don't get it. How am I supposed to post? My system allows for freeform, to an extent. You can post virtually anything, as long as you reference your sheet for attacks and abilities. My normal posts have a pretty standard format. I will often describe what I'm doing, post my dialogue, then attack. After that, I would use an OOC tag to post the results of my rolls, and finally, I'd have a second paragraph RPing the results. Ex: Bob stared menacingly at Charlie. "You think you can beat me!?" He asked, rushing in to punch. ((OOC: *Result of Bob's attack (It happens to miss.)*)) Bob tripped, throwing him off balance, as the punch merely grazed Charlie. -- I still don't get it. I've rolled, but how does that affect my attack? I've tried to put it simply, but I am NOT answering this over 9000 times. I'm going to put this in as simple terms as I can muster. First, you roll. Then, you do math. The equation should look like this: R - PV = C R = Your roll on 1d100. PV = Your opponent's power value. C = The result of your attack. If C > 0 then the attack hit. If C < 0 then the attack missed. -- ...So, how do I determine damage? Back to the equation. If C = 1 to 5 then roll 1d4 for damage. If C = 6 to 20 then roll 1d8 for damage. If C = 21 to 40 then roll 1d10 for damage. If C = 41 or higher then roll 2d10 for damage. I hope this helps, because I'm not explaining the same story a thousand different ways.