Viewing blog entries in category: Gaming
WARNING: This will be some monior spoliers for this game. Do not read if you want to play the game and do not want spoilers!!
I am going to start with saying that I sincerely am happy to see a Mega Man game that truly returns back to form~
Mega Man 9 and 10 defiantly were great too, though they felt more like nostalgia pandering to some level. However MM11 plays with a new idea, and puts it to full force~ The very interesting Double Gear concept. You can get a extra boost in power or speed with their respective gears. Or you can get a boost in both and overdrive the gears for the short time. Do keep in mind that you can only use this for a short time before the system overheats. It's kinda like Metroid Prime 3's Hypermode. Be aware that the robot masters will also have a double gear system of their own.
As for the how the game plays, it looks to play well and has a decent difficulty to it. There are plenty of difficulty levels for players of all stripes. Easy Mode for those who would like to jump into the Mega Man series. Normal for those casual gamers who want a challenge. Hard mode for those who really want a challenge. And Superhero mode for those who want to really test their skills~
Music is alright, but nothing too special. However there is one robot master stage theme that actually really conveys the wonderful atmosphere of it's stage, and subjectively feels the most like a song to fit the classic series.
I guess it would be too surprising that the electric robot master would have the most electrifying theme. But all jokes aside, this is a really amazing stage theme. The extra euro beat mixing really adds to the upbeat and heart pumping nature of the song~
Other than that, the one thing many have pointed out is the odd run cycle of Mega Man himself. I mean, it's not something you'd notice unless you really pay attention to it. But that really is the only really huge gripe, other than most of the music not being too amazing. I honestly will agree a lot of the stage themes do feel forgettable. Fuse Man's stage theme being one of those odd rare exceptions. I cannot get that one out of my head~
I've left this too long. How about a quick blast of stuff I've been playing on Nintendo Switch? Right, 3, 2, 1...
Super Mario Oddessy
This game made me glad I'd brought a Switch. I'd brought a 3DS and a Wii U and appreciated the hardware but the Switch is making me love it. Nintendo could be doing so much better right now but they're First-Party Games are not the issue here. Music is excellent, it's a genre I like that doesn't get much airing in today's market that manages to introduce new twists on established ideas and it's got some tough as nails parts in it to boot.
The enemy capture mechanic is great fun to play around with, making plenty of puzzles varied and fun. Mixing up mechanics from puzzle to puzzle feels natural. It opens up some fun and often bonkers opportunities. A must have.
Steam World Heist
A 2D, turn-based strategy game where you play as a bunch of steam-powered robot space pirates looking for precious gallons of water, a precious commodity for the robots that need it to survive. Think Worms but if every character was a gunslinging cowboy as the most important elements of combat tend to be about cover and circumventing cover by the use of trick shots where the bullet bounces off the walls and lands a target. Surprisingly engrossing, Steam World Heist should keep anyone looking for a fun adventure through space happy till the end.
It's pretty, it's decently funny and features cameos from Steam-Powered Giraffe, one of my favourite bands. It's normally dirt cheep and often on sale. Pick it up.
The theme song alone gets me excited to play this creative and charming upgrade to Wii Boxing. Which you'll remember was the best game on Wii Sports. However, flinging your arms around to bash costumed crazies will need a little more temperament as the game expects far more from you than a simple dance. Characters all have unique abilities that can be further augmented with dozens of swappable fists, each with different characteristics to tune in what you're comfortable doing in a bout. Throw in a beautiful art direction, up-tempo music that gets you pumped up, co-op and online multiplayer, Arms give you an excellent package.
If there's anything to dent it somewhat, it's not a whole lot of game for over £40. This is not a hugely single player game and you'll only be able to spend that time unlocking new fists to use in a Smash-style Championship mode. Bare that in mind.
An adorable Hack 'n' Slash modelled after Link to the Past in terms of controls and appearance but centers around the journey of a shrine maiden attempting to use holy weapons to fight demons. A time honoured story, probably somewhere.
Honestly, it's just good. Mechanics are simple but engaging as enemy placement and variety is large enough to keep you guessing. Bosses have fun quirks. And the game looks good. And on top of that, it's pretty cheep.
I played this for about ten minutes and put it down again. I was not interested I'm afraid. Imagine if Darkest Dungeon and Plants Verses Zombies was smooshed together into a vague RPG about repelling hoards of oncoming enemies. It feels a little overly complicated and didn't hold my attention for very long. More because it's not my thing than anything wrong with the game itself.
A clever and enjoyable detective game about talking and collecting keywords to progress dialogue-based puzzles. It's a simple idea; you talk to people and get picked out words and phrases added to a list that you can then freely ask others to gain more information about them. It's simple but very effective with some funny and memorable moments as you attempt to unravel a mystery of a missing friend.
The best achievement is giving character to scarcely featured robots. Though, the guy behind Thomas Was Alone seems to know a thing or two in that area.
Mario and Rabbids Kingdom Battle
BETTER THAN IT HAS ANY RIGHT TO BE! I make that statement in Canterlock because I'm sure you looked at it and dismissed it as another Rabbids game, desperately clinging to the Mario IP for sales but no! People cared on this one! Probably whoever came up with Rabbids, Go Home, the other Rabbids game worth writing home about.
In short, it's X-Com for the Family Entertainment crowd but with changes that actually complement the characters involved. Movement is emphasised over everything and the shooting is simplified down to allow for positioning to drive every aspect of the combat that matters. It's honestly so much fun and I cannot wait for the DLC so I can go back to shooting things in the face.
On top of this, the levels look gorgeous as well as manic, as it's supposed to be a world created by an experimental device going horribly out of control, transforming Rabbids and the contents of a young girl's mario themed room into a confused nightmare. It's also a pretty funny game, with Beep-o being the star with a surprisingly dry, sarcastic wit for a game like this. Also, the rabbids are actually funny. Mostly because they actually have jokes now. My favourite is Rabbid Peach.
Bravo, the one team at Ubisoft being allowed and able to do a good job.
The Legend of Zelda: Breath of the Wild
It is good. Bleat, bleat! Baaaaaaaaa! I am joined the heard and sing game praises! Baaaaa!
OK, a little sarcastic but this is still good. And I'm sure you're sick of people telling you that. There's actual freedom, there's stupid bananas amount to do in just the vanilla game alone. But if you go for the DLC, there's one that lets you earn an ancient technology motorcycle in the shape of a unicorn.
It's the most difficult aspect of the entire game and will put everything you've done so far to the test. But, weird, unsure-if-out-of-place motorcycle.
Puyo Puyo Tetris
BUY IT! IT IS BEST PUZZLE GAME! Again, use of Canterlock because I'm sure you've over looked it for it's cutesy look and the fact that you only recognise one of the games on the box. BUT! It's actually a mind-melting mash up of two puzzle games I never thought could ever go together. The first times me and my flatmates tried playing the game mode where you have Puyo Puyo and Tetris happening at the same time, on the game grid, caused the room to heat with the effort of our thinking.
Puyo Puyo might be better recognised as Dr Robotnik's Mean Bean Machine as it's the same game but with a cuter skin on it. Multiplayer is fun, with a load of slower but still taxing modes and a single player mode with an absurd story about interdimensional travel I decided I didn't need to pay attention to in order to enjoy the many challenges it offers. Try it out and feel your brain have to vent steam within a few seconds.
It is Splatoon 1 with some tweaks and a new single player mode. It's all right. There's a co-op hoard mode that pops up occasionally, stats for gear has been messed around (there's no longer a generic 'up attack' or 'up defence' ability on anything) and there's improved matchmaking if you want to play as a group apparently (never tried it). I do like the fact that you can earn gear you want by taking abilities from one piece of gear you buy and adding it to others. I also like earnable boosts to experience and money gain, making grinds a little shorter. Otherwise, it's Splatoon Plus.
That'll do for now. I'm playing through some other things like Pokemon Quest (feels more like I'm a gang leader than a 'trainer' or a 'treasure hunter') and Heart and Slash (seems fun through something about the Rogue-Like Elements seem off) and Disgaea 5 Complete (I keep imagining the voices of the Prinny sound like Zoos from Gravity Falls ("Uh, we can take on any demon if we believe and kick the crap out of them with the most dangerous weapons of all, dood: numbers bigger than theirs!")). Maybe Splatoon 2's DLC will be something special too. See ya about, doods!
It’s good. You should play it. It’s a Pokemon main series game and they’ve been pretty decent with each new addition since coming to the 3DS. The boost in power and interest makes them pretty accessible, fuller versions of Pokemon Colosseum the series has always wanted to be. 3D fights, enjoyable mechanics and enough here that mixes things up to make Sun/Moon worth picking up.
It’s accessible while still being a challenge. Wonderful! But how does it pull it off? Well...
The first thing that comes to mind is that Pokemon, as a series, seems to be desperately trying to grow a personality. In games gone by, things such as stories or characterisation or even dialogue was costly. If you put in a diatribe about man’s inhumanity to man and pokemon alike, you might have to cut out a boss encounter. Give villagers too much to say and you may have to replace an entire town with it as there wasn’t enough on the cartridge. Pokemon lasted as a pretty basic looking RPG for many a generation while stuff like Golden Sun or Megaman Battle Network looked gorgeous in comparison. That pokemon database takes up a lot of space! Modern flash cartridges seem to have an acre of room for all the 3D rendered models and the lush looking environments. It seems there’s room for storytime with Uncle Pokemon.
And you know he has an epic tale to tell! So grab an eevee and listen.
The story told is the one they’ve been telling for years now. Blah blah, you just arrived in town, blah blah, you’re a natural trainer, blah blah, go become a Pokemon Master. The difference is in the flavouring. Not-Hawaii location of the Alola Islands do offer a new lease on life for a tired plotline for your mute-ten year old to run through in the form of The Island Challenge. Instead of battles upon battles, sometimes you have to best a dungeon or photograph ghosts or find then defeat a powerful Totem pokemon. This is neat. While I don’t bemoan the older games too much for their reliance on the gym system, which made each a house where the boss lived while occasionally having a small fetch quest. Usually a fetch quest you need to do in order to face them at all!
Here though, Challenge Captains and Kahunas interact with the world. They ingratiate themselves with the islands, which helps sell their supposed knowledge and skill naturally. Previously, Gym Leaders would have to have special quests and things to prove that they did more than just stand in a big house behind some elaborate set of traps.Challenge Captains and Kahunas are part of the community. They run shops or perform for tourists. They’re active in the world, meaning you’ll likely bump into them as you meander around. It works so much better to make them at least a little intimidating when you have to face them yourself.
Weirdly, not everyone gets rich off of unregulated betting on battles with random strangers. Which seems strange to think about but then again, it’s you, the rando wondering around aimlessly with money to burn, that they sell to.
The other thing about the story is that there’s more characters. Somewhat like Pokemon Black/White you begin the game meeting with your new friends. They’re what replaces the ‘Rival’ of older games as they’ll challenge you to battles regularly like a surprise pop quiz. Hau is the trainer that tries to stack himself against you and he’s not bad. He throws regular challenges at you while also being an all right character. I like him but I also feel like he floats around the story at large without any major impact. He’s appealing enough; a hopeful, enthusiastic son of a Kahuna that likes to stuff his face and battle. Fair enough. He doesn’t get in the way but also does make you want to punch him, unlike Blue or N.
He, and almost all of the game, is overshadowed by the adventures of Lillie, however, Lillie is positioned as something of an anomaly within this world: someone that abstains from Pokemon Battles. I mean, you assume they’re out there somewhere but it does appear to bite her in the arse regularly. I get the motivation of not wanting to see Pokemon hurt but in a world where the wildlife can, and frequently does, attack at random, you’d think she’d figure out that battles likely arose out of a need to protect herself. She’s fine not to want to take part in battles but we’ve seen time and time again that people should have a pokemon for protection at all times! Oak wouldn’t stand for it, Burch presented a lovely example of why you’d need one and Lille of this game gets attacked by a Spearow flock that she is powerless to fight off or flee from.
Then take one of my pokemon and go get him then! I have running around in circles to do until my pokemon are all level 20! Vital, important work here!
In short, she’s kind of an idiot that can never go anywhere unaccompanied. On the plus side, I can report that she’s quite a sweet person. Her care for Pokemon and everyone around her is genuine, making her somewhat endearing. This marvel was created because Pokemon’s writing has improved considerably. For once, they’re attempting jokes and jabs at things. Hau is a doofus but it plays into his character. Lillie is selfless and that plays into her character too. Their defined, distinct and decently memorable. I wouldn’t call them stellar or fascinating but I didn’t mind meeting them.
This writing buff has permeated everything else, teamed with the 3D presentation to make a greater scope than I thought possible before. Pokemon Sun actually attempts to have ideas greater than ‘bad guys find sleeping monster and fail to control it’. I always found the attempted return of Team Rocket fascinating but Sun throws around the idea of Pokemon from other dimensions, Pokemon gangs, loyalty to family members and when you cross the line as a parent into being a child yourself.
I’m not joking.
While I will not say that this entirely works, I will say that it’s pretty out there for what I was expecting but I am so onboard for more. There’s elements that seem neutered or maybe didn’t connect as it should because it’s all still textboxes on a screen but there were clearly places where I was supposed to care but honestly didn’t.
The game is trying though. You can give it that much.
I can identity one major weakness with it’s story: it’s not mine, it’s Lillie’s. Lillie is the one that grows, goes through an arc and learns the magic of Pokemon Battles, if I might spoil that for just one moment. You are the silent protagonist that has a completely different story happening outside of the conflict between Lillie and the Ultra Beasts. Say what you like but older games placed you at the center of the story. You fought Team Rocket when you tangled with them and they declared you an enemy. You fought Team Aqua or Magma and put and end to their accidental damage to the weather they caused. You changed N’s mind and stopped Team Plasma.
But it’s **Lillie **that has the final say that puts the bad guys in their place after she sicks you on them. _Sun _has two stories that meet up then part ways at regular intervals. Do some island challenges, then go fight some story-related goons, then back to the thing you care about because it’s your story. Lillie’s little journey is fine but it feels like something I have little investment in because I don’t get the benefit of advancing there, Lillie does. My reward is being allowed to go back to doing what I want to do; catch pokemon and win challenges. The game will handhold and corral you into their straight path regularly just so that Lille gets her time in the spotlight.
If you could play as Lillie or fight your way through her story, then that would be something. But otherwise, I’m just her powerful trainer friend that she asks to solve her problems for her. And I ain’t that attached to her. A big problem when I’m a character that has no personality at all outside of my clothes.
That deep, unwavering stare forwards as if paralysed in the brain and only capable of that mild, cheery smile. Enjoy that for most of the game.
I love Team Skull though. The jokes and their personality was wonderful. Loved them! Keep them around.
Gameplay wise, it’s mostly the same. There’s a long list of tweaks and changes from previous titles that matter but ultimately don’t bother me so let’s focus on the major changes.
The pokemon here are a good selection of old and new that draws on the Hawaiian tie to spirituality and it’s tropical climate. Ghost pokemon have a real spotlight in this place, making it likely they’ll appear in most teams this time around, even giving a welcome return to Phantump and Gastly, two pokemon I had to go find when I heard they were in the game. I like Toxepex, a poisonous anemone that can withstand a beating, and I like Sandigast, a possessed sandcastle that eats life energy. Yes, that’s a thing.
There are also regional versions of old pokemon, mostly in an attempt to make them a touch more appealing. Mostly, they’ve given dark typing to Raticate, Grimer and Meowth. Which is fine to me. I got a lot of use out of the new Grimer as it’s second typing allowed for more varied and interesting tactics. Dark works decently with Poison, I reckon. The other two are fine but are now fatter in design than before..
Pokemon seems to be trying to make it’s new additions stand out more though. And their method this time round is to make their lives a little more miserable. There’s pokemon that feast on others, there’s pokemon said to possess horrid powers but the breakout star for me is Mimikyu. Not only is this pokemon a wonderful Physical Sweeper, it’s appearance is a point of self-awareness. It’s lonely and jealous of Pikachu’s popularity. As such, it wants some of that attention so dresses as Pikachu to garner some love. Aww...Makes me want to hug it till the horrible phantom inside claws my soul.
You see? Pokemon is trying to grow a personality. Some of it works.
Who’s my little hellspawn? You are! You are! Who sweeped half the opponent’s team?! You did! Good widdle snookums!
Gameplay is also trying to aid in this: Pokemon may now call for help. At first, this sounds fine. More pokemon to fight means bigger payouts and you can always throw out a second pokemon to even things up, right?
No! If a pokemon does this, you’re now outnumbered two to one. You cannot capture anything while the other pokemon is present. You also have a high chance that if you defeat one of the pokemon, the remaining one will attempt to call for further backup. Some pokemon have a high likelihood of receive help, giving the impression of fighting a pack that’s happy to wait in line for it’s turn. A good mechanic in theory but it drags out fights that you don’t want if it happens. It seems to have been implemented to allow for a new way of finding pokemon (Toxepex can only be found through coming to another pokemon’s aid) and to help make the relatively compact islands feel like their encounters have just as much impact as previous games as patches of long grass are often small with a clear path you can use instead. You have to want to go looking for pokemon to find them, usually, rather than having to wade through long grass that had overgrown paths you needed to cross to get somewhere.
If you can’t force more random encounters, then give them the chance to increase in magnitude instead. Doesn’t entirely work.
You must be the most popular Pokemon in the world if they’re still coming whenever you use ‘Call for Family’! Are you royalty or something?!
What I am in full favour for is Z-Moves. These are special moves that act as an alternative to a Mega Evolution. Personally, I think they’re superior. Yes, having a big, nasty pokemon that boosted it’s stats and became more powerful when you needed it is cathartic. However, it’s limited to select pokemon and does nothing but change the pokemon’s capabilities. Z-Moves can be applied to any pokemon and any ability. While some pokemon have unique Z-Moves, all pokemon are capable of using them.
The reason this kicks so much arse is obvious: more powerful move that’s based on the type of z-crystal you give and which move you decide to turn into a decisive finisher. Where this gets interesting is that it can apply to status moves too. Performing Z-Status moves often grants additional effects to the move, such as some moves doubling the effect it has on a pokemon’s stats. Heck, a Z-Move Splash increases that pokemon’s attack by three stages. Not insignificant. So, your choice is now a powerful slam or a tactical edge but you can only choose one per battle. I think this is a lovely idea that means that any pokemon can become worth something, rather than hoping they’ll be given a Mega Evolution.
I like a game that can hand you a new tool to fiddle with and flip what you knew on it’s head.
It helps that they’re all kind of bonkers.
Oh! And there’s this thing where you can pet and feed your pokemon jellybeans. It is adorable. I’m not fully aware of how it benefits you but it’s cute to pet a Genga then feed him his favourite bean to make hearts appear. Bonus points from me.
So, yeah. Get this. It’s a little more self-aware and ambitious than usual. Either they had a change in design team or they wanted to make _Sun _stand above it’s competition, which appears to just be Yokai-Watch right now. If you enjoy pokemon or you enjoy a relaxing and simple RPG, this is worth picking up.
Remember how I said you can't do both 'parts' to Chapter 13?
Apparently I was wrong.
On the main menu of the game there's an option that says 'SPECIAL.'
I selected that and there it was. Chapter 13 Verse 2.
Since it would feel 'incomplete' without doing it... what do you think I did?
Of course I played it.
We start off with Gladio and Ignis getting a 'present' from Ardyn. Their weapons back. With the situation dire and Noctis' location unknown, they accept all the help they can get. YEAH I DON'T CARE. THIS GUY IS STILL AN *squee!*.
The play of this is slightly different than the regular game. It's hard to explain without playing it yourself. But it wasn't overly difficult honestly.
Gladio and Ignis fight their way through Zegnautus until they come across a control room with a tape showing the emperor and Ravus fighting.
Ravus is forced away by Daemons. Where he seems to come across Noctis. He tries to give him his father's glaive... but NOCTIS CUTS HIS MECHANICAL ARM OFF.
No of course it's not really Noctis. IT WAS THAT *squee!* ARDYN AGAIN POSING AS HIM. I SERIOUSLY HATE THIS GUY.
Gladio and Ignis continue trying to find Noctis... until they come across another big room. A monitor room with the Crystal on it. Gladio messes with the control panel to unlock the room.
A FREAKING TALKING DAEMON APPEARS. It's Foras again. Which is clearly the emperor in this scene. SO LET'S KICK ITS ASS.
Not overly difficult honestly. It's mostly a 'hit and run' fight. Attack it, run away, run in, attack again, continue until you win.
Afterwards Gladio and Ignis continue their search. Until Ignis claims to hear Noctis' voice and Gladio follows Ignis.
That was pretty much it. Not long but still interesting I suppose. Apparently the gameplay is the same as Episode Gladiolus. Which I may or may not do if a walkthrough is ever done for it. But I think it may be some time. I want to get through some other games first after spending 100 hours plus on this game.
This time for sure. I'm completely finished with Final Fantasy XV.
My mind hasn't really changed on it honestly. I wish the ending was better but I liked the game too much to let the ending make me hate it.
DREAM DROP DISTANCE REVENGE!! Kingdom Hearts 2.8 HD Remix thoughts/experiences
Noctis & co. enter the citadel...
Ardyn decides to give us a 'warm welcome...'
BY THROWING IFRIT AT US.
I SEE HOW IT IS. FINE THEN.
LET THE ENDGAME BEGIN.
This fight... to be honest...
Wasn't overly difficult. Was it because of my over-leveled status? Probably. But that was fine by me.
It was still a lengthy battle though. I only had to use a couple items.
I LOVED the part where Ifrit got REKT by Bahamut and then Shiva. It made me APPLAUD.
Afterwards... Noctis seems to be saying goodbye to his friends. The game even makes you choose a picture for Noctis to take with him.
Ardyn is finally confronted. He then incapacitates Prompto, Gladio and Ignis claiming they have no 'part in this'
ONE ON ONE IS FINE WITH ME.
IT'S FINALLY TIME.
ALL OF MY WEAPONS.
DOWN YOUR GOD DAMN THROAT.
FINAL BOSS FIGHT.
OH. MY. GOD.
It was just epic not hard.
I enjoyed it honestly.
It wasn't overly hard for me either. Using the Ring of Lucii helps to dodge his assaults with Holy. Which also deals damage. Which is also nice.
Again only some item use was required.
At the end... both Noctis and Ardyn were tired and couldn't do much. Except Ardyn who kept attacking me. You really can't dodge here which made it... annoying. So more item use had to be done.
Attacking constantly seemed to be the answer. As it eventually led to Noctis doing exactly what I wanted him to do.
USING. ALL. WEAPONS.
ARDYN GETS STABBED. FINALLY. THIS *squee!* DIES. AND STAY DEAD.
Noctis heads for the throne... while his friends deal with another horde of Daemons.
Noctis summons the past kings of Lucis....
They... start attacking him...........
This isn't happening....
Noctis ends up in some ethereal space. Where he faces off with Ardyn one last time and finishes him off for good.
Wait... Cyber Sleuth did the same thing before he was brought back. So that'll happen again... right?
There seems to be a monument on the throne with Noctis' full name on it. After the credits........
Noctis and Luna seem to finally be together and married and even share a kiss. Fitting I suppose.
IT ENDED LIKE PERSONA 3.
NOCTIS IS DEAD.
I don't know what to say...
You know what?
I thought about it for awhile after I was done.
I just can't do it.
Was it an ending where the game gave me a 'double middle finger?' Yes. Obviously.
But I just can't do it. I can't hate the game just because of the ending.
Because of the experience and the time spent on the game. I just LOVED this game too much to hate it just for the ending.
At least Noctis and Luna are finally together?
Do I wish the ending was better? Of course I do. But it doesn't matter. The game was just too AMAZING to hate it just for the ending.
Therefore... my final thoughts on Final Fantasy XV are.......
BEST. GAME. EVER.
Also... with the game beat... I've completed my 'challenge' as well. I now NEVER have to watch Equestria Girls 4 EVER. DEAL WITH IT.
DREAM DROP DISTANCE REVENGE!! Kingdom Hearts 2.8 HD Remix thoughts/experiences.
Yes. I'm stealing lyrics from songs now.
As promised. No more sidequests.
The group continues and Ardyn announces he has a 'surprise' for them. A 'blast from the past.'
Who is it?
It's Ravus. WAIT WHAT?! WASN'T HE DEAD?!
Yeah... the *squee!* made him a Daemon. WONDERFUL.
Ravus says to kill him...
Ugh. At this point I suppose it's mercy.
New boss theme.
Although it was a bit of a grind and I had to waste some items once again. Victory was mine.
Kind of sad really. ARDYN. I. SWEAR.
No time for that apparently. Daemon attack. HORDES OF THEM.
So the group tells Noctis to leave to get the Crystal and they'll handle the Daemons. NO. WHY?!
UGH. NO CHOICE AGAIN.
Noctis is all alone once more. But the Crystal... it's right there...
He asks it for help. Then what happens?
HE'S GETTING PULLED INTO IT?! WHAT THE HELL?!
Then... OF COURSE. Ardyn appears to mock Noctis. He goes on about some story and tells Noctis to become the 'champion of the crystal' as it wouldn't do any good to kill him as a mortal claiming it will be his 'redemption.' THERE'S THAT WORD AGAIN. THE ONLY THING YOU'LL BE GETTING IS ALL MY WEAPONS. DOWN YOUR THROAT.
Inside the Crystal...
Bahamut basically tells Noctis how this is going to all end and what he has to do as the 'King of Kings.' Basically... Ardyn is something called the 'Asurpur' who needs to be killed due to him falling into madness. WELL I FIGURED THAT MUCH OUT MYSELF. Considering... you know... he already revealed he was immortal.
But that's not the important part. The important part is apparently a 'blood price' has to be paid. Which seems to be... the life of the King.
OH. MY. GOD. IS THIS GAME JOKING RIGHT NOW?! IT'S PERSONA 3 ALL OVER AGAIN. NO. JUST NO. PLEASE TELL ME A WAY WILL BE FOUND FOR IT NOT TO END LIKE PERSONA 3.
Well... Noctis wakes up in some... stone prison. To eternal night. WONDERFUL.
He makes his way to a destroyed Galdin Quay. Most of the Daemons can ge dispatched quickly with Death though. But some should be avoided. LIKE A LEVEL 84 DAEMONWALL. ARE YOU SERIOUS GAME?!
But I avoided it. When the road was reached... a truck came by. Being driven by... TALCOTT?! An older Talcott. Who reveals that 10 years have gone by.
WOW. IT'S FF13-3 ALL OVER AGAIN.
Talcott catches Noctis up with everything that has happened. But Noctis is back now. He's quickly rejoined by his friends at Hammerhead.
The group dons some sick threads and Insomnia is finally reached. Some AMAZING themes here.
I fight my way through Insomnia and practically reach the final point.
It's time this ends. One way or another.
Final Bosses. Will this game really end like Persona 3? IT BETTER NOT. BUT IT CERTAINLY SEEMS LIKE IT'S GOING TO.
I suppose we'll be finding out soon enough... can peace and the world truly be saved?
Well... we might as well try. Or die trying. Which seems like is going to happen either way.
Yep. I did them both.
Crestholm Channels was almost like a maze. But I somehow survived it and at the end... yet another LARGE enemy was awaiting me.
Even though it was a lengthy battle and lots of items had to be used, victory was mine.
Now... Costlemark Tower.
Was much harder. I finally understood why my Official Strategy Guide called it the 'hardest dungeon in the game'
As I barely was able to do much before an annoying 'Bomb' like enemies (Galvanade) caused a Game Over. I survived it next time however.
Here's a tip from me to you. This dungeon is SO MUCH EASIER if you wait until you get the Ring of Lucii. Even though I didn't discover this until later some of the enemies in this dungeon were susceptible to Death. Most notably of which being said Galvanades. MAKE SURE YOU USE THAT ON THEM SO THEY WON'T DECIMATE YOU AND YOUR PARTY.
Once again use of items was key here. But I was able to make it to the end somehow and this time the large enemy that awaited me was a Jabberwock.
This went about the same as the Jormungand battle did. It was lengthy and lots of items had to be used but I won thanks to the Summon notification popping up.
I got the last Royal Arm as my reward and a Trophy for obtaining all 13 Royal Arms I'm assuming.
At this point... I think I'm done with sidequests. There's really nothing left worth doing.
So guess what?
NO MORE SIDEQUESTS.
From now on it's Main Story until the end. Until I beat this game.
Get ready for this wild ride. Because once it starts it won't be stopping until the credits.
What's in store next with Ardyn and his BS 'games'? Not that it matters because with our powers back there's really nothing that's going to stop me from SHOVING. EVERY. SINGLE. WEAPON. DOWN. HIS. GOD. DAMN. THROAT.
Some major revelations coming up.
But first... as I continued... a poisonous gas filled the area. WONDERFUL. EXACTLY WHAT I WANTED. THANKS ARDYN.
But Noctis is able to trudge through it and get rid of the poison.
However... he gets annoyed... by a Daemon called Foras. Who freaking talks. YEP. I'M SURE THAT'S TOTALLY NORMAL.
With no weapons the only choice was to avoid attacks until the elevator came.
On the next level... the power goes out. ARDYN. I'M SICK OF YOU AND YOUR GOD DAMN 'GAMES.'
When power is restored... the freaking Foras shows up again along with some more of the Magitek Axeman. Once again fleeing is the only option.
On the next level... Ardyn 'shares' with us the fact that the area we are at now is where Daemons were pretty much made. From beasts and men alike. Oh... great... so that means...
URGH. I. HATE. YOU. ARDYN.
He keeps teasing something about Prompto as well. Foreshadowing I guess.
When we make our way to another area... we're trap by two electrified walls that close in on us. OF COURSE THIS WOULD HAPPEN.
It looked like the end of Noctis was only moments away. Until... GLADIO AND IGNIS TO THE RESCUE. They're able to stop the walls and the group is somewhat back together. Except one obviously.
That one being Prompto. Who we eventually find in a prison cell and immediately rescue him. He asks if we were worried about him. YES. WE WERE. ISN'T THAT OBVIOUS. YOUR BEST PROMPTO.
Now all that's left... is to get our weapons back. We come across a locked door... that Prompto is somehow able to open... with his wrist.
So... it turns out... Prompto was born in the Daemon lab and was a MT. But you know what? The group reaction here was pretty much my reaction. WHO CARES. YOUR PROMPTO AND YOUR BEST. YOUR PART OF THE GROUP AND YOUR STUCK WITH THEM. NO ONE CARES WHERE OR HOW YOU WERE BORN. BECAUSE YOUR FREAKING PROMPTO.
With that said, the device is turned off and weapons are returned. Just in the nick of time as the giant enemy from before returns. But with our weapons back, it pretty much falls quickly and easily. Enemies roam the area now but with the group reunited and powers re-obtained with new OP powers, they really pose little problems.
Eventually the Foras makes it's reappearance and... apparently... one of the group (can't remember which one) reveals it to be the Emperor. Well... that's... nice I guess? For me that's fine. More reason to KILL IT'S ASS. Plus... karma working it's magic yet again.
So I do just that. I kill it's ass.
A major boss is coming up and I'm not sure if it'll let me do this at any future point.
So... back to Lucis we go. To do the final sidequests. First up... Crestholm Channels. I'm still not sure I'm ready for Costlemark Tower but I may try it anyway because I just legitimately don't know if I'll be able to go back to the past to do quests past Chapter 13. So there's pretty much little choice here.
Still though. For now it's just Crestholm Channels.
Crestholm Channels. Will I survive? What about Costlemark Tower? Will I survive that? Is it really the hardest dungeon in the game. Provided that's how the Official Strategy guide describes it I certainly shouldn't doubt it. I guess I'll find out soon enough. Oh goodie.
Here we go everyone...
We talk with the person from the Fleuret family. Who asks if the Ring was delivered 'successfully' to us. It depends on your definition of 'successfully' but yes it was. The woman states that this will please Ravus too. WAIT WHAT?!
So... it turns out... that Ravus may have been a double agent. As a cutscene seemed to show that he actually did care about his sister (Luna). Well... now I just feel bad.
Ravus seems to be waiting to give Noctis' father's sword to him, but finding him will be difficult. Noctis assures the woman he'll find him. Somehow.
Before we can get on the train we're stopped by a random girl who tries to cheer Noctis up by saying that Luna really loved him. We... kind already knew this but thanks? I guess?
We then finally board the train and meander around collecting items until... the train stops. Yeah... not surprising. Seriously. The cold seemed to practically freeze it. THANKS SHIVA.
We end up having to fight lots of Daemons again. Despite the struggle we come out victorious and reboard the train to check something out. Only to see... GOD DAMMIT I'M TIRED OF THIS *squee!*. (Yes it's Ardyn again)
Somehow, a strong snow storm rages in the train as Noctis struggles to make it to Ardyn and his downed friends. As Ardyn seems to be immune to this. BUT HOW?!
Things seem bad... but then... GENTIANA?! SERIOUSLY?! SHE FREAKING FREEZES ARDYN. FINALLY.
So... yeah... Gentiana was Shiva the whole time. We get another Royal Arm and Shiva's blessing. Then... Noctis smashes the Ardyn ice sculpture. REVENGE FEELS SO GOOD.
Gladio and Ignis recover. However... Ardyn shows up AGAIN. Claiming we hurt his feelings with our attack and reveals he's immortal. OH GREAT. SO HOW ARE WE SUPPOSED TO GET RID OF THIS GUY FOR GOOD?!
Then... he does... something. That seems to take away all the weapons of Noctis, Gladio, and Ignis. Just in time for Chapter 13 to truly start and to be assaulted by Daemons. GEE THANKS FOR THAT. So no choice but to make a run for the Regalia here.
We drive out of the train and attempt to maneuver around getting shot at by Imperial Airships. I thought I would struggle at this and I didn't. Until the end when I got the car stuck. Somehow I got it free though and made it before the gates closed on us. The car can't go any farther now.
NO. NOT THE CAR TOO. ARDYN I SWEAR. ALL OF MY WEAPONS. DOWN YOUR THROAT.
Then... the game threw a curve ball at me. Two different routes. A Noctis one and a Gladio and Ignis one. I tried to ask on the GameFAQs FFXV board how to do both but apparently you can't. That's... actually unfortunately. I really want to do both.
Noctis it is then. With no weapons... Noctis has little choice. He finally puts on the Ring of Lucii. What happens when he does?
HE BECOMES OP. PERFECTION.
You get three attacks. Death, Holy and Alterna. Death is exactly what it says. A magic attack that eventually instantly kills an enemy. Holy is basically a defensive move that damages enemies when you guard. Alterna is basically a group death spell.
So... I'm confused. What part of this is so 'dreaded?' I mean sure... it gets a little ridiculous when you come across some zombie-like Magitek Troopers but the resolution for me there was basically Alterna. I just wasn't good enough to go from hiding spot to hiding spot.
I really didn't struggle all that much.
The really 'worse' part... is that FREAKING ARDYN IS ON THE SPEAKERS TAUNTING AND COMMENTING THE ENTIRE TIME. SERIOUSLY ARDYN. GO. TO. HELL.
Eventually I maneuver around a GIANT enemy, cause there's no way in HELL I'm going to try fighting something like that with no weapons, to get a key to activate an elevator.
BTW... the battle theme during this is actually pretty dramatic and good.
There's just... one other thing.
WHAT HAPPENED TO MY GAME?! THERE WERE LEGITIMATE JUMPSCARES FROM MAGITEK TROOPERS ON THE GROUND THAT SEEMED DEAD.
WHEN THE HELL DID I START PLAYING A HORROR GAME?!
Some of the jumpscares actually got me pretty good. NO. WHY. I DIDN'T SIGN UP FOR A HORROR GAME.
We think we see Prompto too and chase after him. However... it turns out to be a trick as well. I don't even know what to say anymore at this point.
However... the large enemy forces Noctis to a lower level. Where we find... a seemingly dead Ravus.
I. SWEAR. TO. GOD. ARDYN. ALL. OF. MY. RAGE.
But... we get Noctis' dad's sword. So now we have the ring and the Sword of the Father. EVEN MORE OP NOCTIS GOODNESS.
I make it to another safe room and stop there for now.
GOOD GOD. THIS GAME. I SWEAR.
BTW... if you couldn't tell from the title. I have officially logged 100 hours in this game. Wow. I don't even remember the last time I logged 100 hours in game. It's even possible I've NEVER logged 100 hours in a game. Until now that is.
Is there more horror? How is this chapter 'dreaded'? Why can't I do both routes? I'm only in the midst of it though. It may begin to become ridiculous. But I'm still loving the hell out of this game. Despite the horror-I-didn't-sign-up-for.
Suddenly... I have quite a lot to talk about. So, let's get started.
After doing a few more sidequests I felt like I still wasn't ready for Crestholm Channels or Costlemark Tower so I moved back to the main quest.
The group not getting along is a little disheartening.
Either way we head on down into a dungeon where supposedly another Royal Arm awaits. With a blind Ignis in tow.
The problem here is that if you walk to far ahead of the group, particularly Ignis, you get complained to by a random party member. So, the dungeon takes longer than it should in order to keep the group together. Plus, still not getting along.
As we head further into the dungeon an obstruction blocks our path so we use old machinery to move it, which requires obtaining a key to activate the generators. Once the generators are active again the obstruction is removed and we progress further.
To be honest... I felt quite sad here. Not only because the group wasn't getting along, but, because I STILL WANT TO FREAKING KNOW WHAT HAPPENED TO IGNIS.
Clearly that's not going to happen though. We're just supposed to guess it seems. Also, a new battle theme played during night when you fight Daemons. Here it is.
Either way before we can obtain the Royal Arm Noctis is confronted by (jerk) Gladio who is trying to make sure he's ready for this. To which I have Noctis respond with frustration because what he states next is right. He's not asking for everyone to sacrifice themselves for him. Gladio, being the new jerk he seems to be, once again thought he was ready to accept his duty but clearly isn't. Or... you know... YOU CAN QUIT BEING A JERK. LOTS OF IDIOTIC THINGS ARE HAPPENING YOU KNOW.
Either way, not surprisingly, the Royal Arm can't be obtained with a battle first. With... a Marlboro. OH GOODIE. Though this ended up... being quite easy. Mostly likely due to my over-leveled status. But it kept reviving. Eventually though, despite being blind, Ignis makes it swallow Fire magic and that puts it down for good. IT'S OFFICIAL. IGNIS IS NOW A BLIND BADASS.
Afterwards the Royal Arm is obtained and Ignis confronts the group on their 'pointless bickering' YEAH YOU TELL THEM OFF IGNIS.
The only bad thing here is that it's pretty much confirmed that Ignis is blind for good now. But the group is somewhat back on good terms now after Ignis confronts them.
Afterwards, Noctis wants to go to Tenebrae so we're back on the train. As Tenebrae is reached a strange sight is seen. A big grouping of clouds. Just there. Not moving. O... kay...
Things just get worse after this. It turns into a train ride of hell. Time somehow stops and Ardyn reappears. FINALLY. NOW REVENGE SHALL BE MINE.
Noctis had the same idea. He kept chasing after him and trying to assault him while the *squee!* acts like he did nothing wrong. When he's finally cornered, he states he just wants to talk but Noctis is having nothing of it. YOU WANT TO TALK? OKAY. BUT FIRST I'M GOING TO SHOVE A SWORD DOWN YOUR THROAT. THEN WE CAN TALK.
After this though an explosion seems to return time to normal. The train seems to be under attack by, you guessed it, the empire. Which Prompto seems to think is Ardyn's doing when Noctis informs Prompto that he saw him.
So, the train has to be protected from Imperial onslaught. Too much damage to the train causes a game over. I did okay until a damn tank showed up. Your supposed to warp point to it but I SWEAR IT WASN'T LETTING ME. So, I got a Game Over and had to try it again. I don't think this was my fault honestly.
Luckily the checkpoint was right when the tank appeared and I could point warp to it this time and we rode on top of the train as it progressed. Awesome honestly.
Imperial airships appeared afterwards and the objective here was to warp to them and take them out. I REALLY liked this part of the game. This game is seriously THE BEST now.
Anyway, after taking out enough airships we warp back to the train where we think we see Ardyn holding Prompto at gunpoint. But apparently, it was an illusion or something because Ardyn disappears and Prompto falls off the train. NO. ANYONE BUT PROMPTO. I SWEAR TO GOD ARDYN. YOU. WILL. GET. YOURS.
We get knocked out and then come to. I got through 2 chapters doing all this.
Anyway, we come to on top of the train again and get assaulted by Daemons constantly. So Noctis fights his way through the Daemons as he waits for the train to make it through the tunnel. This was slightly annoying but it wasn't like I ever hit 'Danger' status so to me that means I did good enough.
Eventually, there are just too many Daemons. Then... FREAKING LEVIATHAN APPEARS TO SAVE THE DAY. Honestly... I didn't expect that.
We arrive at the station with Prompto still missing. Things appear to get worse when we are reunited... with... Aranea.
Until we learn that Aranea has apparently quit the empire and is in the 'search and rescue' business now. BETTER REDEMPTION THAN STARLIGHT GLIMMER.
Anyway, we also learn that the Empire has gone to crap now too as some kind of accident occurred at a Daemon laboratory and they're crawling all over now. Plus, the rumblings of longer nights have caused issues. Less and less light and more night means more time for Daemons to roam and cause problems. That's... not good. Obviously. Either way, karma has made the empire pay for their actions. THANK YOU, KARMA.
Either way we'll be heading off to try to track down Prompto but something tells me that we'll have to face off with more Daemons to do so. We are informed that someone from the Fleuret family (Luna's family) is nearby so we're instructed to speak with them.
I finally stopped here after all that. I'm to Chapter 12. Approaching the so-called 'dreaded Chapter 13.' We'll see if it's so 'dreaded' or not soon enough.
We try to track down Prompto and likely must deal with more Daemons as well. Am I screwed now? It seems like I can't do sidequests anymore now and I wanted to at least attempt Crestholm Channels and Costlemark Tower. Well... we'll see. I certainly hope not.
Also... 'dreaded Chapter 13' is coming. Is it as 'dreaded' as I've heard? I still don't see how it is considering my over-leveled status but we'll find out soon enough.
After a myriad of sidequests (again) I attempted the optional Imperial Base known as Formouth Garrison.
Once again, this sidequest practically required stealth in order to not get HORRIBLY REKT. Which, as you should know by now, I'm not the greatest at.
So yeah I failed on my first attempt again. Though, to be honest, I just wasn't sure what to do.
The second attempt was better. Though, the final fight was a A PAIN IN THE ASS. Two large mechs at once. Even using the turret doesn't really do all that much as you can be interrupted by the mechs and practically be put into the 'Danger' area VERY FAST.
I got a Game Over on my first attempt against the 2 mechs. But I was victorious on my second attempt. BUT MY GOD. I HAD TO WASTE A LOT OF ITEMS.
Keep in mind my party is in the 60's and the recommended level for this (according to the walkthrough anyway) is 45.
Despite my victory I wanted to gather the items around the area. Even that caused some problems as more annoying mechs were around the area, causing long battles and even more item loss. Yeah... I'd say this is probably the worst sidequest in the game so far. Or, at the very least, the worst Imperial Army base mission in the game.
Keep in mind, I've yet to do Crestholm Channels and Costlemark Tower which has been described, again by my walkthrough, as the hardest dungeons in the game. So we'll see how long Formouth Garrison holds as the 'worst sidequest in the game.'
I suppose it's not like it really mattered though. All the Broken Car and Rescue quests I did got me back to 100k Gil so it's not like I wasn't able to not buy my items back. Still though, the frustration of it...
But victory was achieved, and I suppose, in the end, that's really all that matters.
With that out of the way there aren't really many more sidequests left worth doing. Some of the hunts that are remaining I'm not sure I want to do. I don't want to put myself through ridiculously hard hunts.
I may not do many more sidequests before just doing Main Story only and just trying to finish the game. I do kind of want to at least attempt Crestholm Channels and Costlemark Tower but considering my experience with Formouth Garrison I may try to wait until my party is in the 70s or possibly until I'm close to the end of the game period.
I suppose it's something I'll have to think about. Either way hopefully I'll return to the main story soon. Or I'll try to anyway. Frustrating sidequests or not I'm still addicted to this game and it hasn't really taken my love of the game away. Besides, my experience with ridiculous difficulty has turned me into a persistent bastard where I just keep trying until I win. Which pretty much hasn't failed me yet.
For now though I may do a few more sidequest related things before returning to Main Story.
Hopefully I can finish sidequest related activity and return to the main story.
Yeah... quite a bit to talk about.
Negotiations begin and I gain Camellia's unreserved trust. Because I'm using a walkthrough and I'm just good like that.
Next... we see a scene with Luna and Camellia as they talk. Which ends with Camellia leaving and the Empire entering with guns drawn. Which Luna just acts like they're not even there. BADASS ALERT.
Luna then gives what is basically a motivational speech to the people in Altissia. It ends with her nodding to Noctis. JUST REUNITE AND HAVE YOUR CHEESY ROMANTIC SCENE ALREADY.
Luna confronts Leviathan. Which Leviathan... kind of acts like a jerk honestly. Either way the Empire shows up and Noctis is on his own while Prompto, Gladio, and Ignis are on evacuation duty.
Pretty epic. I had fun during this. As Noctis TEARS APART the empire soldiers in the area.
We reach Leviathan and it tries to FREAKING EAT LUNA. OKAY THAT'S IT. I GUESS IT'S TIME TO SHOW WHAT HAPPENS TO SO-CALLED 'GODS' THAT DECIDED TO BE JERKS.
Noctis FREAKING JUMPS FROM A BALCONY and is caught by Prompto in some sort of flying device. SO EPIC. We fight off the water... monster... things as we fly around.
We assault Leviathan and demand it's power which somehow makes it stronger. YEAH RIGHT. I'M OVERLEVELED.
Or... maybe not...?
Before I explain what happened here's the battle theme that played during this part. Pretty freaking good.
I... really had no idea what I was doing. I really didn't. I didn't how how to handle this fight AT ALL. So... I sucked. REALLY BADLY. It got to the point where I got annoyed and started over. *sighs*
Luckily second time was the charm for me. Whatever I did was correct. As another scene occurred. We can't seem to do anything to the Hydrean and things look bad. Then what happens?
FREAKING ARDYN COMES TO TAUNT LUNA. THEN... OMFG. THIS *squee!* STABBED LUNA. I SWEAR. I'M GOING TO TAKE ALL MY WEAPONS. ALL. MY. WEAPONS. AND SHOVE THEM STRAIGHT UP WHERE THE SUN DON'T SHINE.
Then... Luna somehow manages the strength to... somehow... do something to the Royal Tombs. Light shoots out from all of them and encompasses Noctis...
WHAT THE HELL HAPPENED?! NOCTIS IS FLYING?! DID HE BECOME SUPER SAIYAN?! FIRST ATTACK ON TITAN NOW DRAGON BALL Z?!
You know what? I'm okay with this. TOO EPIC.
NO WORDS. JUST. NONE. I CAN'T DESCRIBE THIS. IT'S TOO AMAZING.
It was a lengthy fight but I really didn't struggle too much honestly. Mostly because not only can you fly around, you can warp fly around too. NOCTIS IS OP AND I DON'T CARE.
After the fight. Leviathan is basically finished off. THAT'S EXACTLY WHAT YOU GET YOU JERK.
But... I... really... don't know how to describe what happened next.
Noctis goes back to normal and we get kid Noctis and Luna in a field of flowers where Luna says that what was lost will be returned to him and to fight off the darkness. When did this become Kingdom Hearts?
Then... she says... that this moment is enough.
Then... says farewell.
NO. THIS GAME ISN'T. IT BETTER NOT BE.
Noctis awakens in a room. With a ring in hand. WHAT THE HELL HAPPENED TO IGNIS?! HE'S BLIND ALL OF A SUDDEN. He calls it a 'necessarily sacrifice' NO IT'S NOT. YOUR FREAKING BLIND. WHAT HAPPENED?!
Noctis asks about Luna.
Ignis: She has passed.
Next thing you know we're on a train to Tenebrae.
The group all of a sudden isn't getting along. Thanks to Gladio. Yeah... he's being a jerk here IMO.
He nags on Noctis for thinking he's a king but just being a coward and saying Luna sacrificed herself for the ring but Noctis is just carrying it and not wearing it. Then he claims he isn't giving a *squee!* about the people around him.
Uh... YES HE IS. HE SHOWED CLEAR CONCERN FOR IGNIS.
Luckily Ignis stops jerk Gladio and we arrive at our destination. I collect items and things are... really somber. Though the game seems to be hinting that Luna is just 'missing'
PLEASE FOR THE LOVE OF GOD TELL ME SHE'S STILL ALIVE.
Either way... things are quite somber right now.
With some sidequests to do I'll be using BEST DOG (Umbra) to do the time warp again to do them. But it probably won't be as many as I've been doing. Either way what are we doing in Tenebrae? I guess we'll find out.
Also... is Ignis permanently blind now or is it temporary? IT BETTER BE TEMPORARY.
Will the group ever get along again? Time will tell...
BEST DOG Umbra helps us do sidequests in Lucis. What are we doing in Tenebrae? Will the group ever get along again?
Also... I can say this with true confidence now after all this.
BEST. GAME. EVER.
Balouve Mines was cake at first. Until the boss at the end.
WORST FIGHT IN THE GAME YET. Despite being in the 60's I still struggled in it.
I had to waste a crapton of items just to survive and win. But I guess it doesn't matter how you do it, as long as you pull off the victory. Still though...
My reward? Another Royal Arm of course. Eh. Worth it honestly.
After doing a few more hunts I finally moved on with the main story.
We get a visit from BEST DOG again with another message from Luna which we respond back to.
Time to set sail.
Before that though Cor apologizes for being unable to protect the king. It's really not his fault. As Cid stated. It couldn't have been helped.
We set sail for Altissia. The group engages in some interesting conversations. The most interesting one being about Ravus. Apparently... he lost his arm in the Crown City incident and it was replaced with a supernatural one, which explains his strength. SOMEONE'S CHEATING.
He's also apparently walking around with Noctis' dad's sword but doesn't use it. HE'S A THIEF TOO.
Either way we eventually arrive in Altissia and Cid has us covered with what is basically a passport. Good thing. When we arrive we have to make it through immigration. AT LEAST THERE ISN'T A WALL. (I hate Trump seriously)
With help from Ignis we get in for free. This city... is FREAKING HUGE. As expected. I got lost rather quickly too. Also as expected.
Cid suggests meeting up with an old friend of his so off we go. As I roam, and get lost, I come across Gentiana and BEST DOG again. Now we have a new ability that basically lets us time travel if we choose to do so. But considering I'm over-leveled there's practically no point.
After wasting my 100k gil on weapons AGAIN the group makes their way to Cid's friend. We gather some information from him and then get confronted by someone who's basically a secretary. Who informs us that the empire wants them to hand Luna over and has come to 'discuss terms with the King of Lucis' and to come to her chambers to speak further. CAN'T YOU JUST USE COMMON SENSE?! *sighs* No choice again...
Did I mention Altissia is huge? I did? Okay just making sure. I'm going to try to do a few sidequests in Altissia before moving on. Because once I get to the secretary it's another 'point of no return' again.
Though I'm unsure how well I'll do considering the HUGENESS of the city. But I'll do my best and try not to waste too much time but there are no guarantees.
Meandering around in Altissia. The secretary wants to discuss terms so we'll see how good Noctis' negotiation skills are. What is this Persona 5?!
Sorry for the long delay. I've gone back to work and I don't have as much time as I used to play this game. Plus... well... I got distracted by sidequests again when I said I wouldn't let that happen again. Sorry. They're just too addicting.
So... yeah... as stated above I got REALLY distracted by sidequests AGAIN.
My party is in the 60's. Not joking. Not even to Chapter 8 yet.
So I'm pretty much practically ready for the final boss now. But might as well try to get to level 99 at this point so I can DEMOLISH the final boss.
I did another optional dungeon too called Daurell Caverns. It was a little annoying but some accessory adjustments and perseverance won the day for me again.
One more optional dungeon and I'll go back to the main story I promise. Balouve Mines. It's apparently a hard optional dungeon. But my party is in the freaking 60's. Still though.
Will I survive? We'll see...
Balouve Mines. Will I ever go back to the main story? I honestly don't know at this point.
Somehow I forgot to post this one on here and for that I apologize. But it's here now.
We get into the base to get a basic overview of it and Noctis and co. formulates their plan of attack.
The idea is to pretty much 'apprehend' the commander. Ignis and Noctis will handle that while Gladio and Prompto distracts the base.
Once night falls the stealth factor comes into play again. Admittedly... I failed pretty quickly on my first attempt. I'm not really the best at stealth honestly. I like to just rush in, BEAT EVERYONE UP, then run out.
Either way I succeeded on my second attempt. Warp-killing is still fun though. After we 'apprehend' the commander Noctis joins back up with Prompto and Gladio to take down the base's generator and once that's done we learn that even though the commander was turned in to the local hunters, he somehow escaped and fled. WOW. THE HUNTERS ARE REALLY GOOD AT THEIR JOBS.
*sighs* Whatever. He'll get his I'm sure.
So we just walk out of the base.
lol Yeah right. We get confronted by someone who thinks they're a Dragoon. A woman by the name of Areanea who keeps calling Noctis a pretty boy. YEAH? WE'LL SEE HOW YOU FEEL AFTER I MESS YOUR FACE UP.
This fight... wasn't overly difficult. All you really have to do is block and parry her 'Jump' attack (SERIOUSLY DRAGOON WANNABE MUCH?) and she's vulnerable for an onslaught. That pretty much led to my quick victory. Well that, and, I'm still over-leveled.
She claims it's 'quitting time' and she won't make any gil, saying she wants to play again before leaving. THAT'S RIGHT RUN AWAY LIKE THE COWARD YOU ARE.
Afterwards we reconvene in Old Lestallum to pick up Iris and drive her to Cape Caem where we reunite with Cindy and Talcott. We also see... Jared's grave.
Talcott seems to be taking it well as he's still in good spirits and even helps out Noctis and co. with the 'Mythril' they apparently need for the ship.
But with Cape Caem visited A LOT of sidequests have been unlocked and I'm also considering doing another optional dungeon. Besides, looking forward in my walkthrough seems to suggest a certain party member will be temporarily leaving for quite some time so I'd better get the most of them now. Well that and I was worried once I started the next main quest I would be unable to do the other sidequests. So of course I'm doing the sidequests first.
As I did so, though, one of the Hunts involved Daemons, specifically LARGE ones called Iron Giants and a new theme played.
The Hunts are starting to become annoying now. I've gotten a few Game Overs during them. It's not as much as doing well in them that I am just surviving them but still completing them. Which happened for the Iron Giant one. So I may quit them for awhile. I have quite a lot of other sidequests I can do right now anyway.
Either way I don't like taking risks so I'll probably be doing the multiple sidequests that have now unlocked before moving back to the main story and some of them may involve another optional dungeon.
Multiple sidequests and possibly another optional dungeon. But I promise I'll try to keep them to as much of a minimum as possible and move back to the main quest as soon as I can or as soon as I can get myself to stop being distracted by sidequests.
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