Blobs - Triple Post

Published by Eight Star in the blog Eight Star's Work Load. Views: 259

Pff... I got nothing.

So have some more slimes. These are the more advanced versions.​


Golden Blob
Metamorphic – CR = 2 (Before Absorptions)
HP: 50 WP: 25
MP: 25 SP: 12
Init: +0 Hit: +6
Dodge: +0 Block: ---
Def: 6/0 M.Def: 6/0
Lash: The metamorphic bio-liquid is able to twist and lash out at anything in melee range for 1d20+6 Damage.
Absorption: The golden blob can absorb any other blob-class Slime. This will add all of the other blob’s stats onto it, (base stats, HP, WP, MP, and SP,) and the highest basic attack damage is kept. Damage dealt to either blob remains. Any combination abilities are included into the new mass. The golden blob can continue consuming more. Absorption takes up one attack. Special defense properties do not carry over.
Combination: When absorbed by another metamorphic-type creature, all of the powers and stats it gained from earlier absorption will carry over with it.

Base Stats:
Str: 6 End: 6
Mag: 0 Will: 6
Spd: 0 Sth: 0
Per: 6 Kno: 8

Monstrous Lore:
Check 50: The golden ones are able to absorb the other blobs and turn into something much more powerful. The golden blobs alone are easy to destroy, making them a good first target. Aside from this, not much information is known about these strange creatures.

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Red Blob
Metamorphic – CR = 4
HP: 200 WP: 100
MP: 50 SP: 25
Init: +0 Hit: +14
Dodge: +0 Block: ---
Def: 20/0 M.Def: 10/0
Lash: Able to twist and lash out at anything in melee range for 1d20*3+12 points of Elemental Fire Damage.
Red Hot: Their biological mass thrives on its own situation of boiling hot temperatures. Because of this, they have no defenses against any kind of ice attacks. However, they have doubled defenses against both fire and water attacks.
Combination: When absorbed by another metamorphic-type creature, the creature gains Flamethrower: Deals 1d12 Elemental Fire Damage in a 15’ Cone with a RC 80 dodge chance. The damage is multiplied by the number of absorbed Red Blobs. This can be used once per turn as a free attack.

Base Stats:
Str: 12 End: 20
Mag: 4 Will: 10
Spd: 0 Sth: 0
Per: 14 Kno: 4

Monstrous Lore:
Check 50: These red blobs, also known as “pyro slimes” have biological liquid surrounding their membrane which is always as hot as boiling water. (This is better learned by a knowledge check than it is from getting hit by it.) When consumed by bigger blobs, their biological mass combines with the new membrane to produce streams of flame.

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Blue Blob
Metamorphic – CR = 4
HP: 200 WP: 100
MP: 50 SP: 25
Init: +4 Hit: +11
Dodge: +4 Block: ---
Def: 16/0 M.Def: 14/0
Lash: Able to twist and lash out at anything in melee range for 1d20*3+10 Elemental Ice Damage.
Ice Cold: Their biological mass thrives on its own situation of below zero temperatures. Because of this, they have no defenses against any kind of fire attacks. However, they have doubled defenses against both ice and water attacks.
Combination: When absorbed by another metamorphic-type creature, the creature gains Ice Shards: Forming icicles from the biological ooze, it can launch them at targets like arrows from a bow. One ice shard can be launched per turn for each blue blob absorbed, as long as the mass has attacks left, as it takes the time of one attack. The attacks deal 1d8+Willpower, multiplied by the amount of blue blobs absorbed in Elemental Ice Damage. When a blue blob is absorbed, it will nullify all absorbed red blob abilities, but leave the stats.

Base Stats:
Str: 10 End: 16
Mag: 4 Will: 14
Spd: 4 Sth: 0
Per: 11 Kno: 5

Monstrous Lore:
Check 50: These blue blobs, also known as “cryo slimes” have an ooze around them that has properties close to those of liquid nitrogen, just far more viscous. The temperature is somewhere around -320 degrees, which makes their attacks freeze most things solid.
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