Double-Post - Razormanes of Later Years
Published by Eight Star in the blog Eight Star's Work Load. Views: 289
As there was little to no reception with everypony's choice of Changelings, I brought back the Razormanes. Dragons, again. This time they have grown up a little, and so everypony can see the progression of dragons and their aging cycles.
Young Adult Razormane
Draconic Reptillian – CR: 24 Size: Large (10’ x 15’)
HP: 7000 WP: 3500
MP: 500 SP: 250
Init: +96 Hit: +65
Dodge: +48 (Size) Block: ---
Def: 50/50 (100) M.Def: 50/0
Snap: Snapping out with their beak, they can deal (1d4*50)+120 (double Strength,) Crushing Damage. This counts as a single attack against their total number per round, (which they have 9 of.)
Slash: Razormanes have a twitch movement with their claws, and can swing both of their claws in a furious blur. Striking out, they can deal (2d8*25)+60 Damage. These two strikes count as a single attack against their total number of attacks allowed. They may split the two into separate attacks with the usual penalties.
Stab: The tip of their tail can punch through armor much like a spear, and they will use it for just that. If they hit, they can deal (1d8*40)+60 Penetrating Damage. This counts as a single attack.
Sleep Miasma: This is their rarely used breath attack. These gasses are stored within sacks in their glands which produce the fumes during their digestion. The may choose how much of the miasma to expel at a time, and as a desperation attack; they usually expel all of it. The miasma takes from their MP to expel. Initially, the miasma affects a 25’ Fan in front of the razormane. For every 25 MP expended, the fan’s radius grows on all edges by 5’. The miasma lingers for 1 Round per 50 MP expended. On the initial use of this attack, and each time someone starts their initiative round inside of the lingering miasma’s radius, they will take 1d8+20 (Magic) Dissipating Gas-Based WP Damage. For every 6 MP expended, this damage gains an increasing multiplier. (I.E: At 6 MP, the damage will be (1d8+20)*2. At 24 MP, the damage will have gained the multiplier 4 times, making it (1d8+20)*5.) Activating this skill counts as a full action. Razormanes use this skill when a fight appears it will be fatal to them, and will often retreat after using it, because their own breath stinks, and doesn’t make food taste very good. Razormanes are immune to this skill.
Flight: At this point in their lives they’ve learned how to take flight. Some can even carry one passenger. Or two tiny passengers. They follow the normal flight rules.
Thick Hide: Their Endurance counts additionally as Defense.
Base Stats:
Str: 60 End: 50
Mag: 20 Wil: 50
Spd: 96 Sth: 42
Per: 65 Kno: 12
Monstrous Lore:
Check 80: As a dragon grows older, they develop their skills in flight and combat further. The Razormane in particular grows faster on land and in the air, but continues to retain its furious melee aptitude. These jungle-born dragons are more inclined to rip their targets apart with tooth and claw rather than use their breath attack, (it spoils their meal.) So at a range, they are much less dangerous, but they are too fast to be kept at bay by mere distance, and too smart to be easily distracted. Only a well-trained group could make this easy.
Adult Razormane
Draconic Reptillian – CR: 32 Size: Large (15’ x 25’)
HP: 12000 WP: 6000
MP: 1200 SP: 600
Init: +10, 2 Phase Hit: +80
Dodge: +60 (Size) Block: ---
Def: 80/160 (240) M.Def: 70/0
Gnash: Crushing an opponent with their beak, they can deal (1d10*50)+140 (double Strength,) Crushing Damage. This counts as a single attack against their total number per round, (which they have 11 of.)
Slam: A charging attack, often used on an opponent they’ve knocked back previously. This attack deals (1d12*50)+70(Strength)+380(WU) Crushing Damage, and causes knockback on the target equal to 1’ for every 10 damage taken. If the target hits terrain, they take an additional 120 Impact Damage, and are stunned against an Endurance RC 120. This attack deals 380 Bonus Damage against a target that is stunned before the initial blow is dealt.
Rend: For 200 WP, the razormane makes a strike at the target’s vital organs. This deals (1d12*50)+70(Strength)+240 Breaching 20 Damage. Damage dealt causes Dissipating Bleeding Damage and weakens the target by 2 Strength and Endurance for every 50 damage taken. This counts as a single attack.
Heart-Seeker: At the end of their tail is a dangerous spear-like blade. For the cost of 150 WP, they can thrust it at an enemy within extended melee (3) in a deadly attack that can only be meant to kill. If it hits, this deals (1d8*100)+280 (Four Times Strength) Penetrating Damage. Any target that survives the attack must make an Endurance RC against the amount of damage taken, or be Stunned for one round per 100 damage taken. Surviving targets also suffer Knockback equal to 1’ for every 10 damage taken. This counts as four attacks against its total.
Sleep Miasma: This is their rarely used breath attack. These gasses are stored within sacks in their glands which produce the fumes during their digestion. The may choose how much of the miasma to expel at a time, and as a desperation attack; they usually expel all of it. The miasma takes from their MP to expel. Initially, the miasma affects a 25’ Fan in front of the razormane. For every 25 MP expended, the fan’s radius grows on all edges by 5’. The miasma lingers for 1 Round per 50 MP expended. On the initial use of this attack, and each time someone starts their initiative round inside of the lingering miasma’s radius, they will take 1d8+40 (Magic) Dissipating Gas-Based WP Damage. For every 6 MP expended, this damage gains an increasing multiplier. (I.E: At 6 MP, the damage will be (1d8+40)*2. At 24 MP, the damage will have gained the multiplier 4 times, making it (1d8+40)*5.) Activating this skill counts as a full action. Adult razormanes will use this skill when they have exhausted all other options, and will often leave their unconscious targets in someplace dangerous, since their gasses make them about the worst to eat. Razormanes are immune to this skill.
Flight: Easily able to fly by normal rules, and carry a few passengers.
Strong Hide: Their Endurance counts twice as additional Defense.
Base Stats:
Str: 70 End: 80
Mag: 40 Wil: 70
Spd: 120 Sth: 42
Per: 80 Kno: 20
Monstrous Lore:
Check <30: (Fear RC 70) Dragon! Run for the hills, he’ll eat all the men, women, and children in all the land!
Check 90: Now this is a real dragon! Her bladed hide and warrior stance suggest a member of the razormane family of dragons, and with no mixed breeds! A real dangerous beauty. Pacify her quickly, or you’ll watch as she tires herself out by devouring your entire group!
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