Dying Means I'm Progressing... Slowly

Published by Scarecrow in the blog Scarecrow's blog. Views: 270

So I've recently got my hands on Dark Souls 2, and let me tell you, this game is basically just King's Field on steroids.

For those of you who don't know, King's Field was Dark Souls before Dark Souls. It was my very first game in life. And it. Was. Hard. For the most part, I never even knew where I was going, and every time I felt bold, I either got dipped in lava, or fell into a room filled up to the ceiling with moving gelatinous beasties that we're basically green hello molds that breathed poison.

And don't get me started on the giant mosquitoes that I couldn't do anything about, because all I had was this short, broken sword, and no ability to jump whatsoever.

Lovely to see that lack of a mechanic make its return in Dark Souls.

The spook factor is about the same, what with dreading the appearance of some bastard with a fire-bomb, or some ogre-looking enemy, or accidentally hitting the big dude sitting under the tree, rivaling even that time I got torn apart by a freaking giant maggot, but luckily, Dark Souls is a brighter game.

That's right.

Brighter.

Even more fun is how I keep falling into the shadowy abyss. Much fun. And if I had a nickel for every time I died because my inventory menu was still up, I could buy a full fledged meal at Wendy's. No less, I love the mechanics of the game, and while, just like King's Field, I don't even know what I'm supposed to be doing in the least bit, and the internet hasn't really helped much, it's still a great game, with phenomenal NPCs that really capture the mood of the game, good graphics, and pretty awesome outfits for my character. I also appreciate the mechanic where I can just point at stuff and laugh.

Plus, any game that puts an explanation on redrawn is bound to be a pretty cool game.
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