EPRP - 2 Advanced Classes

Published by Eight Star in the blog Eight Star's Work Load. Views: 205

Artist
… Okay, here.
Yay! So, an artist is a pony who has the ability to create what they see in their own mind’s eye, bringing their emotions out and into the world they live in! It’s very exciting!
To be an artist, a character needs to have an 8 Creativity.
Starting Health: 100
Starting Stamina: 100
Starting Skills: Choice of Medium in Artistry, Triumphant Display, Musing

Medium of artistry can include pastels, literature, composition, etc, etc.

Triumphant Display
Type: Active
Cost: 5 Stamina
Acquired: Artist Class
The artist takes up their turn and shows off their art piece. The artist rolls 2d12 and adds their art’s Quality factor to the roll.
Outside of combat, the art will attract those in the vicinity, who will approach and either look it over, or read it, depending on the art type.
In combat, the art will apply a low-level magical effect to allies or enemies. This effect will match the artwork’s emotional element source.

Musing
Type: Active
Cost: 12 Stamina
Count: 6
Acquired: Artist Class
The artist is able to use this on an ally within melee range of them. They will begin to muse and suggest ideas, and through this they will restore 2d12+Creativity in Stamina to their ally. They can use this on themselves, (and hope they roll higher than the cost.)



General Practitioner
Magic… one of the most powerful sources of energy we can call upon is magic. Within every Unicorn is innate magic which they are born with. However, not every unicorn can use this magic to cast any spell.
Many are limited to only a few to serve the purpose of their cutie marks. However, those that specialize in magic itself are able to practice it. A General Practitioner is a magic-capable character who has a general-realm talent, allowing them to use magic from any realm at a lower capability.

Who are you? Shoo, this is my section! Ahem… this class requires that you have a cutie mark in general magic, and that you have an 8 in Willpower.
Starting Health: 50
Starting Stamina: 150
Starting Skills: Quick Cast, Choice of Two Sources from two different realms.

Quick Cast
Type: Passive
Acquired: General Practitioner Class
This skill makes the normally Count 6 action of casting magic a Count 3, allowing more spells sooner.

Magical Sources count as individual skills on their own. To get them, a character must be able to cast magic to begin with. Unicorns, Breezies, and Alicorns can cast any magic that they acquire the skill for, and Chngelings can cast Emotional Sources that they get the skills for.

The realms will get posted in a little while.
  • Marain
  • Eight Star
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