EPRP - Achievements / Awards
Published by Eight Star in the blog Eight Star's Work Load. Views: 285
So this list is getting out of hand, kinda. I want suggestions of what to add. I need to complete achievements for each class skill, achievements with goals specific to the skill, and improve the skill (as long as the achievement isn't shelved.)
Also, I ran out of room for one blog, so there are skills I have that aren't listed, but not many. The Stalwart class' skills have awards, but that's about it.
Whenever you achieve one of the listed awards, you’ll then be able to acquire the listed bonus! You can actually acquire any award, and are not limited except by the condition. Because of course – if you don’t have the skill for the award, then you can’t get the award!
Remember, you only get an award if/when you notice it, and only if you accept it!
It’s important to be careful, too. Nopony can have any more than 24 total awards! Which means if you ever earn number 25, you have to get shelf of one of your old awards. Lucky you though, you get to choose which one! Just remember that when removing an award, that whatever stats/skills you got for that award go with it! This does not affect any awards earned with those skills.
You can also always swap shelved awards during rest periods, (yay!)
Stat Awards!
Beefy!: 7 or more Resilience
Reward: Toughness skill, +25 Health
Deadly: 7 or more Ferocity
Reward: Intimidate skill, Dual Strike skill
Racer: 7 or more Speed
Reward: Dash skill, Go For It skill
Scouter: 7 or more Awareness
Reward: Gauge skill, Spot skill
Broad Mind: 7 or more Creativity
Reward: 2 Skills
Steel Will: 7 or more Willpower
Reward: Iron Mind skill, Empower skill
Jack of All Trades: 6 or More in All Stats
Reward: Jack’s Luck skill, +25 Stamina
Other Awards!
Survivor: Survive a combat with less than 15 Health, but more than zero.
Reward: Second Wind skill, +2 Resilience
Pony of Steel: Survive a combat with three enemies in melee against you without any other allies in melee while using Iron Pony.
Reward: Iron Pony skill now heals the user by 2 every time he or she avoids damage. +1 Resilience, +1 Creativity, +25 Health.
Team Guard: Take 100 points of damage while using the Guard skill in one combat.
Reward: Using the Guard skill is free, and inspires the ally being guarded, restoring 5 points of Stamina. +1 Resilience, +1 Creativity, +25 Health
Time Out: Successfully use Take a Breather in combat without interruption.
Reward: Take a Breather can now be used twice per rest period. +1 Resilience, +1 Creativity, +25 Stamina
Got it Done: Finish up a project using Gettin’ it Done that would normally fail.
Reward: Gettin’ it Done now only costs 10 Stamina. +2 Resilience, +2 Creativity
Gladiator: Defeat 25 enemies! At least 10 of them must be Medium or harder difficulty.
Reward: +1 Ferocity, +1 Resilience, +25 Stamina
Not Quite What I Meant: Knock an enemy out by dealing Stamina damage with Power Strike.
Reward: Power Strike skill now costs 8 Stamina, but adds 2d12 instead of 1d12 to the damage. +1 Ferocity, +1 Creativity, +25 Stamina
I Am A Distraction!: Successfully taunt every enemy in a single combat with at least 4 enemies and 4 allies.
Reward: The Taunt skill now leaves enemies in the Taunt condition until they can beat the original roll with their Willpower at the end of their turn. +1 Ferocity, +1 Awareness, +1 Willpower, +1 Creativity
Star Counter: Using the Counter skill, roll double 12s, and defeat the enemy.
Reward: The Counter skill now costs 10 Stamina, but if it hits, it adds the user’s Ferocity to damage a second time. +1 Ferocity, +1 Creativity, +25 Stamina
Berserker: Defeat all of the enemies in a single battle that has at least 4 enemies while in a group of at least 4 players.
Reward: Ferocious Yell skill now reduces affected enemies’ Stamina by the amount of points they rolled under the user. +1 Ferocity, +2 Speed, +1 Creativity
Big Game Hunter: Defeat 10 Monstrous difficulty enemies!
Reward: +2 Ferocity, +2 Resilience, +25 Health, +25 Stamina
Too Slow: Dodge a cumulative of 100 points of damage in a single combat.
Reward: Successfully using the Dodge skill reinvigorates the user and restores 5 Stamina. +2 Speed, +1 Awareness, +1 Creativity
Can’t Catch Me!: Moving Dodge from 4 different attacks between a single turn cycle.
Reward: Moving Dodge now allows the user to pay twice the cost to move twice the distance away. +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity
No Escape: Defeat 5 enemies who tried to run away.
Reward: Chase Down skill, +1 Speed, +1 Ferocity
Main Target: Take more than 400 damage in a single combat and still win.
Reward: +50 Max Health
Beheadder: Take out a zombie by knocking its head off!
Reward: +1 Ferocity, +1 Awareness, +25 Stamina
Dangerous Ideas: Come up with an idea that works in the favor of the group while simultaneously putting at least half of your team at high risk.
Reward: +2 Ferocity, +1 Awareness, +1 Creativity
Unlucky: Get two double one results within a five-turn span.
Reward: +1 Resilience, +1 Willpower, +25 Health
Good Ideas: Come up with an idea which not only works in favor of the group, but also keeps everyone out of harm and does not slow down the adventure.
Reward: +2 Awareness, +2 Creativity
To The Rescue: Actively drop everything else to save an NPC.
Reward: +1 Awareness, +1 Willpower, +25 Stamina
Expert in Pain: Deal 25 or more damage in one hit.
Reward: +2 Ferocity, +1 Speed, +1 Awareness
Entangled Unfortunately: Entangled for an entire battle.
Reward: +1 Resilience, +1 Awareness, +25 Health
Protector: Protecting party members at least 5 times by the bonus provided with an activated buff skill.
Reward: +1 Resilience, +1 Creativity, +25 Stamina
Extra Crispy: Survive being Ignited for five turns in a row.
Reward: +2 Resilience, +25 Health
Just Oinkin’ Around: Speak only in Pig Latin for one whole encounter, in and out of character.
Reward: +2 Creativity, Find Truffle Skill
Trouble: Tie twice or more, and reroll both dice to achieve two 12s.
Reward: +1 Creativity, +1 Willpower, +1 Skill
Desperate Much?: For damaging an ally with the sole intention of healing the damage back.
Reward: +1 Willpower, +1 Creativity
In-Fighting Quarrel: Attack a fellow ally over a love-related problem.
Reward: +1 Ferocity, +1 Willpower
Changeling Practice: As a changeling, inflict 5 different Willpower-Based Status Effects on different targets.
Reward: Inflicting a status effect restores 1d12 Stamina instantly for every target affected. +1 Resilience, +1 Creativity, +2 Willpower
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