EPRP - Ghosts!

Published by Eight Star in the blog Eight Star's Work Load. Views: 334

Oooga-booga-booga! Ghosts!

Ghost

“Vengeful spirits are exactly what the name implies. Full of hatred… and danger. I find them quite useful.” – Eight Star

Easy Undead


Health
: 50
Stamina: 100


Ferocity
: 4
Resilience: 0

Speed
: 0
Awareness
: 0

Creativity
: 4
Willpower: 8


Passive Skills

Undead
: Unaffected by Willpower-based status effects. Not limited by Creativity for skills.
Ethereal
: Unable to be hit or take damage from physical attacks or weapons.
Fearful
: Any time a ghost deals damage, anyone who took damage must roll 2d12+Willpower and try to beat the damage they took in Health. If they do not, they are under the effects of Fear, and must make the same roll at the end of each turn to try and make the effects go away.

Active Skills

Death Blast, 20 Stamina, Spell
: Cast on a single target, the ghost rolls 2d12+Willpower, and the target rolls 2d12+Willpower. If the ghost rolls higher, then they choose one dice from the two. The chosen dice deals damage to the target’s Stamina, also dealing the same Stamina damage to anyone in melee with the target. Anyone who interacts with the target in a healing capacity before the end of the target’s turn will lose Stamina equal to the chosen die. The remaining roll deals damage to the Target’s Health.
Death Slash, 10 Stamina, Spell
: Cast on a single target, the ghost and the target roll 2d12+Willpower. If the ghost rolls higher, then it deals damage equal to its total to the target’s Health.
  • NotWhatWeExpected
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