EPRP Monster - Glass Spiders
Published by Eight Star in the blog Eight Star's Work Load. Views: 244
Glass Spider
“I build these in my free time when I’m bored. Not that anypony in the Order uses them.” – Eight Star
Construct
Health: 150
Stamina: 50
Ferocity: 8
Resilience: 2
Speed: 4
Awareness: 6
Creativity: 0
Willpower: 4
Passive Skills
Construct: Unaffected by Willpower-based status effects. Not limited by Creativity for skills. Unaffected by Life or Death magic. Unaffected by Emotion magic or skills. Does not pass out at zero stamina.
Blade Limbs: When hitting in melee combat, +4 damage is dealt.
Thick Glass: When hit by a weapon that is not normally a Crushing weapon, (like a hammer or a mace,) the damage is reduced by ½ (rounded down,) before its resilience is counted. Elemental damage dealt to glass spider is reduced by its Willpower, as well as Resilience.
Golem Loyalty: Able to be commanded by a master with a Golem Heart. When commanded by such a master, they are able to transfer their own Stamina to and from targets at their master’s will as a full turn action for their master, or someone authorized by the master.
Instant Skills
Counter, 5 Stamina: Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns.
Active Skills
Become Armor, Persistent: Forms around the target, giving them the Blade Limbs and Thick Glass traits, as well as adding +2 Defense and +4 Magic Defense. Removes the Glass Spider from initiative until this is deactivated by the target. Only one creature can be armor on a single target at a time.
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