EPRP Monsters - Mushbooms!

Published by Eight Star in the blog Eight Star's Work Load. Views: 516

These are pretty big mushrooms. From the size of a large dog to the size of a griffon, they bounce around freely on their stems without worrying about being rooted.

Each type can be combined with another, combining all stats and skills. That's how when we were playing I had "Red Striped" and "Blue Wavy."

This also means that you can have super mushbooms. "Red & Blue Spotted & Striped Mushboom" is about 4 times the power of a starting character, (making them a Dangerous catagory enemy.)


Spotted Mushboom</SPAN></SPAN>
Fungus
</SPAN></SPAN>

Health
</SPAN>: 100
Stamina: 100
</SPAN></SPAN>
Ferocity
</SPAN>: 4
Resilience: 4
</SPAN></SPAN>
Speed
</SPAN>: 4
Awareness
: 4
</SPAN></SPAN>
Creativity
</SPAN>: 4
Willpower: 4
</SPAN></SPAN>

Passive Skills
</SPAN></SPAN>
Plant-Based
</SPAN>: Has doubled defense rolls and damage reduction against Earth Damage. Takes no damage from Plant Damage. Has no damage reduction or defensive bonuses when rolling against Fire Damage. Normal attacks deal Plant Damage.</SPAN></SPAN>
Itching Spores
</SPAN>: Any time this creature successfully deals damage to an enemy, the enemy is inflicted with the Itchy condition. This stack lasts for 10 minutes, or about 30 turns. If another hit is landed, the condition refreshes the stacks from this and any other creatures that hit the target.</SPAN></SPAN>

Instant Skills
</SPAN></SPAN>
Spot Explosion, 5 Stamina
</SPAN>: Usable immediately following an enemy melee attack, the mushboom rolls 2d12+Ferocity, and the enemy rolls 2d12+Resilience. If the enemy fails, they take the mushboom’s total roll +6 in health damage.</SPAN></SPAN>

Active Skills
</SPAN></SPAN>
Area Boom, 15 Stamina, Attack
</SPAN>: Jumps to a target location up to 15’ away and releases a cloud of spores covering a 10’ area surrounding it. The mushboom then rolls 2d12+Ferocity, and all non-plant creatures caught in the cloud roll 2d12+Resilience. Any enemy failing to roll higher than the mushboom takes the roll’s amount in damage.</SPAN></SPAN>
Sporeling, 10 Stamina, Attack
</SPAN>: Stands in place and shakes to release spores that quickly plant and grow into a single location. During the mushboom’s turn, these sporelings can make melee attacks, sharing the mushboom’s Ferocity. Sporelings have 15 Health and Stamina.</SPAN></SPAN>



Green Mushboom
</SPAN></SPAN>
Fungus
</SPAN></SPAN>

Health
</SPAN>: 100
Stamina: 100
</SPAN></SPAN>
Ferocity
</SPAN>: 4
Resilience: 4
</SPAN></SPAN>
Speed
</SPAN>: 4
Awareness
: 4
</SPAN></SPAN>
Creativity
</SPAN>: 4
Willpower: 4
</SPAN></SPAN>

Passive Skills
</SPAN></SPAN>
Plant-Based
</SPAN>: Has doubled defense rolls and damage reduction against Earth Damage. Takes no damage from Plant Damage. Has no damage reduction or defensive bonuses when rolling against Fire Damage. Normal attacks deal Plant Damage.</SPAN></SPAN>
Itching Spores
</SPAN>: Any time this creature successfully deals damage to an enemy, the enemy is inflicted with the Itchy condition. This stack lasts for 10 minutes, or about 30 turns. If another hit is landed, the condition refreshes the stacks from this and any other creatures that hit the target.</SPAN></SPAN>
Sleepy Spores
</SPAN>: Any time this creature successfully deals damage, one of the dice used in the attack is chosen. It is taken off of the health damage dealt, and applied to the target's stamina.</SPAN></SPAN>

Active Skills
</SPAN></SPAN>
Vile Cloud, 10 Stamina, Attack
</SPAN>: Attacks all enemies at melee with a putrid cloud of gas. Enemies may roll 2d12+Awareness. If they reach at least 24, they are unaffected. If they don’t, they lose 2 points of Resilience. The enemy may make this Awareness check again at the beginning of each turn to make this effect go away.</SPAN></SPAN>
Refresh Cloud, 5 Stamina, 2 Count
</SPAN></SPAN>: Scatters green spores to the nearby 15’. This heals allies and the user for 10 Health, and allies for 10 Stamina.</SPAN>



Striped Mushboom
</SPAN></SPAN>
Fungus
</SPAN></SPAN>

Health
</SPAN>: 100
Stamina: 100
</SPAN></SPAN>
Ferocity
</SPAN>: 4
Resilience: 4
</SPAN></SPAN>
Speed
</SPAN>: 4
Awareness
: 4
</SPAN></SPAN>
Creativity
</SPAN>: 4
Willpower: 4
</SPAN></SPAN>

Passive Skills
</SPAN></SPAN>
Plant-Based
</SPAN>: Has doubled defense rolls and damage reduction against Earth Damage. Takes no damage from Plant Damage. Has no damage reduction or defensive bonuses when rolling against Fire Damage. Normal attacks deal Plant Damage.</SPAN></SPAN>
Itching Spores
</SPAN>: Any time this creature successfully deals damage to an enemy, the enemy is inflicted with the Itchy condition. This stack lasts for 10 minutes, or about 30 turns. If another hit is landed, the condition refreshes the stacks from this and any other creatures that hit the target.</SPAN></SPAN>

Active Skills
</SPAN></SPAN>
Spore Blast, Attack
</SPAN>: Fires a normal ranged attack at a target, where the mushboom rolls 2d12+Awareness and the target attempts to roll higher on flat, or uses dodge.</SPAN></SPAN>
Spore Coil, Spell
</SPAN>: Fires a coil of spore energy at a single target. The mushboom rolls 2d12+Willpower, and the target rolls 2d12+Resilience. As long as the mushboom rolls higher, the target takes the total of the roll, +6 in damage.</SPAN></SPAN>
Twirling Coil, 50 Stamina, Spell
</SPAN></SPAN>: Fires 5 casts of Spore Coil at up to 5 enemies within 50’ of the mushboom. The shots must be split evenly among the enemies affected. The mushboom choses how the split occurs, as long as no target receives 2 more shots than any others.</SPAN>



Purple Mushboom
</SPAN></SPAN>
Fungus
</SPAN></SPAN>

Health
</SPAN>: 100
Stamina: 100
</SPAN></SPAN>
Ferocity
</SPAN>: 4
Resilience: 4
</SPAN></SPAN>
Speed
</SPAN>: 4
Awareness
: 4
</SPAN></SPAN>
Creativity
</SPAN>: 4
Willpower: 4
</SPAN></SPAN>

Passive Skills
</SPAN></SPAN>
Plant-Based
</SPAN>: Has doubled defense rolls and damage reduction against Earth Damage. Takes no damage from Plant Damage. Has no damage reduction or defensive bonuses when rolling against Fire Damage.</SPAN></SPAN>
Itching Spores
</SPAN>: Any time this creature successfully deals damage to an enemy, the enemy is inflicted with the Itchy condition. This stack lasts for 10 minutes, or about 30 turns. If another hit is landed, the condition refreshes the stacks from this and any other creatures that hit the target.</SPAN></SPAN>
Purple Spores
</SPAN>: Any time this creature attacks a target, the enemy’s defense roll becomes Willpower based over any other. Successfully dealing damage makes the damage type Death.</SPAN></SPAN>

Instant Skills
</SPAN></SPAN>
Dread Blast, 5 Stamina
</SPAN>: Usable immediately after a failed enemy attack. This skill causes the enemy to take damage equal to the defense roll made by the mushboom.</SPAN></SPAN>

Active Skills
</SPAN></SPAN>
Death’s Offering, All Stamina, Ending
</SPAN></SPAN>: This creature explodes in a violent eruption, affecting any creature not plant-based within 10’. All those affected may roll 2d12+Willpower against one quarter of the remaining stamina total of the mushboom when it erupts. Anyone not rolling above this total, takes this total in damage.</SPAN>



Red Mushboom
</SPAN></SPAN>
Fungus
</SPAN></SPAN>

Health
</SPAN>: 100
Stamina: 100
</SPAN></SPAN>
Ferocity
</SPAN>: 4
Resilience: 4
</SPAN></SPAN>
Speed
</SPAN>: 4
Awareness
: 4
</SPAN></SPAN>
Creativity
</SPAN>: 4
Willpower: 4
</SPAN></SPAN>

Passive Skills
</SPAN></SPAN>
Plant-Based
</SPAN>: Has doubled defense rolls and damage reduction against Earth Damage. Takes no damage from Plant Damage. Has no damage reduction or defensive bonuses when rolling against Fire Damage.</SPAN></SPAN>
Itching Spores
</SPAN>: Any time this creature successfully deals damage to an enemy, the enemy is inflicted with the Itchy condition. This stack lasts for 10 minutes, or about 30 turns. If another hit is landed, the condition refreshes the stacks from this and any other creatures that hit the target.</SPAN></SPAN>
Red Spores
</SPAN>: Any time the red mushboom successfully deals damage to a target, the spores combust and the damage is converted to Fire Element, and can Ignite the target.</SPAN></SPAN>

Instant Skills
</SPAN></SPAN>
Fire Bluff, 10 Stamina
</SPAN>: Usable immediately when attacked, the mushboom adds 8 to their roll, and if their defensive roll is successful, they end up 5’ away.</SPAN></SPAN>

Active Skills
</SPAN></SPAN>
Fire Mine, 5 Stamina, 4 Count
</SPAN></SPAN>: Sets a mine into a 5’ square. Should a creature that isn’t plant-based enter this square, the mine explodes for 22 damage.</SPAN>



Splotched Mushboom
</SPAN></SPAN>
Fungus
</SPAN></SPAN>

Health
</SPAN>: 100
Stamina: 100
</SPAN></SPAN>
Ferocity
</SPAN>: 4
Resilience: 4
</SPAN></SPAN>
Speed
</SPAN>: 4
Awareness
: 4
</SPAN></SPAN>
Creativity
</SPAN>: 4
Willpower: 4
</SPAN></SPAN>

Passive Skills
</SPAN></SPAN>
Plant-Based
</SPAN>: Has doubled defense rolls and damage reduction against Earth Damage. Takes no damage from Plant Damage. Has no damage reduction or defensive bonuses when rolling against Fire Damage. Normal attacks deal Plant Damage.</SPAN></SPAN>
Itching Spores
</SPAN>: Any time this creature successfully deals damage to an enemy, the enemy is inflicted with the Itchy condition. This stack lasts for 10 minutes, or about 30 turns. If another hit is landed, the condition refreshes the stacks from this and any other creatures that hit the target.</SPAN></SPAN>

Instant Skills
</SPAN></SPAN>
Mining Dodge, 15 Stamina
</SPAN>: Usable during an enemy attack. The mushboom uses Speed instead of Resilience, and should they succeed in dodging, they move 10’ out of the way, and drop a spore bomb at the ground beneath the attacker. The spore explodes, dealing damage equal to the roll to the attacker, and any creature not plant-based within melee of them.</SPAN></SPAN>

Active Skills
</SPAN></SPAN>
Smoke Screen, 25 Stamina, Spell
</SPAN>: Hits the ground with heavy spores, creating a thick gas. The mushboom and the area around it within 20’ becomes a smoke field, making anyone within them hidden to those outside of the field. This smoke screen stays an amount of time equal to its Willpower.</SPAN></SPAN>
Sphere Lob, 10 Stamina, Attack
</SPAN></SPAN>: Launches a bouncing sphere at the target. The mushboom rolls 2d12+Ferocity, and the target rolls 2d12+Resilience. If the target rolls lower, they and any creature not plant-based within melee of them take the total of the roll +4.</SPAN>



Blue Mushboom
</SPAN></SPAN>
Fungus
</SPAN></SPAN>

Health
</SPAN>: 100
Stamina: 100
</SPAN></SPAN>
Ferocity
</SPAN>: 4
Resilience: 4
</SPAN></SPAN>
Speed
</SPAN>: 4
Awareness
: 4
</SPAN></SPAN>
Creativity
</SPAN>: 4
Willpower: 4
</SPAN></SPAN>

Passive Skills
</SPAN></SPAN>
Plant-Based
</SPAN>: Has doubled defense rolls and damage reduction against Earth Damage. Takes no damage from Plant Damage. Has no damage reduction or defensive bonuses when rolling against Fire Damage. Normal attacks deal Plant Damage.</SPAN></SPAN>
Itching Spores
</SPAN>: Any time this creature successfully deals damage to an enemy, the enemy is inflicted with the Itchy condition. This stack lasts for 10 minutes, or about 30 turns. If another hit is landed, the condition refreshes the stacks from this and any other creatures that hit the target.</SPAN></SPAN>
Blue Spores
</SPAN>: Any time this creature successfully deals damage, all damage dealt is taken from the target’s Stamina.</SPAN></SPAN>

Instant Skills
</SPAN></SPAN>
Spore Shield, 5 Stamina
</SPAN>: Usable when attacked, this throws up a shield that will give a bonus to equal to the mushboom’s Willpower to their defensive roll. This is ineffective against Storm Damage.</SPAN></SPAN>

Active Skills
</SPAN></SPAN>
Healing Nudge, 10 Stamina, 4 Count
</SPAN></SPAN>: Used on an ally in melee range, this heals the target for 2d12+Willpower.</SPAN>



Yellow Mushboom
</SPAN></SPAN>
Fungus
</SPAN></SPAN>

Health
</SPAN>: 100
Stamina: 100
</SPAN></SPAN>
Ferocity
</SPAN>: 4
Resilience: 4
</SPAN></SPAN>
Speed
</SPAN>: 4
Awareness
: 4
</SPAN></SPAN>
Creativity
</SPAN>: 4
Willpower: 4
</SPAN></SPAN>

Passive Skills
</SPAN></SPAN>
Plant-Based
</SPAN>: Has doubled defense rolls and damage reduction against Earth Damage. Takes no damage from Plant Damage. Has no damage reduction or defensive bonuses when rolling against Fire Damage. Normal attacks deal Plant Damage.</SPAN></SPAN>
Itching Spores
</SPAN>: Any time this creature successfully deals damage to an enemy, the enemy is inflicted with the Itchy condition. This stack lasts for 10 minutes, or about 30 turns. If another hit is landed, the condition refreshes the stacks from this and any other creatures that hit the target.</SPAN></SPAN>
Weird Spores
</SPAN>: When damage is dealt to an enemy, if they rolled under half of the mushboom’s attack, they are inflicted with a random mental effect.</SPAN></SPAN>

Instant Skills
</SPAN></SPAN>
Spore Drop, 5 Stamina
</SPAN>: Usable when taking damage from an enemy, small spores drop around the base of the mushboom. If they last to the beginning of the mushboom’s next turn, and the mushboom is in the same spot, the mushboom heals Health and Stamina equal to their Willpower.</SPAN></SPAN>

Active Skills
</SPAN></SPAN>
Mental Aid, 25 Stamina, Spell
</SPAN></SPAN>: Usable on an ally, this removes all mental effects.</SPAN>



Wavy Mushboom
</SPAN></SPAN>
Fungus
</SPAN></SPAN>

Health
</SPAN>: 100
Stamina: 100
</SPAN></SPAN>
Ferocity
</SPAN>: 4
Resilience: 4
</SPAN></SPAN>
Speed
</SPAN>: 4
Awareness
: 4
</SPAN></SPAN>
Creativity
</SPAN>: 4
Willpower: 4
</SPAN></SPAN>

Passive Skills
</SPAN></SPAN>
Plant-Based
</SPAN>: Has doubled defense rolls and damage reduction against Earth Damage. Takes no damage from Plant Damage. Has no damage reduction or defensive bonuses when rolling against Fire Damage. Normal attacks deal Plant Damage.</SPAN></SPAN>
Itching Spores
</SPAN>: Any time this creature successfully deals damage to an enemy, the enemy is inflicted with the Itchy condition. This stack lasts for 10 minutes, or about 30 turns. If another hit is landed, the condition refreshes the stacks from this and any other creatures that hit the target.</SPAN></SPAN>

Active Skills
</SPAN></SPAN>
Spore Wave, 5 Stamina, Spell
</SPAN>: Cast upon a single ally, this skill adds this mushboom’s Willpower to the ally’s next roll.</SPAN></SPAN>
Shield Shot, 10 Stamina, Spell
</SPAN>: Cast upon a single ally, this skill adds 2d12+Willpower to their next defensive roll.</SPAN></SPAN>
Steal Pain, 10 Stamina, Spell
</SPAN>: Cast upon a single ally, this trades the target’s current health for the caster’s current health as long as the target is a plant-based creature.</SPAN></SPAN>
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