EPRP - Something Sticky This Way Comes...
Published by Eight Star in the blog Eight Star's Work Load. Views: 296
A sneak peak of one of our newer enemies:
Yellow Blob
“I used to use these to torture my enemies, but then I realized I was torturing the blobs with my enemies.” – Captain Chainmail
Metamorphic
Health: 75
Stamina: 175
Ferocity: 2
Resilience: 6
Speed: 0
Awareness: 12
Creativity: 5
Willpower: 11
Passive Skills
Storm-Based: Has doubled defense rolls and damage reduction against Water Damage. Takes no damage from Storm Damage. Has no damage reduction or defensive bonuses when rolling against Earth Damage. Normal attacks deal Storm Damage.
Instant Skills
Stun-Blast, 15 Stamina: Used any time this creature deals damage. A secondary charge of electricity hits the main target of the regular attack. The target gets to make another Resilience check against the damage they took after their defenses. If they fail, they are stunned for one turn, plus one for every ten points of damage they took.
Active Skills
Recharge, Full Turn: The yellow blob begins to roll in place, generating electricity between the copper flakes in its body. Through this, the blob regains 2d12+Speed Stamina.
Electro-Pulse, 10 Stamina, Spell: Fires a ranged blast of lightning. The blob rolls 2d12+Willpower and its target rolls 2d12+Resilience. If the blob beats its target, it deals its roll, minus the target’s Resilience in Storm Damage, and deals its Willpower as damage to the target’s Stamina.
Ride the Lightning, 10 Stamina, Spell: Sends out streaks of lightning that travel up to 30', then moves to the end of one of the streaks.
Arcanic Blast, 50 Stamina, 2 Turn Spell: Fires a huge blast of lightning at a single target. The blob rolls 2d12+Willpower+Willpower, and the target rolls 2d12+Resilience. If the yellow blob beats the target, it deals its roll in damage to the target. The next closest enemy takes damage equal to the roll, minus one count of Willpower. The second closest enemy takes damage equal to one of the dice used in the roll, plus one count of Willpower. Each enemy reduces the damage by their Resilience, and takes the blobs' Willpower in damage to their Stamina. All damage is Storm Damage.
What will you be getting yourselves into?
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