EPRP - Warrior Cross Classes Pt. 1

Published by Eight Star in the blog Eight Star's Work Load. Views: 435

In this post, we'll explore some cross classes. We'll start with classes that cross with one of the top classes taken. Warrior.

Wrestler
Wrestlers specialize in grapples using unarmed attacks and making the enemy work for combat. Some wrestlers only need a little bit of time before they can leap back in for another round.
Requires at least 4 Ferocity and 4 Resilience.
Starting Health: 125
Starting Stamina: 75
Starting Skills: One Chosen Skill from Warrior, One Chosen Skill from Worker, Improved Grapple

Improved Grapple
Type: Passive
Acquired: Wrestler Class
Weapon Type: Unarmed
Makes grapples Resilience Vs Resilience with a +4 Bonus, all other grapple rules are the same.

Undisputed: As a Wrestler, win 3 wrestling matches in a row.
Reward: Improved Grapple​ now gives a +6 Bonus. +1 Unarmed Skill, +1 Resilience, +1 Creativity



Pugilist

A fighter who gets right into the thick of things, seeking to deliver a flurry of blows against a single enemy, specializing in countering against an opponent.
Requires at least 4 Ferocity and 4 Speed.
Starting Health: 125
Starting Stamina: 75
Starting Skills: One Chosen Skill from Warrior, One Chosen Skill from Bolter, Limitless Counter

Limitless Counter
Type: Instant
Cost: 5 Stamina
Acquired: Pugilist Class
Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy at -2 Ferocity. For every time this skill is used, another -2 Ferocity penalty is applied. The penalty resets when the user starts their next turn.

Rinse, Repeat, Hit: While using the Limitless Counter skill, hit with a counter at -10 Ferocity.
Reward: Limitless Counter now costs 6 Stamina, but can now use skills with the counter. +25 Stamina, +1 Speed, +1 Creativity



Ranger
Somepony who seeks to use their skills at range to make the world safer for others.
Requires at least 4 Ferocity and 4 Awareness.
Starting Health: 100
Starting Stamina: 100
Starting Skills: One Chosen Skill from Warrior, One Chosen Skill from Scout, Snap Shot

Snap Shot
Type: Instant
Cost: 8 Stamina
Acquired: Ranger Class
Weapon Types: Bow, Crossbow, or Firearm
Usable when an enemy casts a spell, or uses a skill that takes 6 or more Count. The user makes an attack at the target before their action occurs. If this attack hits, the target gets -4 to their rolls associated with the skill or spell being used. This can be used once per turn.

Not Going to Happen: Stop the same enemy from using a skill by applying the negative given by Snap Shot at least three times in the same combat.
Reward: Snap Shot now gains a +2 to hit and damage bonus. +1 Speed, +2 Awareness, +1 Creativity



Blade Dancer
A blade dancer is one that has no problem finding their way into the middle of combat and attacking multiple enemies at a time, always seeking to expand their skill repertoire to combat any number of opponents.
Requires at least 4 Ferocity and 4 Creativity.
Starting Health: 100
Starting Stamina: 100
Starting Skills: One Chosen Skill from Warrior, One Chosen Skill from Performer, Circle Slash

Circle Slash
Type: Active
Cost: 10 Stamina
Count: 8
Acquired: Blade Dancer Class
Weapon Type: 1H Weapons
Twirling the weapon in a circle, the user makes a normal attack against every unit within melee, rolling only once while each target has a separate defensive roll.

Center of Attention: Take out three enemies at once using Circle Slash.
Reward: Circle Slash no longer targets allies, and can be used a second time in the same turn for 4 Count if the user has a second 1H weapon equipped. +25 Stamina, +1 Speed, +1 Creativity



Dauntless One
These warriors are trained to be unerring in their advance on the enemies, pressing against anything thrown at them in order to accomplish the task of combat.
Requires at least 4 Ferocity and 4 Willpower.
Starting Health: 100
Starting Stamina: 100
Starting Skills: One Chosen Skill from Warrior, One Chosen Skill from Stalwart, Refuse

Refuse
Type: Instant
Cost: 15 Stamina
Acquired: Dauntless Class
When being affected by a mental status effect, using this skill allows the user to add another 2d12 onto their roll to refuse the condition.

Clear of Distraction: Using Refuse, avoid being affected by status effects that would normally affect you three times in the same combat.
Reward: Refuse now adds the user’s Willpower to the bonus 2d12. +25 Health, +1 Willpower, +1 Creativity
  • Legion
  • SirSPT
  • Crystal
You need to be logged in to comment