Last of the Lesser Slimes - Gremlin Slimes
Published by Eight Star in the blog Eight Star's Work Load. Views: 296
They SEEM so insignificant, but I have one in storage just in case one of my agents comes across a cursed magical item.
Oh my, that reminds me of the day Pickpear came back with the Lantern of Ferocity.
Oh you should've seen the sour look on her face. I was happy to wipe it away with my solution!
Gremlin Slime
Metamorphic – CR = 1
HP: 15 WP: 7
MP: 10 SP: 5
Init: +0 Hit: +2
Dodge: +0 Block: ---
Def: 1/0 M.Def: 0/20
Latch: Able to lash out with green tendrils made from its sticky mass and grapple an enemy. This will initiate a strength battle. If the slime over-powers the target, they latch on, otherwise the slime is brushed aside and loses its turn. Gremlin slimes will attempt to target magical items as a grapple location.
Bite: Gremlin slimes usually have animal skulls or similar in their mass which they use to attack. If latch is successful, they can use this skill immediately as a grab skill. This can also be used as a normal attack. This attack can deal 1d6*2+8 Crushing Damage to an affected target. If they bite a magical item, (which they will go out of their way to do,) the damage dealt will reduce the enchantment amount point for point. If an enchanted item reaches zero enchantment in this manner, the item becomes broken.
Ether-Plasma Composition: With a liquid body comprised of a mix of both physical and ether fluid, they earn the name “gremlin slime” by being able to absorb any attacks from an enchanted item. This includes anything from enchanted melee weapons to a wizard’s staff attack. For every point of damage absorbed, they gain 1 current and max HP. They are also unaffected by any secondary effects caused by an enchanted item. This composition is what offers 20 Magic Defense.
Power-User’s Folly: If a Gremlin Slime reaches 300 HP, they reach critical mass and instantly explode! This deals 1d20*5+300 Absolution Damage to everyone within a 10’ radius. This does not count as defeating the slime, and does not reward XP.
For those of you who care to wonder; Absolution Damage is magical damage which takes away from a target's MAXIMUM HP. Making it, literally, the nastiest form of damage. Some fear it more than plain Unblockable Damage.
Base Stats:
Str: 8 End: 1
Mag: 0 Will: 0
Spd: 0 Sth: 0
Per: 2 Kno: 1
Monstrous Lore:
Check 30: One of the puniest species of slimes, they’re known for their hunger for magical items. When they attack, they’ll try to latch on and nibble away at an item that’s enchanted rather happily. Fortunately, they are easy to smash before they get that close with enough applied force.
Check 90: However, should a powerful hero get too cocky, and feed a gremlin slime too much energy, it could lead to their forced retirement.
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