Playable Dragons - Silvermane
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Silvermane Dragons
Classification: Semi-Magical Draconic Reptillian
For centuries the Silvermane Dragons were a semi-aquatic and peaceful race of dragons. Their omnivorous diet mostly consists of fish, crustaceans, fish, and fruits. They can eat just about anything, but they don’t enjoy the taste of mammals very much.
As a scaled species of dragons, the older members of their species will sometimes be hunted by those who wish to harvest and use their scales, (or sell them.) So silvermanes will, in a world that is more developed, often strike a defensive pact with another sentient species. Their protection in trade for protection.
Size-wise, silvermanes don’t become more than “normal” species size until their adult years, but until then they can stand and wander around on their hind legs, and use their claws as hands.
Age-wise, silvermanes are closer to other species than most dragons, having a life-time expectancy of only about three times that of a human, as opposed to the thousands of years it takes for other species.
Despite their watery playground, silvermanes have a form of fire breath, which has adapted for defense above the surface of water.
For appearance, silvermanes are named for the series of silver-color ribbed fins running from the tops of their heads to the tips of their tails. The manes come in a variety of shapes, sometimes even more than one set is on a dragon, but the manes are always short enough to not to get in the way of their wings. The color of their scales are always a silvered version of one or more of the following colors; Blue, Green, or Purple. Some members of the species have been seen with red, but the grey and silver mesh makes it shimmer purple in the light.
Tough Scales: As a dragon, a silvermane’s shimmering scales allow them to apply their Endurance to their Defense. They also gain Magic Defense equal to half of their Endurance.
Gliding: Silvermanes past the age of 14 have the wing span and strength to glide along wind currents, but have no other control, (except when to dive or glide.)
Flight: Any silvermane past the age of 28 has the wing span and power to take full flight, allowing flight on the normal rules table.
Swimmers: Silvermanes start with 12 levels in the Strength-Based Misc. Skill Swimming, and can move through water at fish speed.
Water-Vision: Silvermanes see a lot easier under water. Under water they no longer have the -25 penalty to perceive things, but above water they have a -15 penalty to any sight-based checks.
Diplomacy: Silvermanes gain a bonus of +50% when attempting to learn a new spoken language. They also gain this bonus when learning positive body language.
Fish Tongue: Silvermanes can learn to communicate with other aquatic species as well as land species.
Dragon Magic: Silvermane mages have access to Dragon Magic, giving them access to more primal magic. This should be a given with their ability to pronounce the Draconic language.
Technological No-How: Silvermanes only use half of their total roll made when using or learning to use anything scientific, mechanical, or technological.
Size Increase: At the age of 74, the silvermane reaches an age where they become the Horse’s Average, and have to move around on their fours for normal movement. They now move at the mount speed, and can carry a rider of normal size. At the age of approx. 140, the silvermane reaches an age where they become Large at 10’x15’. They at that point have half dodge against normal sized creatures. They can carry a few normal sized creatures at this point, but have a harder time standing on their hind legs without the support of their tail.
Silvermanes are a unique look on friendly dragons, and have a very versatile build, allowing them to work well with others, and get along with “most” species. They have, for their diplomatic outlook, earned the interest of the deities, and start with three life karma. Their stats are as follows:
+6 Endurance
+2 Magic
+2 Willpower
+2 Knowledge
Primary Deity
While deities are usually the last things that silvermanes really worry about, they may adopt the same religious views as the species that they integrate with.
Background Options
Silvermane Dragons cannot take the all-species Juvenile, Adolescent or Past the Prime backgrounds. Any age past 6 years may be chosen for a silvermane player.
Each background option is mutually exlusive with the others!
(+25) Drake: Born without any wings, webbed feet, or any really special goodies. Loses the following species traits: Gliding, Flight, Swimmers, Water-Vision, and Fish Tongue.
(+10) Land Lubber: Born after a few generations on land, they’ve lost the webs in their feet. They’ve also lost the following species traits: Swimmers, Water-Vision, and Fish Tongue.
(+10) Wingless: Without the ability to fly, this silvermane has made up in other areas, earning +4 more levels of Swimming and knowledge of an additional spoken language.
Species Skills
Flame Breath
Requirement: At least 9 years old.
Cost: Variable WP
This breath attack starts off affecting a 5’ Cone. For every 10 WP spent on the attack, the cone grows by 5’.
This attack initially deals 1d8 Elemental Fire Damage. For every WP spent on the attack, the damage gains +1. For every WP spent on the attack that is less than or equal to the user’s Endurance, the damage gains an additional +1. At every 8 WP, the 1d8 gains a stacking multiplier.
This attack has an RC 70 to hit its targets. This goes up by 5 points for every 10 WP used on the skill.
This counts as three normal attacks.
(I.E: Razor, a silvermane with 12 Endurance, uses Flame Breath with 10 WP. His attack damage will be 1d8*2+20, and he will hit a 10’ Cone with an RC 75.
Matilda, a silvermane with 40 Endurance, uses Flame Breath with 80 WP. Her attack deals 1d8*10+120, and will she will hit a 45’ Cone with an RC 110.)
Flame Blast
Requirement: At least 6 Magic.
Cost: Variable MP
This is a variation of the breath attack that is able to be launched at a single target, as opposed to relying on close-range breath. While not a large explosive at first, for every 50 MP spent on it, the blast will gain a 5’ explosive radius. If the initial target is hit by the attack, then anyone caught in the blast would need a Moving Dodge ability to escape the damage.
This attack initially deals 1d8 Magic Fire Damage. For every MP spent on the attack, the damage gains +1. For every MP spent on the attack that is less than or equal to the user’s Magic, the damage gains an additional +1. At every 8 MP, the 1d8 gains a stacking multiplier.
This attack requires Willpower to hit its targets, not perception. It can be blocked or dodged like a normal magic blast.
This attack counts as a spell cast in terms of attacks per turn.
(I.E: Matilda, a silvermane with 12 Magic, uses Flame Blast with 10 MP. Her attack damage will be 1d8*2+20 against a single target.
Razor, a silvermane with 40 Magic, uses Flame Blast with 80 MP. His attack deals 1d8*10+120, and will explode on the target with a 5’ radius.)
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