Playable Species - Sprites (Post 1 - Species Traits)
Published by Eight Star in the blog Eight Star's Work Load. Views: 254
So, since Equinis Faust are able to opt into being a Breezy, I thought I'd post the second part of their background option. The sprites of TwV. Due to the max in CHARACTER COUNT... I have to spread this among 2 posts.
Sprites
Classification: Highly Magical Humanoid Faekin
For eons, sprites have existed as the covert inserts of Uriani, finding and removing the King’s Plague from those who were inflicted. In the eras beyond the sweep of the curse, the sprites have become less tethered to their task of origin, and now exist to wander dimensions of magic, playing games for their own enjoyment.
A sprite has an indeterminable life-span that can last anywhere from a few years to forever. Because of this – their life is spent very aloof and based around their own levels of enjoyment, not really concerned with the issues of other species, deities, or really anything other than their homes.
Sprites will often live in colonies situated near a mana crystal. Not just for the high level of magical concentration, (which is delicious, by the way,) but also for the incredible protection it provides. Flying home after some mischief is almost like running back to base in a grand game of tag for them.
Lone sprites are often not as lucky, but will sometimes take to another being as a place to live and someone to call “family.” This is usually someone who either thinks a lot like them… or someone who’s easily agitated by their tricks! They will often make their homes in the other being’s travel gear. Or if they have a pet, they might sleep on that. Or if they have long hair, they might just use that. Really, anything that seems comfy or peaceful.
Some sprites get chosen by their goddess for incredibly important missions that involve rounding up other beings to do something which basically keeps the fabric of the balance in place! Sprites who are chosen by their goddess will often take their task very seriously and will put any amount of pranks aside to get this sort of thing accomplished!
Sprites, by the way, are somewhere between ½” to 2” tall… so accomplishing much can come at quite the high rate of peril. Those looking close enough at a sprite will see they usually resemble elves, but there are many different races of sprite. Some have had faeland troll horns, some have had bug antennae, (the cute kind that curls,) some have been known to have pointy teeth, or no mouth! Some have even had weird alien eyes. Some have tails, and some have leathery wings instead of translucent moth-like insect wings. It all seems to be based loosely on the sentient creatures of the realm they’ve taken residence in.
Tiny: Size classification is Tiny, which allows them to have a +20 dodge against melee attacks from creatures of normal size or larger. The downfall is that any physical damage they deal is classified as micro-damage making them fairly poor fighters, (unless their enemies are just as tiny.) They also take impact damage equal to twice an object’s WU whenever they are hit by it in an attack. A sprite needs five times the normal Strength to carry an object with a WU value.
Flying: On translucent moth-like wings they flutter. They have a flying movement speed equal to most bugs, (but with a much better sense of direction,) allowing them to travel at half a normal-sized being’s rate for their speed.
Ancient Feud: Faekin and Chaos Born do not get along. At all… which makes working together with anything born of Vir’Zixl absolutely impossible. That’s not to say that the raw magical energy of the Chaos Element is an enemy, because it’s not. Just the chaotic deity meddling of Vir’Zixl is rightly unwelcome.
Colorful: In conjunction with the Pixie Magic trait, sprites have a glowing aura about them when active, (fluttering, talking, not being sneaky, jumping around,) and this aura is always in the color of mana most relative to their elemental affinity. They also usually have colorful skin, hair, and wings that are related to the elemental color, but it’s not required. The colorful aura can illuminate an area of up to a 10” spherical radius around the sprite. While not as powerful as a torch, it ensures that sprites never really need a light source, (because they are a light source.)
Yummy Magic: Sprites live off of mana energy, but can engorge normal food for the taste. They can die of mana separation in a bland dimension after approximately one week’s time. Sometimes they can be lightly restored by raw elements like concentrated moonlight.
Refreshing: Due to the powerful nature of the sprite’s soul, they regenerate SP at a rate of 4% per hour, resting or not. They also only take 50% damage from any SP-damaging effect originating from an enemy.
Weakness to Glass: Fae of this type share a similar trait; the weakness to glass. A sprite loses access to all of their skills when surrounded by a container that is at least 60% glass. This includes Pixie Magic, and any normal character skills/spells. Often times, a fae will make a pact with someone who is in a position to release them in order to get free. Due to their origins with the deity of law and order, they will become bound by the limitations of verbal agreement with the one they make a pact with. That is as far as a fae is bound, however. While they will not break the wording exactly, they will bend its limits often. They also have no defenses at all from a weapon made of glass.
Pixie Magic: Sprites share the same form of fae magic as pixies. Each sprite, by the time they know how to fly on their own, has an elemental affinity. This can be any element from the wheel. They are able to use their Willpower or Magic to manipulate this element as they need to. More Willpower allows for a greater realm of influence over their element. More Magic allows for greater power to be used in their elemental fae magic. Often times they will have to spend MP or SP to manipulate their element, and is usually depends on their offering. ALL FAE MAGIC COMES AT A PRICE! This is not always MP or SP, though. Depending on what they want to do, a fae may have to confer with the realm around him/her in order to understand what they will have to give up as a price to manipulate their element in the means they like. For trivial things, this is often just MP.
(I.E: New York, a water-based pixie uses his affinity to conjure a water ball in order to wash himself. This would probably just cost him the same amount as a Waterball spell, but he has no chance of failing with such silly matters.)
For more drastic usage of their element, however, a fae may have to pay a much greater cost.
(I.E: Prince Carter, a space-based pixie thinks of a perfect prank to play on someone who wishes him to “make their item work.” So he uses his space energy to polymorph their metal detector to have a mouth and search things out by sniffing them down rather than the normal means. He thinks this is hilarious! However, because he has made a rather drastic change to something by allowing it the ability to eat, he has suddenly lost the use of his throat for the next few days, making him unable to swallow food. Of course, since he only eats for the taste as it is, he sees this as an acceptable trade and goes through with it, expending just a bit of MP with the action.)
Fae are, however, able to negotiate away their price. Instead of paying for their Pixie Magic on their own, they can have someone else make an even trade within the limitation of just a verbal agreement.
(I.E: Texas, a dimension-based pixie, is asked to repair a gnoll’s broken hands. She gets him to agree to “have working hands,” and so she uses her gift to switch his hands with those of a troll. His payment was his hands, and her magic gave him working hands. However, he cannot fully control one of them. She found the trade amusing, but fair.)
With Pixie Magic’s variable cost, it is up to the player and the GM to decide upon what price the sprite must pay for their action. Acts which relate to normal spell casts can merely cost the same as the spell, but it’s encouraged that the player of the sprite work out a verbal deal with the GM when necessary.
Crystal Affinity: Sprites are able to communicate with mana crystals and their gemstone off-spring with ease. They don’t normally use telepathic means however, and will become very dramatic with their responses when someone else is watching. They can also easily block out annoying crystals.
So, for being tiny, magical, and flighty, their stats look like:
+4 Magic
+4 Willpower
+4 Stealth
+4 Speed
Which is simple, and easy to remember, unlike the laws of Uriani, but for her divine protection, sprites have Four Life Karma.
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