Razormane Dragon

Published by Eight Star in the blog Eight Star's Work Load. Views: 271

Surprise!

It's a dragon. I figured a double-shot would be alright today. First the baby, and then the youth.


Dragons, Razormane
Razormanes are a species of dragons which were named for the razor-like edges of the crowns that the males have. The most characteristic parts of them are their flexibility in comparison to other draconic species, and their comparably higher speed. They are, however, one of the smaller and more feral species incapable of inter-creature communication. While they can speak and cast draconic, they prefer their own tongue, and they have pride with their pack.
Physical characteristics include a crushing beak which has razor-sharp teeth along the outer edge of it, a full compliment of razor-sharp talons, and a spear-like spade on the tips of the tail. Razormanes are primarily brown or white, with brown, white, or black splotchy patterns on their body. Females can have all three colors, males only have two of the colors.
Pureblood Razormanes are one of the draconic species who have an odd breath weapon. They have a sleep-inducing breath weapon that they rarely use. Because of their energetic, and very hot-headed personalities, razormanes love to fight their target, and so the breath attack is left for their last option: Retreat.

Breeder’s Info: Razormanes are omnivores who have a primarily carnivorous diet. To grow healthy, they must eat a healthy compliment of meats while growing up. Many vegetation can be digested safely, but it doesn’t do much for their system, nor do they like the taste. To keep their energy up, feed them fruits. They enjoy the taste, and it’s good for a growing razormane. When looking to get an egg, females with all three colors are much easier to pair up for mating, and razormanes are most likely to mate in Spring in very humid areas.
Clutch Size: 1d4
Incubation Period: 14 Months
1-4 Years: Baby
4-20 Years: Young
20-60 Years: Young Adult
60-920 Years: Adult
920-1600 Years: Old
Greater than 1600 Years: Ancient

Baby Razormane
Draconic Reptillian – CR: 8 Size: Normal
HP: 800 WP: 450
MP: 100 SP: 50
Init: +32 Hit: +25
Dodge: +32 Block: ---
Def: 20/20 (40) M.Def: 20/0
Snap: Lashing out and trying to bite their enemy is the basic instinct of a razormane. Snapping out, they can deal (1d4*25)+40 (double Strength,) in Crushing Damage. This counts as a single attack against their total number per round, (which they have 3 of.)
Slash: Razormanes have a twitch movement with their claws, and can swing both of their claws in a furious blur. Striking out, they can deal (2d8*10)+20 Damage. These two strikes count as a single attack against their total number of attacks allowed. They may split the two into separate attacks with the usual penalties.
Stab: The tip of their tail can punch through armor much like a spear, and they will use it for just that. If they hit, they can deal (1d8*15)+20 Penetrating Damage. This counts as a single attack.
Thick Hide: Their Endurance counts additionally as Defense.

Base Stats:
Str: 20 End: 20
Mag: 0 Wil: 20
Spd: 32 Sth: 10
Per: 25 Kno: 4

Monstrous Lore:
Check 70: A baby dragon! How cute… and deadly. The only way a baby razormane would be away from its nest is if it were abandoned, so no worries about mommy dragon. Just don’t think that means it’s defenseless. It’s a heavily versatile and dangerous physical combatant.



Young Razormane
Draconic Reptillian – CR: 16 Size: Horse’s Average
HP: 3000 WP: 1500
MP: 400 SP: 200
Init: +64 Hit: +40
Dodge: +64 Block: ---
Def: 30/30 (60) M.Def: 30/0
Snap: Snapping out with their beak, they can deal (1d4*50)+80 (double Strength,) in Crushing Damage. This counts as a single attack against their total number per round, (which they have 6 of.)
Slash: Razormanes have a twitch movement with their claws, and can swing both of their claws in a furious blur. Striking out, they can deal (2d8*20)+40 Damage. These two strikes count as a single attack against their total number of attacks allowed. They may split the two into separate attacks with the usual penalties.
Stab: The tip of their tail can punch through armor much like a spear, and they will use it for just that. If they hit, they can deal (1d8*30)+40 Penetrating Damage. This counts as a single attack.
Sleep Miasma: This is their rarely used breath attack. These gasses are stored within sacks in their glands which produce the fumes during their digestion. The may choose how much of the miasma to expel at a time, and as a desperation attack; they usually expel all of it. The miasma takes from their MP to expel. Initially, the miasma affects a 25’ Fan in front of the razormane. For every 25 MP expended, the fan’s radius grows on all edges by 5’. The miasma lingers for 1 Round per 50 MP expended. On the initial use of this attack, and each time someone starts their initiative round inside of the lingering miasma’s radius, they will take 1d8+20 (Magic) Dissipating Gas-Based WP Damage. For every 6 MP expended, this damage gains an increasing multiplier. (I.E: At 6 MP, the damage will be (1d8+20)*2. At 24 MP, the damage will have gained the multiplier 4 times, making it (1d8+20)*5.) Activating this skill counts as a full action. Razormanes use this skill when a fight appears it will be fatal to them, and young razormanes will always retreat after using it; for fear of more powerful opponents on the way. Razormanes are immune to this skill.
Short Flight: Their wings are not up to their sheer size and power, but they can make short bursts of flight from the ground to trees. They can also glide through the air and on wind currents, but are incapable of sustained flight.
Thick Hide: Their Endurance counts additionally as Defense.

Base Stats:
Str: 40 End: 30
Mag: 20 Wil: 30
Spd: 64 Sth: 32
Per: 40 Kno: 8

Monstrous Lore:
Check 80: A young dragon, specifically a razormane, is not an easy opponent. Should it be unavoidable, as unadvisable as fighting it is, a group of units must co-ordinate to take it down as quickly as possible. If at any time the razormane feels it cannot win, will release a toxic miasma that can put almost anyone to sleep the moment it’s inhaled. Other than the breath weapon, it tries to fight with claws and beak to break down its opponents with lightning strikes and speed.
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