Skeletal Undead - Pony Skeletons
Published by Eight Star in the blog Eight Star's Work Load. Views: 292
Some of my personal minions. When all other ponies fail, I turn to necromancy.
Muhuhahahahaha~!
Basic Skeleton
Equine Undead – CR = 1 Size: Average
HP: 20 WP: 10
MP: 5 SP: 0
Init: +0 Hit: +0
Dodge: +0 Block: +0
Def: 22/0 M.Def: 0/0
Charge: As long as they're in charging range, they'll try it. Should they hit, they deal a flat 28 Damage to the target.
Clobber: Rearing up on their hind legs, the skeletons swing their hooves at a melee target. This deals 1d10+12(150% Strength) Crushing Damage.
Especially Weak: All damage that it takes from life magic damage is doubled.
Base Stats:
Str: 6 End: 22
Mag: 0 Will: 0
Spd: 0 Sth: 0
Per: 0 Kno: 0
Monstrous Lore:
Check 25: An especially weak equinoid skeleton. Compared to other undead, it’s a cakewalk to destroy. Pink mana is definitely the easy way to make these pests crumble.
Check 75: An undead that can be created just by stray dark purple mana, and does not always require a necromancer’s touch. With such a small amount of energy holding them together, they are not known to pursue their targets far, and have no knowledge of tactics. While some would think they need necromancy, you at least know that all which is required is a decayed and dried out corpse, and some stray energy.
Check 100: Most common on old battlefields or giant underground burials. These undead tend to pop up in locations where no one’s really looking. Their animation doesn’t bring them any kind of actual conscious thought, and they retain no essence from what they once were. The energy of death’s command within them, however, gives them a natural will to attack any living thing that comes close to them without a moment’s pause or thought. They may patrol, and they may wander from time to time. Sometimes they are eventually picked up by a wandering necromancer, dominated by the control of darkness, only to be dropped off in a group somewhere else to antagonize travelers. As they are undead, they have no physical weak-spot, as everything is connected by the energy of dark purple mana. Only enough damage, or pink mana energy can bring them eternal destruction.
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Skeletal Soldier
Equinoid Undead – CR = 3 Size: Average
HP: 100 WP: 50
MP: 50 SP: 0
Init: +8 Hit: +6
Dodge: +8 Block: +30
Def: 24/12 (36) M.Def: 10/0
Gore: Wearing a metal helm with a blade in the place a unicorn's horn would be, they can slash it at a target for 1d8*2+12 Breaching 8 Damage.
Charge: As long as they're in charging range, they'll try it. Should they hit, they deal 1d8*2+12(Strength)+28 Damage to the target.
Skella-Plates: The helm also has large rounded parts that work as a shield with 48 defense on it. If the helm takes pink mana damage, its blocking areas are immediately destroyed, leaving the skeletal soldier without the ability to block.
Decrepit Armor: Wearing armor, (where the 12 defense is from.)
Death Thrust: At the cost of 10 MP, it can add +6 to its to-hit roll on one strike, and if it hits, then it will deal all death magic damage with a bonus of +6 points of damage.
Base Stats:
Str: 12 End: 24
Mag: 0 Will: 10
Spd: 8 Sth: 0
Per: 6 Kno: 2
Monstrous Lore:
Check 50: Known as the foot soldier of the undead army. While these undead came originally from the bodies of soldiers, it quickly became known that it was truly the dark purple magic which was giving them the strength to continue in that manner. Now, necromantic arts have come up to the point where any body felled and raised by the dark purple magic can be brought back as a skeletal soldier. As with all undead, pink magic is the best offense.
Check 76: These are known to be the weakest skeletal undead which require a necromancer’s touch, which also means that one knows when they are defeated. A lone soldier, or just a few soldiers, usually means a trap… or they are such a waste of materials that they weren’t worth keeping in the army. As they are undead, they have few weak spots, and even less with the armor on them. Striking the skeleton with pink mana directly will bypass its defenses.
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